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/*
* texture_ext.h
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef TEXTURE_EXT_H
#define TEXTURE_EXT_H "$Id$"
#define TEXTURE_EXT_H "Copyright (C) 2001 NaN Technologies B.V.
/* no types!!! */
/* #include "texture_types.h" */
struct Tex;
struct MTex;
struct HaloRen;
struct LampRen;
/**
* Takes uv coordinates (R.uv[], O.dxuv, O.dyuv), find texture colour
* at that spot (using imagewrap()).
* Result is kept in R.vcol (float vector 3)
*/
void render_realtime_texture(void);
/**
* Do texture mapping for materials. Communicates with R.... variables.
*/
void do_material_tex(void);
/* unsorted */
int blend(struct Tex *tex, float *texvec);
int clouds(struct Tex *tex, float *texvec);
int cubemap(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2);
int cubemap_glob(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2);
int cubemap_ob(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2);
void do_2d_mapping(struct MTex *mtex, float *t, float *dxt, float *dyt);
void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
void do_lamp_tex(struct LampRen *la, float *lavec);
void do_sky_tex(void);
int magic(struct Tex *tex, float *texvec);
int marble(struct Tex *tex, float *texvec);
int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
int plugintex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
int stucci(struct Tex *tex, float *texvec);
int texnoise(struct Tex *tex);
int wood(struct Tex *tex, float *texvec);
#endif /* TEXTURE_EXT_H */
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