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# The Blender Module

# The module files in this folder are used to create the API documentation.
# Doc system used: epydoc - http://epydoc.sf.net
# command line:

# epydoc -o BPY_API_23x --url "http://www.blender.org" -t Blender.py \
# -n "Blender" --no-private --no-frames Blender.py \
# Types.py Scene.py Object.py NMesh.py Material.py Camera.py Lamp.py \
# Armature.py Metaball.py Effect.py Curve.py Ipo.py World.py BGL.py Window.py \
# Draw.py Image.py Text.py Lattice.py Texture.py Registry.py Sys.py Mathutils.py

"""
The main Blender module.

Blender
=======
"""

def Set (request, data):
  """
  Update settings in Blender.
  @type request: string
  @param request: The setting to change:
      - 'curframe': the current animation frame
  @type data: int
  @param data: The new value.
  """

def Get (request):
  """
  Retrieve settings from Blender.
  @type request: string
  @param request: The setting data to be returned:
      - 'curframe': the current animation frame
      - 'curtime' : the current animation time
      - 'staframe': the start frame of the animation
      - 'endframe': the end frame of the animation
      - 'filename': the name of the last file read or written
      - 'datadir' : the path to the dir where scripts should store and
            retrieve their data files, including saved configuration (can
            be None, if not found).
      - 'version' : the Blender version number
  @return: The requested data.
  """

def Redraw ():
  """
  Redraw all 3D windows.
  """

def Load (filename = None):
  """
  Load a Blender .blend file or any of the other supported file formats.

  Supported formats:
    - Blender's .blend;
    - DXF;
    - Open Inventor 1.0 ASCII;
    - Radiogour;
    - STL;
    - Videoscape;
    - VRML 1.0 asc.

  @type filename: string
  @param filename: the pathname to the desired file.  If 'filename'
      isn't given or if it contains the substring '.B.blend', the default
      .B.blend file is loaded.

  @warn: loading a new .blend file removes the current data in Blender.  For
     safety, this function saves the current data as an autosave file in
     the temporary dir used by Blender before loading a new Blender file.
  @warn: after a call to Load(blendfile), current data in Blender is lost,
     including the Python dictionaries.  Any posterior references in the
     script to previously defined data will generate a NameError.  So it's
     better to put Blender.Load as the last executed command in the script,
     when this function is used to open .blend files.
  """

def Save (filename, overwrite = 0):
  """
  Save a Blender .blend file with the current program data or export to
  one of the builtin file formats.
  
  Supported formats:
    - Blender (.blend);
    - DXF (.dxf);
    - STL (.stl);
    - Videoscape (.obj);
    - VRML 1.0 (.wrl).

  @type filename: string
  @param filename: the filename for the file to be written.  It must have one
      of the supported extensions or an error will be returned.
  @type overwrite: int (bool)
  @param overwrite: if non-zero, file 'filename' will be overwritten if it
      already exists.  By default existing files are not overwritten (an error
      is returned).

  @note: The substring ".B.blend" is not accepted inside 'filename'.
  @note: DXF, STL and Videoscape export only B{selected} meshes.
  """

def Quit ():
  """
  Exit from Blender immediately.
  @warn: the use of this function should obviously be avoided, it is available
     because there are some cases where it can be useful, like in automated
     tests.  For safety, a "quit.blend" file is saved (normal Blender behavior
     upon exiting) when this function is called, so the data in Blender isn't
     lost.
  """