1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file blender/nodes/texture/nodes/node_texture_valToRgb.c
* \ingroup texnodes
*/
#include "node_texture_util.h"
#include "NOD_texture.h"
#include "IMB_colormanagement.h"
/* **************** VALTORGB ******************** */
static bNodeSocketTemplate valtorgb_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
static bNodeSocketTemplate valtorgb_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
static void valtorgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
{
if (node->storage) {
float fac = tex_input_value(in[0], p, thread);
BKE_colorband_evaluate(node->storage, fac, out);
}
}
static void valtorgb_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
{
tex_output(node, execdata, in, out[0], &valtorgb_colorfn, data);
}
static void valtorgb_init(bNodeTree *UNUSED(ntree), bNode *node)
{
node->storage = BKE_colorband_add(true);
}
void register_node_type_tex_valtorgb(void)
{
static bNodeType ntype;
tex_node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, valtorgb_in, valtorgb_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_init(&ntype, valtorgb_init);
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
node_type_exec(&ntype, NULL, NULL, valtorgb_exec);
nodeRegisterType(&ntype);
}
/* **************** RGBTOBW ******************** */
static bNodeSocketTemplate rgbtobw_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate rgbtobw_out[] = {
{ SOCK_FLOAT, 0, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void rgbtobw_valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
{
float cin[4];
tex_input_rgba(cin, in[0], p, thread);
*out = IMB_colormanagement_get_luminance(cin);
}
static void rgbtobw_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
{
tex_output(node, execdata, in, out[0], &rgbtobw_valuefn, data);
}
void register_node_type_tex_rgbtobw(void)
{
static bNodeType ntype;
tex_node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, rgbtobw_in, rgbtobw_out);
node_type_exec(&ntype, NULL, NULL, rgbtobw_exec);
nodeRegisterType(&ntype);
}
|