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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Brecht Van Lommel.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/include/occlusion.h
* \ingroup render
*/
#ifndef __OCCLUSION_H__
#define __OCCLUSION_H__
struct Render;
struct ShadeInput;
struct RenderPart;
struct ShadeSample;
void make_occ_tree(struct Render *re);
void free_occ(struct Render *re);
void sample_occ(struct Render *re, struct ShadeInput *shi);
void cache_occ_samples(struct Render *re, struct RenderPart *pa, struct ShadeSample *ssamp);
void free_occ_samples(struct Render *re, struct RenderPart *pa);
#endif
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