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/*
* $Id: Scene.h 10269 2007-03-15 01:09:14Z campbellbarton $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_SCENE_H
#define EXPP_SCENE_H
#include <Python.h>
#include "DNA_scene_types.h"
/* The Scene PyType Object defined in Scene.c */
extern PyTypeObject Scene_Type;
extern PyTypeObject SceneObSeq_Type;
#define BPy_Scene_Check(v) \
((v)->ob_type == &Scene_Type)
#define BPy_SceneObSeq_Check(v) \
((v)->ob_type == &SceneObSeq_Type)
/*---------------------------Python BPy_Scene structure definition----------*/
typedef struct {
PyObject_HEAD
Scene * scene; /* libdata must be second */
} BPy_Scene;
/*---------------------------Python BPy_Scene visible prototypes-----------*/
/* Python Scene_Type helper functions needed by Blender (the Init function) and Object modules. */
/* Scene object sequence, iterate on the scene object listbase*/
typedef struct {
PyObject_VAR_HEAD /* required python macro */
BPy_Scene *bpyscene; /* link to the python scene so we can know if its been removed */
Base *iter; /* so we can iterate over the objects */
int mode; /*0:all objects, 1:selected objects, 2:user context*/
} BPy_SceneObSeq;
PyObject *Scene_Init( void );
PyObject *Scene_CreatePyObject( Scene * scene );
/*Scene *Scene_FromPyObject( PyObject * pyobj );*/ /* not used yet */
#endif /* EXPP_SCENE_H */
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