1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Jordi Rovira i Bonnet, Joseph Gilbert.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* Most of this file comes from opy_nmesh.[ch] in the old bpython dir */
#ifndef EXPP_NMESH_H
#define EXPP_NMESH_H
#include "Python.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <DNA_mesh_types.h>
#include <DNA_meshdata_types.h>
#include <BIF_editview.h> /* for set_active_base */
#include <BSE_edit.h> /* for countall */
#include <BDR_vpaint.h> /* for make_vertexcol */
#include "Material.h"
#include "Image.h"
/* EXPP PyType Objects */
extern PyTypeObject NMesh_Type;
extern PyTypeObject NMFace_Type;
extern PyTypeObject NMVert_Type;
extern PyTypeObject NMCol_Type;
extern PyTypeObject NMEdge_Type;
struct BPy_Object;
/* These are from blender/src/editdeform.c, should be declared elsewhere,
* maybe in BIF_editdeform.h, after proper testing of vgrouping methods XXX */
extern void create_dverts( Mesh * me );
extern void add_vert_defnr( Object * ob, int def_nr, int vertnum, float weight,
int assignmode );
extern void remove_vert_def_nr( Object * ob, int def_nr, int vertnum );
/* Type checking for EXPP PyTypes */
#define BPy_NMesh_Check(v) ((v)->ob_type == &NMesh_Type)
#define BPy_NMFace_Check(v) ((v)->ob_type == &NMFace_Type)
#define BPy_NMVert_Check(v) ((v)->ob_type == &NMVert_Type)
#define BPy_NMCol_Check(v) ((v)->ob_type == &NMCol_Type)
#define BPy_NMEdge_Check(v) ((v)->ob_type == &NMEdge_Type)
/* Typedefs for the new types */
typedef struct {
PyObject_HEAD /* required python macro */
unsigned char r, g, b, a;
} BPy_NMCol; /* an NMesh color: [r,g,b,a] */
typedef struct {
PyObject_VAR_HEAD /* required python macro */
float co[3];
float no[3];
float uvco[3];
int index;
char flag; /* see MVert flag in DNA_meshdata_types */
} BPy_NMVert; /* an NMesh vertex */
typedef struct {
PyObject_HEAD /* required python macro */
PyObject * v;
PyObject *uv;
PyObject *col;
short mode;
short flag; /* tface->flag */
unsigned char transp;
Image *image;
char mat_nr, mf_flag /* was char smooth */;
} BPy_NMFace; /* an NMesh face */
typedef struct {
PyObject_HEAD /* required python macro */
PyObject *v1;
PyObject *v2;
char crease;
short flag;
} BPy_NMEdge; /* an NMesh edge */
typedef struct {
PyObject_HEAD /* required python macro */
Mesh * mesh;
Object *object; /* for vertex grouping info, since it's stored on the object */
PyObject *name;
PyObject *materials;
PyObject *verts;
PyObject *faces;
PyObject *edges;
int sel_face; /*@ XXX remove */
short smoothresh; /* max AutoSmooth angle */
short subdiv[2]; /* SubDiv Levels: display and rendering */
short mode; /* see the EXPP_NMESH_* defines in the beginning of this file */
char flags;
#define NMESH_HASMCOL 1<<0
#define NMESH_HASVERTUV 1<<1
#define NMESH_HASFACEUV 1<<2
} BPy_NMesh;
/* PROTOS */
extern void test_object_materials( ID * id ); /* declared in BKE_material.h */
PyObject *NMesh_Init( void );
PyObject *NMesh_CreatePyObject( Mesh * me, Object * ob );
Mesh *Mesh_FromPyObject( PyObject * pyobj, Object * ob );
int NMesh_CheckPyObject( PyObject * pyobj );
void mesh_update( Mesh * mesh );
PyObject *new_NMesh( Mesh * oldmesh );
Mesh *Mesh_fromNMesh( BPy_NMesh * nmesh , int store_edges );
PyObject *NMesh_assignMaterials_toObject( BPy_NMesh * nmesh, Object * ob );
Material **nmesh_updateMaterials( BPy_NMesh * nmesh );
Material **newMaterialList_fromPyList( PyObject * list );
void mesh_update( Mesh * mesh );
#endif /* EXPP_NMESH_H */
|