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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Jacques Guignot, Cedric Paille
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef EXPP_PARTICLESYS_H
#define EXPP_PARTICLESYS_H
#include <Python.h>
#include "DNA_particle_types.h"
#include "DNA_object_types.h"
extern PyTypeObject ParticleSys_Type;
#define BPy_ParticleSys_Check(v) \
((v)->ob_type == &ParticleSys_Type) /* for type checking */
/* Python BPy_Effect structure definition */
typedef struct {
PyObject_HEAD /* required py macro */
ParticleSystem *psys;
Object *object; /* fixeme: if this points back to the parent object,it is wrong */
} BPy_PartSys;
PyObject *ParticleSys_Init( void );
PyObject *ParticleSys_CreatePyObject( ParticleSystem * psystem, Object *ob );
#endif /* EXPP_EFFECT_H */
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