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/* 
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * This is a new part of Blender.
 *
 * Contributor(s): Willian P. Germano
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
*/

/* This is the Blender.BGL part of opy_draw.c, from the old bpython/intern
 * dir, with minor changes to adapt it to the new Python implementation.
 * The BGL submodule "wraps" OpenGL functions and constants, allowing script
 * writers to make OpenGL calls in their Python scripts for Blender.  The
 * more important original comments are marked with an @ symbol. */

#ifndef EXPP_BGL_H
#define EXPP_BGL_H

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <Python.h>
#include "BIF_gl.h"


/*@ Buffer Object */
/*@ For Python access to OpenGL functions requiring a pointer. */

typedef struct _Buffer {
	PyObject_VAR_HEAD 
	PyObject * parent;

	int type;		/* GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT */
	int ndimensions;
	int *dimensions;

	union {
		char *asbyte;
		short *asshort;
		int *asint;
		float *asfloat;
		double *asdouble;

		void *asvoid;
	} buf;
} Buffer;


/*@ By golly George! It looks like fancy pants macro time!!! */

/*
#define int_str       "i"
#define int_var(number)   bgl_int##number
#define int_ref(number)   &bgl_int##number
#define int_def(number)   int int_var(number)

#define float_str     "f"
#define float_var(number) bgl_float##number
#define float_ref(number) &bgl_float##number
#define float_def(number) float float_var(number)
*/

/* TYPE_str is the string to pass to Py_ArgParse (for the format) */
/* TYPE_var is the name to pass to the GL function */
/* TYPE_ref is the pointer to pass to Py_ArgParse (to store in) */
/* TYPE_def is the C initialization of the variable */

#define void_str      ""
#define void_var(num)
#define void_ref(num)   &bgl_var##num
#define void_def(num)   char bgl_var##num

#define buffer_str      "O!"
#define buffer_var(number)  (bgl_buffer##number)->buf.asvoid
#define buffer_ref(number)  &buffer_Type, &bgl_buffer##number
#define buffer_def(number)  Buffer *bgl_buffer##number

/* GL Pointer fields, handled by buffer type */
/* GLdoubleP, GLfloatP, GLintP, GLuintP, GLshortP */

#define GLbooleanP_str      "O!"
#define GLbooleanP_var(number)  (bgl_buffer##number)->buf.asvoid
#define GLbooleanP_ref(number)  &buffer_Type, &bgl_buffer##number
#define GLbooleanP_def(number)  Buffer *bgl_buffer##number

#define GLbyteP_str     "O!"
#define GLbyteP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLbyteP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLbyteP_def(number) Buffer *bgl_buffer##number

#define GLubyteP_str      "O!"
#define GLubyteP_var(number)  (bgl_buffer##number)->buf.asvoid
#define GLubyteP_ref(number)  &buffer_Type, &bgl_buffer##number
#define GLubyteP_def(number)  Buffer *bgl_buffer##number

#define GLintP_str      "O!"
#define GLintP_var(number)  (bgl_buffer##number)->buf.asvoid
#define GLintP_ref(number)  &buffer_Type, &bgl_buffer##number
#define GLintP_def(number)  Buffer *bgl_buffer##number

#define GLuintP_str     "O!"
#define GLuintP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLuintP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLuintP_def(number) Buffer *bgl_buffer##number

#define GLshortP_str      "O!"
#define GLshortP_var(number)  (bgl_buffer##number)->buf.asvoid
#define GLshortP_ref(number)  &buffer_Type, &bgl_buffer##number
#define GLshortP_def(number)  Buffer *bgl_buffer##number

#define GLushortP_str     "O!"
#define GLushortP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLushortP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLushortP_def(number) Buffer *bgl_buffer##number

#define GLfloatP_str      "O!"
#define GLfloatP_var(number)  (bgl_buffer##number)->buf.asvoid
#define GLfloatP_ref(number)  &buffer_Type, &bgl_buffer##number
#define GLfloatP_def(number)  Buffer *bgl_buffer##number

#define GLdoubleP_str     "O!"
#define GLdoubleP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLdoubleP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLdoubleP_def(number) Buffer *bgl_buffer##number

#define GLclampfP_str     "O!"
#define GLclampfP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLclampfP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLclampfP_def(number) Buffer *bgl_buffer##number

#define GLvoidP_str     "O!"
#define GLvoidP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLvoidP_ref(number) &buffer_Type, &bgl_buffer##number
#define GLvoidP_def(number) Buffer *bgl_buffer##number

#define buffer_str      "O!"
#define buffer_var(number)  (bgl_buffer##number)->buf.asvoid
#define buffer_ref(number)  &buffer_Type, &bgl_buffer##number
#define buffer_def(number)  Buffer *bgl_buffer##number

