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/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Chris Keith
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_SOUND_H
#define EXPP_SOUND_H
#include <Python.h>
#include <DNA_sound_types.h>
/*****************************************************************************/
/* Python BPy_Sound structure definition */
/*****************************************************************************/
typedef struct {
PyObject_HEAD
bSound *sound;
} BPy_Sound;
/*****************************************************************************/
/* Module Blender.Sound - public functions */
/*****************************************************************************/
PyObject *Sound_Init (void);
PyObject *Sound_CreatePyObject (bSound *sound);
bSound *Sound_FromPyObject (PyObject *pyobj);
int Sound_CheckPyObject (PyObject *pyobj);
#endif /* EXPP_SOUND_H */
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