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/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "Types.h"
struct PyMethodDef Null_methods[] = {{NULL, NULL}};
/*****************************************************************************/
/* Function: Types_Init */
/*****************************************************************************/
PyObject *Types_Init (void)
{
PyObject *submodule, *dict;
/* These are only set when some object initializes them. But unless we
* do it now, we get an easy way to crash Blender. Maybe we'd better
* have an Init function for all these internal types that more than one
* module can use. We could call it after setting the Blender dictionary */
vector_Type.ob_type = &PyType_Type;
rgbTuple_Type.ob_type = &PyType_Type;
constant_Type.ob_type = &PyType_Type;
buffer_Type.ob_type = &PyType_Type;
Button_Type.ob_type = &PyType_Type;
/* Another one that needs to be here: */
Text_Type.ob_type = &PyType_Type;
submodule = Py_InitModule3 ("Blender.Types", Null_methods, M_Types_doc);
dict = PyModule_GetDict(submodule);
/* The Blender Object Type */
PyDict_SetItemString(dict, "ObjectType", (PyObject *)&Object_Type);
/* Blender Object Data Types */
PyDict_SetItemString(dict, "SceneType", (PyObject *)&Scene_Type);
PyDict_SetItemString(dict, "NMeshType", (PyObject *)&NMesh_Type);
PyDict_SetItemString(dict, "NMFaceType", (PyObject *)&NMFace_Type);
PyDict_SetItemString(dict, "NMVertType", (PyObject *)&NMVert_Type);
PyDict_SetItemString(dict, "NMColType", (PyObject *)&NMCol_Type);
PyDict_SetItemString(dict, "ArmatureType", (PyObject *)&Armature_Type);
PyDict_SetItemString(dict, "BoneType", (PyObject *)&Bone_Type);
PyDict_SetItemString(dict, "CurveType", (PyObject *)&Curve_Type);
PyDict_SetItemString(dict, "IpoType", (PyObject *)&Ipo_Type);
PyDict_SetItemString(dict, "MetaballType", (PyObject *)&Metaball_Type);
PyDict_SetItemString(dict, "CameraType", (PyObject *)&Camera_Type);
PyDict_SetItemString(dict, "ImageType", (PyObject *)&Image_Type);
PyDict_SetItemString(dict, "LampType", (PyObject *)&Lamp_Type);
PyDict_SetItemString(dict, "TextType", (PyObject *)&Text_Type);
PyDict_SetItemString(dict, "MaterialType", (PyObject *)&Material_Type);
PyDict_SetItemString(dict, "ButtonType", (PyObject *)&Button_Type);
/* External helper Types available to the main ones above */
PyDict_SetItemString(dict, "vectorType", (PyObject *)&vector_Type);
PyDict_SetItemString(dict, "bufferType", (PyObject *)&buffer_Type);
PyDict_SetItemString(dict, "constantType", (PyObject *)&constant_Type);
PyDict_SetItemString(dict, "rgbTupleType", (PyObject *)&rgbTuple_Type);
return submodule;
}
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