/*@The standard GL typedefs are used as prototypes, we can't
 * use the GL type directly because Py_ArgParse expects normal
 * C types.
 * 
 * Py_ArgParse doesn't grok writing into unsigned variables, 
 * so we use signed everything (even stuff that should be unsigned.
 */

/* typedef unsigned int GLenum; */
#define GLenum_str      "i"
#define GLenum_var(num)   bgl_var##num
#define GLenum_ref(num)   &bgl_var##num
#define GLenum_def(num)   /* unsigned */ int GLenum_var(num)

/* typedef unsigned int GLboolean; */
#define GLboolean_str     "b"
#define GLboolean_var(num)    bgl_var##num
#define GLboolean_ref(num)    &bgl_var##num
#define GLboolean_def(num)    /* unsigned */ char GLboolean_var(num)

/* typedef unsigned int GLbitfield; */
#define GLbitfield_str      "i"
#define GLbitfield_var(num)   bgl_var##num
#define GLbitfield_ref(num)   &bgl_var##num
#define GLbitfield_def(num)   /* unsigned */ int GLbitfield_var(num)

/* typedef signed char GLbyte; */
#define GLbyte_str        "b"
#define GLbyte_var(num)     bgl_var##num
#define GLbyte_ref(num)     &bgl_var##num
#define GLbyte_def(num)     signed char GLbyte_var(num)

/* typedef short GLshort; */
#define GLshort_str       "h"
#define GLshort_var(num)    bgl_var##num
#define GLshort_ref(num)    &bgl_var##num
#define GLshort_def(num)    short GLshort_var(num)

/* typedef int GLint; */
#define GLint_str       "i"
#define GLint_var(num)      bgl_var##num
#define GLint_ref(num)      &bgl_var##num
#define GLint_def(num)      int GLint_var(num)

/* typedef int GLsizei; */
#define GLsizei_str       "i"
#define GLsizei_var(num)    bgl_var##num
#define GLsizei_ref(num)    &bgl_var##num
#define GLsizei_def(num)    int GLsizei_var(num)

/* typedef unsigned char GLubyte; */
#define GLubyte_str       "b"
#define GLubyte_var(num)    bgl_var##num
#define GLubyte_ref(num)    &bgl_var##num
#define GLubyte_def(num)    /* unsigned */ char GLubyte_var(num)

/* typedef unsigned short GLushort; */
#define GLushort_str      "h"
#define GLushort_var(num)   bgl_var##num
#define GLushort_ref(num)   &bgl_var##num
#define GLushort_def(num)   /* unsigned */ short GLushort_var(num)

/* typedef unsigned int GLuint; */
#define GLuint_str        "i"
#define GLuint_var(num)     bgl_var##num
#define GLuint_ref(num)     &bgl_var##num
#define GLuint_def(num)     /* unsigned */ int GLuint_var(num)

/* typedef float GLfloat; */
#define GLfloat_str       "f"
#define GLfloat_var(num)    bgl_var##num
#define GLfloat_ref(num)    &bgl_var##num
#define GLfloat_def(num)    float GLfloat_var(num)

/* typedef float GLclampf; */
#define GLclampf_str      "f"
#define GLclampf_var(num)   bgl_var##num
#define GLclampf_ref(num)   &bgl_var##num
#define GLclampf_def(num)   float GLclampf_var(num)

/* typedef double GLdouble; */
#define GLdouble_str      "d"
#define GLdouble_var(num)   bgl_var##num
#define GLdouble_ref(num)   &bgl_var##num
#define GLdouble_def(num)   double GLdouble_var(num)

/* typedef double GLclampd; */
#define GLclampd_str      "d"
#define GLclampd_var(num)   bgl_var##num
#define GLclampd_ref(num)   &bgl_var##num
#define GLclampd_def(num)   double GLclampd_var(num)

/* typedef void GLvoid; */
/* #define GLvoid_str       "" */
/* #define GLvoid_var(num)      bgl_var##num */
/* #define GLvoid_ref(num)      &bgl_var##num */
/* #define GLvoid_def(num)      char bgl_var##num */

