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/*
* vanillaRenderPipe_types.h
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef VANILLARENDERPIPE_TYPES_H
#define VANILLARENDERPIPE_TYPES_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* Render defines */
#define RE_MAX_OSA_COUNT 16 /* The max. number of possible oversamples */
#define RE_MAX_FACES_PER_PIXEL 500 /* max. nr of faces rendered behind one */
/* pixel */
enum RE_SkyAlphaBlendingType {
RE_ALPHA_NODEF = 0,
RE_ALPHA_PREMUL,
RE_ALPHA_KEY,
RE_ALPHA_SKY,
RE_ALPHA_MAX
};
/* Render typedefs */
typedef float RE_COLBUFTYPE; /* datatype for the colour buffer */
/**
* Threshold for add-blending for faces
*/
#define RE_FACE_ADD_THRESHOLD 0.001
/**
For oversampling
New stack: the old stack limits our freedom to do all kinds of
manipulation, so we rewrite it.
A stacked face needs:
- a face type
- a colour
- a conflict count
- a data pointer (void*)
- a mask
The stack starts at index 0, with the closest face, and stacks up.
*/
struct RE_faceField {
int faceType;
float colour[4];
int conflictCount;
void *data;
int mask;
};
#endif /* VANILLARENDERPIPE_TYPES_H */
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