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/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_BONE_H
#define EXPP_BONE_H
#include <Python.h>
#include <DNA_armature_types.h>
#include "vector.h"
#include "quat.h"
#include "matrix.h"
//--------------------------Python BPy_Bone structure definition.---------------------
typedef struct{
PyObject_HEAD
//reference to data if bone is linked to an armature
Bone *bone;
//list of vars that define the boneclass
char *name;
char *parent;
float roll;
int flag;
int boneclass;
float dist;
float weight;
VectorObject *head;
VectorObject *tail;
VectorObject *loc;
VectorObject *dloc;
VectorObject *size;
VectorObject *dsize;
QuaternionObject *quat;
QuaternionObject *dquat;
MatrixObject *obmat;
MatrixObject *parmat;
MatrixObject *defmat;
MatrixObject *irestmat;
MatrixObject *posemat;
}BPy_Bone;
//------------------------------visible prototypes----------------------------------------------
PyObject *Bone_CreatePyObject (struct Bone *obj);
int Bone_CheckPyObject (PyObject * py_obj);
Bone *Bone_FromPyObject (PyObject * py_obj);
PyObject *Bone_Init (void);
int updateBoneData(BPy_Bone *self, Bone *parent);
#endif
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