#define arg_def1(a1)          a1##_def(1)
#define arg_def2(a1, a2)        arg_def1(a1); a2##_def(2)
#define arg_def3(a1, a2, a3)      arg_def2(a1, a2); a3##_def(3)
#define arg_def4(a1, a2, a3, a4)    arg_def3(a1, a2, a3); a4##_def(4)
#define arg_def5(a1, a2, a3, a4, a5)  arg_def4(a1, a2, a3, a4); a5##_def(5)
#define arg_def6(a1, a2, a3, a4, a5, a6)arg_def5(a1, a2, a3, a4, a5); a6##_def(6)
#define arg_def7(a1, a2, a3, a4, a5, a6, a7)arg_def6(a1, a2, a3, a4, a5, a6); a7##_def(7)
#define arg_def8(a1, a2, a3, a4, a5, a6, a7, a8)arg_def7(a1, a2, a3, a4, a5, a6, a7); a8##_def(8)
#define arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_def8(a1, a2, a3, a4, a5, a6, a7, a8); a9##_def(9)
#define arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9); a10##_def(10)

#define arg_var1(a1)          a1##_var(1)
#define arg_var2(a1, a2)        arg_var1(a1), a2##_var(2)
#define arg_var3(a1, a2, a3)      arg_var2(a1, a2), a3##_var(3)
#define arg_var4(a1, a2, a3, a4)    arg_var3(a1, a2, a3), a4##_var(4)
#define arg_var5(a1, a2, a3, a4, a5)  arg_var4(a1, a2, a3, a4), a5##_var(5)
#define arg_var6(a1, a2, a3, a4, a5, a6)arg_var5(a1, a2, a3, a4, a5), a6##_var(6)
#define arg_var7(a1, a2, a3, a4, a5, a6, a7)arg_var6(a1, a2, a3, a4, a5, a6), a7##_var(7)
#define arg_var8(a1, a2, a3, a4, a5, a6, a7, a8)arg_var7(a1, a2, a3, a4, a5, a6, a7), a8##_var(8)
#define arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_var8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_var(9)
#define arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_var(10)

#define arg_ref1(a1)          a1##_ref(1)
#define arg_ref2(a1, a2)        arg_ref1(a1), a2##_ref(2)
#define arg_ref3(a1, a2, a3)      arg_ref2(a1, a2), a3##_ref(3)
#define arg_ref4(a1, a2, a3, a4)    arg_ref3(a1, a2, a3), a4##_ref(4)
#define arg_ref5(a1, a2, a3, a4, a5)  arg_ref4(a1, a2, a3, a4), a5##_ref(5)
#define arg_ref6(a1, a2, a3, a4, a5, a6)arg_ref5(a1, a2, a3, a4, a5), a6##_ref(6)
#define arg_ref7(a1, a2, a3, a4, a5, a6, a7)arg_ref6(a1, a2, a3, a4, a5, a6), a7##_ref(7)
#define arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8)arg_ref7(a1, a2, a3, a4, a5, a6, a7), a8##_ref(8)
#define arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_ref(9)
#define arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_ref(10)

#define arg_str1(a1)          a1##_str
#define arg_str2(a1, a2)        arg_str1(a1) a2##_str
#define arg_str3(a1, a2, a3)      arg_str2(a1, a2) a3##_str
#define arg_str4(a1, a2, a3, a4)    arg_str3(a1, a2, a3) a4##_str
#define arg_str5(a1, a2, a3, a4, a5)  arg_str4(a1, a2, a3, a4) a5##_str
#define arg_str6(a1, a2, a3, a4, a5, a6)arg_str5(a1, a2, a3, a4, a5) a6##_str
#define arg_str7(a1, a2, a3, a4, a5, a6, a7)arg_str6(a1, a2, a3, a4, a5, a6) a7##_str
#define arg_str8(a1, a2, a3, a4, a5, a6, a7, a8)arg_str7(a1, a2, a3, a4, a5, a6, a7) a8##_str
#define arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) a9##_str
#define arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) a10##_str

#define ret_def_void
#define ret_set_void
#define ret_ret_void    return EXPP_incr_ret(Py_None)

#define ret_def_GLint   int ret_int
#define ret_set_GLint   ret_int=
#define ret_ret_GLint   return PyInt_FromLong(ret_int);

#define ret_def_GLuint    unsigned int ret_uint
#define ret_set_GLuint    ret_uint=
#define ret_ret_GLuint    return PyInt_FromLong((long) ret_uint);

#define ret_def_GLenum    unsigned int ret_uint
#define ret_set_GLenum    ret_uint=
#define ret_ret_GLenum    return PyInt_FromLong((long) ret_uint);

#define ret_def_GLboolean unsigned char ret_bool
#define ret_set_GLboolean ret_bool=
#define ret_ret_GLboolean return PyInt_FromLong((long) ret_bool);

#define ret_def_GLstring  const unsigned char *ret_str;
#define ret_set_GLstring  ret_str=
#define ret_ret_GLstring  return PyString_FromString(ret_str);



#endif  /*  EXPP_BGL_H */