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/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten, Willian P. Germano, Nathan Letwory,
* Stephen Swaney
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_modules_h
#define EXPP_modules_h
/************************************************************
Certain bpy module files ( BPY_interface.c, Blender.c, and Object.c )
need to know about almost every other module. This file is a
convenient way to include almost all the necessary declarations.
The #includes commented out below currently do not exist.
Their *_Init() method declarations are hacked in down below.
************************************************************/
#include "Armature.h"
#include "BezTriple.h"
#include "BGL.h"
#include "Blender.h"
#include "Camera.h"
#include "Curve.h"
#include "CurNurb.h"
#include "Draw.h"
#include "Effect.h"
#include "Ipo.h"
#include "Ipocurve.h"
#include "Lamp.h"
#include "Lattice.h"
/* #include "Library.h" */
#include "Material.h"
#include "Mathutils.h"
#include "Metaball.h"
#include "NLA.h"
#include "NMesh.h"
/* #include "Noise.h" */
#include "Object.h"
#include "Registry.h"
#include "Scene.h"
#include "Sound.h"
#include "Sys.h"
#include "Text.h"
#include "Text3d.h"
#include "Texture.h"
#include "Types.h"
#include "Window.h"
#include "World.h"
/*****************************************************************************/
/* Global variables */
/*****************************************************************************/
/****************************************************************************
Module Init functions for modules without a .h file.
BGL is a special case. It still has data declarations in the .h file
and cannot be #included until it is cleaned up.
****************************************************************************/
PyObject *BGL_Init( void );
PyObject *Library_Init( void );
PyObject *Noise_Init( void );
#endif /* EXPP_modules_h */
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