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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/include/raycounter.h
* \ingroup render
*/
#ifndef __RAYCOUNTER_H__
#define __RAYCOUNTER_H__
//#define RE_RAYCOUNTER /* enable counters per ray, useful for measuring raytrace structures performance */
#ifdef __cplusplus
extern "C" {
#endif
#ifdef RE_RAYCOUNTER
/* ray counter functions */
typedef struct RayCounter {
struct {
unsigned long long test, hit;
} faces, bb, simd_bb, raycast, raytrace_hint, rayshadow_last_hit;
} RayCounter;
#define RE_RC_INIT(isec, shi) (isec).raycounter = &((shi).shading.raycounter)
void RE_RC_INFO(RayCounter *rc);
void RE_RC_MERGE(RayCounter *rc, RayCounter *tmp);
#define RE_RC_COUNT(var) (var)++
extern RayCounter re_rc_counter[];
#else
/* ray counter stubs */
#define RE_RC_INIT(isec,shi)
#define RE_RC_INFO(rc)
#define RE_RC_MERGE(dest,src)
#define RE_RC_COUNT(var)
#endif
#ifdef __cplusplus
}
#endif
#endif
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