Welcome to mirror list, hosted at ThFree Co, Russian Federation.

external_engine.c « source « intern « render « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c2e6d540ad87a6ef008009ccf56be105e92fb673 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
/*

 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2006 Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/render/intern/source/external_engine.c
 *  \ingroup render
 */

#include <stddef.h>
#include <stdlib.h>
#include <string.h>

#include "MEM_guardedalloc.h"

#include "BLT_translation.h"

#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"

#include "BKE_camera.h"
#include "BKE_global.h"
#include "BKE_colortools.h"
#include "BKE_layer.h"
#include "BKE_report.h"
#include "BKE_scene.h"

#include "DEG_depsgraph.h"

#include "RNA_access.h"

#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif

#include "RE_engine.h"
#include "RE_pipeline.h"
#include "RE_bake.h"

#include "DRW_engine.h"

#include "initrender.h"
#include "renderpipeline.h"
#include "render_types.h"
#include "render_result.h"
#include "rendercore.h"

/* Render Engine Types */

static RenderEngineType internal_render_type = {
	NULL, NULL,
	"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL | RE_USE_LEGACY_PIPELINE,
	NULL, NULL, NULL, NULL, NULL, NULL, render_internal_update_passes, NULL, NULL, NULL,
	{NULL, NULL, NULL}
};

#ifdef WITH_GAMEENGINE

static RenderEngineType internal_game_type = {
	NULL, NULL,
	"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME | RE_USE_LEGACY_PIPELINE,
	NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
	{NULL, NULL, NULL}
};

#endif

ListBase R_engines = {NULL, NULL};

void RE_engines_init(void)
{
	RE_engines_register(NULL, &internal_render_type);
#ifdef WITH_GAMEENGINE
	RE_engines_register(NULL, &internal_game_type);
#endif
	DRW_engines_register();
}

void RE_engines_exit(void)
{
	RenderEngineType *type, *next;

	DRW_engines_free();

	BKE_layer_collection_engine_settings_callback_free();
	BKE_scene_layer_engine_settings_callback_free();

	for (type = R_engines.first; type; type = next) {
		next = type->next;

		BLI_remlink(&R_engines, type);

		if (!(type->flag & RE_INTERNAL)) {
			if (type->ext.free)
				type->ext.free(type->ext.data);

			MEM_freeN(type);
		}
	}
}

void RE_engines_register(Main *bmain, RenderEngineType *render_type)
{
	if (render_type->draw_engine) {
		DRW_engine_register(render_type->draw_engine);
	}
	if (render_type->collection_settings_create) {
		BKE_layer_collection_engine_settings_callback_register(
		            bmain, render_type->idname, render_type->collection_settings_create);
	}
	if (render_type->render_settings_create) {
		BKE_scene_layer_engine_settings_callback_register(
		            bmain, render_type->idname, render_type->render_settings_create);
	}
	BLI_addtail(&R_engines, render_type);
}

RenderEngineType *RE_engines_find(const char *idname)
{
	RenderEngineType *type;
	
	type = BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));
	if (!type)
		type = &internal_render_type;
	
	return type;
}

bool RE_engine_is_external(Render *re)
{
	RenderEngineType *type = RE_engines_find(re->r.engine);
	return (type && type->render_to_image);
}

/* Create, Free */

RenderEngine *RE_engine_create(RenderEngineType *type)
{
	return RE_engine_create_ex(type, false);
}

RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport)
{
	RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
	engine->type = type;

	if (use_for_viewport) {
		engine->flag |= RE_ENGINE_USED_FOR_VIEWPORT;

		BLI_begin_threaded_malloc();
	}

	return engine;
}

void RE_engine_free(RenderEngine *engine)
{
#ifdef WITH_PYTHON
	if (engine->py_instance) {
		BPY_DECREF_RNA_INVALIDATE(engine->py_instance);
	}
#endif

	if (engine->flag & RE_ENGINE_USED_FOR_VIEWPORT) {
		BLI_end_threaded_malloc();
	}

	MEM_freeN(engine);
}

/* Render Results */

static RenderPart *get_part_from_result(Render *re, RenderResult *result)
{
	RenderPart *pa;

	for (pa = re->parts.first; pa; pa = pa->next) {
		if (result->tilerect.xmin == pa->disprect.xmin - re->disprect.xmin &&
		    result->tilerect.ymin == pa->disprect.ymin - re->disprect.ymin &&
		    result->tilerect.xmax == pa->disprect.xmax - re->disprect.xmin &&
		    result->tilerect.ymax == pa->disprect.ymax - re->disprect.ymin)
		{
			return pa;
		}
	}

	return NULL;
}

RenderResult *RE_engine_begin_result(
        RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
{
	Render *re = engine->re;
	RenderResult *result;
	rcti disprect;

