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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "bpy_app.h"
#include "BLI_path_util.h"
#include "BKE_utildefines.h"
#include "BKE_blender.h"
#include "BKE_global.h"
#include "structseq.h"
#include "../generic/py_capi_utils.h"
#ifdef BUILD_DATE
extern char build_date[];
extern char build_time[];
extern char build_rev[];
extern char build_platform[];
extern char build_type[];
extern char build_cflags[];
extern char build_cxxflags[];
extern char build_linkflags[];
extern char build_system[];
#endif
static PyTypeObject BlenderAppType;
static PyStructSequence_Field app_info_fields[] = {
{(char *)"version", (char *)"The Blender version as a tuple of 3 numbers. eg. (2, 50, 11)"},
{(char *)"version_string", (char *)"The Blender version formatted as a string"},
{(char *)"binary_path", (char *)"The location of blenders executable, useful for utilities that spawn new instances"},
{(char *)"background", (char *)"Boolean, True when blender is running without a user interface (started with -b)"},
/* buildinfo */
{(char *)"build_date", (char *)"The date this blender instance was built"},
{(char *)"build_time", (char *)"The time this blender instance was built"},
{(char *)"build_revision", (char *)"The subversion revision this blender instance was built with"},
{(char *)"build_platform", (char *)"The platform this blender instance was built for"},
{(char *)"build_type", (char *)"The type of build (Release, Debug)"},
{(char *)"build_cflags", (char *)""},
{(char *)"build_cxxflags", (char *)""},
{(char *)"build_linkflags", (char *)""},
{(char *)"build_system", (char *)""},
{0}
};
static PyStructSequence_Desc app_info_desc = {
(char *)"bpy.app", /* name */
(char *)"This module contains application values that remain unchanged during runtime.", /* doc */
app_info_fields, /* fields */
(sizeof(app_info_fields)/sizeof(PyStructSequence_Field)) - 1
};
static PyObject *make_app_info(void)
{
extern char bprogname[]; /* argv[0] from creator.c */
PyObject *app_info;
int pos = 0;
app_info = PyStructSequence_New(&BlenderAppType);
if (app_info == NULL) {
return NULL;
}
#define SetIntItem(flag) \
PyStructSequence_SET_ITEM(app_info, pos++, PyLong_FromLong(flag))
#define SetStrItem(str) \
PyStructSequence_SET_ITEM(app_info, pos++, PyUnicode_FromString(str))
#define SetObjItem(obj) \
PyStructSequence_SET_ITEM(app_info, pos++, obj)
SetObjItem(Py_BuildValue("(iii)", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION));
SetObjItem(PyUnicode_FromFormat("%d.%02d (sub %d)", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION));
SetStrItem(bprogname);
SetObjItem(PyBool_FromLong(G.background));
/* build info */
#ifdef BUILD_DATE
SetStrItem(build_date);
SetStrItem(build_time);
SetStrItem(build_rev);
SetStrItem(build_platform);
SetStrItem(build_type);
SetStrItem(build_cflags);
SetStrItem(build_cxxflags);
SetStrItem(build_linkflags);
SetStrItem(build_system);
#else
SetStrItem("Unknown");
SetStrItem("Unknown");
SetStrItem("Unknown");
SetStrItem("Unknown");
SetStrItem("Unknown");
SetStrItem("Unknown");
SetStrItem("Unknown");
SetStrItem("Unknown");
SetStrItem("Unknown");
#endif
#undef SetIntItem
#undef SetStrItem
#undef SetObjItem
if (PyErr_Occurred()) {
Py_CLEAR(app_info);
return NULL;
}
return app_info;
}
/* a few getsets because it makes sense for them to be in bpy.app even though
* they are not static */
static PyObject *bpy_app_debug_get(PyObject *UNUSED(self), void *UNUSED(closure))
{
return PyBool_FromLong(G.f & G_DEBUG);
}
static int bpy_app_debug_set(PyObject *UNUSED(self), PyObject *value, void *UNUSED(closure))
{
int param= PyObject_IsTrue(value);
if(param < 0) {
PyErr_SetString(PyExc_TypeError, "bpy.app.debug can only be True/False");
return -1;
}
if(param) G.f |= G_DEBUG;
else G.f &= ~G_DEBUG;
return 0;
}
static PyObject *bpy_app_tempdir_get(PyObject *UNUSED(self), void *UNUSED(closure))
{
extern char btempdir[];
return PyC_UnicodeFromByte(btempdir);
}
static PyObject *bpy_app_driver_dict_get(PyObject *UNUSED(self), void *UNUSED(closure))
{
if (bpy_pydriver_Dict == NULL)
if (bpy_pydriver_create_dict() != 0) {
PyErr_SetString(PyExc_RuntimeError, "bpy.app.driver_namespace failed to create dictionary");
return NULL;
}
Py_INCREF(bpy_pydriver_Dict);
return bpy_pydriver_Dict;
}
PyGetSetDef bpy_app_getsets[]= {
{(char *)"debug", bpy_app_debug_get, bpy_app_debug_set, (char *)"Boolean, set when blender is running in debug mode (started with -d)", NULL},
{(char *)"tempdir", bpy_app_tempdir_get, NULL, (char *)"String, the temp directory used by blender (read-only)", NULL},
{(char *)"driver_namespace", bpy_app_driver_dict_get, NULL, (char *)"Dictionary for drivers namespace, editable in-place, reset on file load (read-only)", NULL},
{NULL, NULL, NULL, NULL, NULL}
};
static void py_struct_seq_getset_init(void)
{
/* tricky dynamic members, not to py-spec! */
PyGetSetDef *getset;
for(getset= bpy_app_getsets; getset->name; getset++) {
PyDict_SetItemString(BlenderAppType.tp_dict, getset->name, PyDescr_NewGetSet(&BlenderAppType, getset));
}
}
/* end dynamic bpy.app */
PyObject *BPY_app_struct(void)
{
PyObject *ret;
PyStructSequence_InitType(&BlenderAppType, &app_info_desc);
ret= make_app_info();
/* prevent user from creating new instances */
BlenderAppType.tp_init = NULL;
BlenderAppType.tp_new = NULL;
/* kindof a hack ontop of PyStructSequence */
py_struct_seq_getset_init();
return ret;
}
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