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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Willian P. Germano, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/python/generic/bpy_internal_import.h
* \ingroup pygen
*/
/* Note, the BGE needs to use this too, keep it minimal */
#ifndef __BPY_INTERNAL_IMPORT_H__
#define __BPY_INTERNAL_IMPORT_H__
/* python redefines :/ */
#ifdef _POSIX_C_SOURCE
#undef _POSIX_C_SOURCE
#endif
#ifdef _XOPEN_SOURCE
#undef _XOPEN_SOURCE
#endif
struct Text;
void bpy_import_init(PyObject *builtins);
bool bpy_text_compile(struct Text *text);
PyObject *bpy_text_import(struct Text *text);
PyObject *bpy_text_import_name(const char *name, int *found);
PyObject *bpy_text_reimport(PyObject *module, int *found);
/* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */
void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text);
/* The game engine has its own Main struct, if this is set search this rather than G.main */
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
/* This is used for importing text from dynamically loaded libraries in the game engine */
void bpy_import_main_extra_add(struct Main *maggie);
void bpy_import_main_extra_remove(struct Main *maggie);
#endif /* __BPY_INTERNAL_IMPORT_H__ */
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