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/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_OBJECT_H
#define EXPP_OBJECT_H
#include <Python.h>
#include <stdio.h>
#include <BDR_editobject.h>
#include <BKE_armature.h>
#include <BKE_curve.h>
#include <BKE_global.h>
#include <BKE_library.h>
#include <BKE_lattice.h>
#include <BKE_main.h>
#include <BKE_mesh.h>
#include <BKE_object.h>
#include <BKE_scene.h>
#include <BKE_displist.h> /* for makeDispList */
#include <BKE_font.h> /* for text_to_font */
#include <BLI_arithb.h>
#include <BLI_blenlib.h>
#include <DNA_armature_types.h>
#include <DNA_action_types.h>
#include <DNA_ID.h>
#include <DNA_ika_types.h>
#include <DNA_listBase.h>
#include <DNA_scene_types.h>
#include <DNA_userdef_types.h>
#include <DNA_view3d_types.h>
#include <DNA_action_types.h>
#include "gen_utils.h"
#include "vector.h"
#include "matrix.h"
#include "euler.h"
#include "quat.h"
/* The Object PyType Object defined in Object.c */
extern PyTypeObject Object_Type;
#define BPy_Object_Check(v) \
((v)->ob_type == &Object_Type) /* for type checking */
/*****************************************************************************/
/* Python BPy_Object structure definition. */
/*****************************************************************************/
typedef struct {
PyObject_HEAD struct Object *object;
} BPy_Object;
PyObject *Object_Init( void );
PyObject *Object_CreatePyObject( struct Object *obj );
Object *Object_FromPyObject( PyObject * py_obj );
int Object_CheckPyObject( PyObject * py_obj );
Object *GetObjectByName( char *name );
int EXPP_add_obdata( struct Object *object );
#endif /* EXPP_OBJECT_H */
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