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/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten, Willian P. Germano, Joseph Gilbert,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/* for open, close in Blender_Load */
#include "BLI_blenlib.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BKE_scene.h"
#include "BKE_main.h"
#include "DNA_scene_types.h"
#include "Types.h"
#include "Library.h"
#include "bpy.h"
#include "bpy_data.h"
#include "bpy_config.h"
/*****************************************************************************/
/* Global variables */
/*****************************************************************************/
PyObject *g_bpydict;
/*****************************************************************************/
/* Function: initBlender */
/*****************************************************************************/
void m_bpy_init(void)
{
PyObject *module;
PyObject *dict;
/* G.scene should only aver be NULL if blender is executed in
background mode, not loading a blend file and executing a python script eg.
blender -P somescript.py -b
The if below solves the segfaults that happen when python runs and
G.scene is NULL */
if(G.background && G.main->scene.first==NULL) {
Scene *sce= add_scene("1");
/*set_scene(sce);*/ /* causes a crash */
G.scene= sce;
}
module = Py_InitModule3("bpy", NULL, "The main bpy module");
types_InitAll(); /* set all our pytypes to &PyType_Type */
dict = PyModule_GetDict(module);
g_bpydict = dict;
PyModule_AddObject( module, "config", Config_CreatePyObject() );
PyDict_SetItemString( dict, "data", Data_Init());
PyDict_SetItemString( dict, "libraries", Library_Init( ) );
}
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