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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef RE_DUMMYSHADOWBUFFER_H
#define RE_DUMMYSHADOWBUFFER_H
#include "RE_ShadowBuffer.h"
struct LampRen;
class RE_DummyShadowBuffer : public RE_ShadowBuffer {
public:
/**
* Make an empty shadow buffer
*/
RE_DummyShadowBuffer(void);
/**
* Delete and clear this buffer
*/
virtual ~RE_DummyShadowBuffer(void);
/**
* Place this scene in the buffer
*/
virtual void importScene(struct LampRen* lar);
/**
* Always return a fixed shadow factor.
* @param inp ignored
* @param shb ignored
* @param shadowResult a vector of 3 floats with rgb shadow values
*/
virtual void readShadowValue(struct ShadBuf *shb,
float inp,
float* shadowResult);
};
#endif /* RE_SHADOWBUFFER_H */
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