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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup texnodes
*/
#include "IMB_colormanagement.h"
#include "NOD_texture.h"
#include "node_texture_util.h"
/* **************** VALTORGB ******************** */
static bNodeSocketTemplate valtorgb_in[] = {
{SOCK_FLOAT, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{-1, ""},
};
static bNodeSocketTemplate valtorgb_out[] = {
{SOCK_RGBA, N_("Color")},
{-1, ""},
};
static void valtorgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
{
if (node->storage) {
float fac = tex_input_value(in[0], p, thread);
BKE_colorband_evaluate(node->storage, fac, out);
}
}
static void valtorgb_exec(void *data,
int UNUSED(thread),
bNode *node,
bNodeExecData *execdata,
bNodeStack **in,
bNodeStack **out)
{
tex_output(node, execdata, in, out[0], &valtorgb_colorfn, data);
}
static void valtorgb_init(bNodeTree *UNUSED(ntree), bNode *node)
{
node->storage = BKE_colorband_add(true);
}
void register_node_type_tex_valtorgb(void)
{
static bNodeType ntype;
tex_node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER);
node_type_socket_templates(&ntype, valtorgb_in, valtorgb_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_init(&ntype, valtorgb_init);
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
node_type_exec(&ntype, NULL, NULL, valtorgb_exec);
nodeRegisterType(&ntype);
}
/* **************** RGBTOBW ******************** */
static bNodeSocketTemplate rgbtobw_in[] = {
{SOCK_RGBA, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
{-1, ""},
};
static bNodeSocketTemplate rgbtobw_out[] = {
{SOCK_FLOAT, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{-1, ""},
};
static void rgbtobw_valuefn(
float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
{
float cin[4];
tex_input_rgba(cin, in[0], p, thread);
*out = IMB_colormanagement_get_luminance(cin);
}
static void rgbtobw_exec(void *data,
int UNUSED(thread),
bNode *node,
bNodeExecData *execdata,
bNodeStack **in,
bNodeStack **out)
{
tex_output(node, execdata, in, out[0], &rgbtobw_valuefn, data);
}
void register_node_type_tex_rgbtobw(void)
{
static bNodeType ntype;
tex_node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER);
node_type_socket_templates(&ntype, rgbtobw_in, rgbtobw_out);
node_type_exec(&ntype, NULL, NULL, rgbtobw_exec);
nodeRegisterType(&ntype);
}
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