	/* ensure the coordinates are within the right limits */
	CLAMP(x, 0, re->result->rectx);
	CLAMP(y, 0, re->result->recty);
	CLAMP(w, 0, re->result->rectx);
	CLAMP(h, 0, re->result->recty);

	if (x + w > re->result->rectx)
		w = re->result->rectx - x;
	if (y + h > re->result->recty)
		h = re->result->recty - y;

	/* allocate a render result */
	disprect.xmin = x;
	disprect.xmax = x + w;
	disprect.ymin = y;
	disprect.ymax = y + h;

	result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername, viewname);

	/* todo: make this thread safe */

	/* can be NULL if we CLAMP the width or height to 0 */
	if (result) {
		render_result_clone_passes(re, result, viewname);

		RenderPart *pa;

		/* Copy EXR tile settings, so pipeline knows whether this is a result
		 * for Save Buffers enabled rendering.
		 */
		result->do_exr_tile = re->result->do_exr_tile;

		BLI_addtail(&engine->fullresult, result);

		result->tilerect.xmin += re->disprect.xmin;
		result->tilerect.xmax += re->disprect.xmin;
		result->tilerect.ymin += re->disprect.ymin;
		result->tilerect.ymax += re->disprect.ymin;

		pa = get_part_from_result(re, result);

		if (pa)
			pa->status = PART_STATUS_IN_PROGRESS;
	}

	return result;
}

void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
{
	Render *re = engine->re;

	if (result) {
		result->renlay = result->layers.first; /* weak, draws first layer always */
		re->display_update(re->duh, result, NULL);
	}
}

void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername)
{
	Render *re = engine->re;

	if (!re || !re->result) {
		return;
	}

	render_result_add_pass(re->result, name, channels, chan_id, layername, NULL);
}

void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel, int highlight, int merge_results)
{
	Render *re = engine->re;

	if (!result) {
		return;
	}

	/* merge. on break, don't merge in result for preview renders, looks nicer */
	if (!highlight) {
		/* for exr tile render, detect tiles that are done */
		RenderPart *pa = get_part_from_result(re, result);

		if (pa) {
			pa->status = PART_STATUS_READY;
		}
		else if (re->result->do_exr_tile) {
			/* if written result does not match any tile and we are using save
			 * buffers, we are going to get openexr save errors */
			fprintf(stderr, "RenderEngine.end_result: dimensions do not match any OpenEXR tile.\n");
		}
	}

	if (!cancel || merge_results) {
		if (re->result->do_exr_tile) {
			if (!cancel) {
				render_result_exr_file_merge(re->result, result, re->viewname);
			}
		}
		else if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW)))
			render_result_merge(re->result, result);

		/* draw */
		if (!re->test_break(re->tbh)) {
			result->renlay = result->layers.first; /* weak, draws first layer always */
			re->display_update(re->duh, result, NULL);
		}
	}

	/* free */
	BLI_remlink(&engine->fullresult, result);
	render_result_free(result);
}

/* Cancel */

int RE_engine_test_break(RenderEngine *engine)
{
	Render *re = engine->re;

	if (re)
		return re->test_break(re->tbh);
	
	return 0;
}

/* Statistics */

void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
{
	Render *re = engine->re;

	/* stats draw callback */
	if (re) {
		re->i.statstr = stats;
		re->i.infostr = info;
		re->stats_draw(re->sdh, &re->i);
		re->i.infostr = NULL;
		re->i.statstr = NULL;
	}

	/* set engine text */
	engine->text[0] = '\0';

	if (stats && stats[0] && info && info[0])
		BLI_snprintf(engine->text, sizeof(engine->text), "%s | %s", stats, info);
	else if (info && info[0])
		BLI_strncpy(engine->text, info, sizeof(engine->text));
	else if (stats && stats[0])
		BLI_strncpy(engine->text, stats, sizeof(engine->text));
}

void RE_engine_update_progress(RenderEngine *engine, float progress)
{
	Render *re = engine->re;

	if (re) {
		CLAMP(progress, 0.0f, 1.0f);
		re->progress(re->prh, progress);
	}
}

void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak)
{
	Render *re = engine->re;

	if (re) {
		re->i.mem_used = mem_used;
		re->i.mem_peak = mem_peak;
	}
}

void RE_engine_report(RenderEngine *engine, int type, const char *msg)
{
	Render *re = engine->re;

	if (re)
		BKE_report(engine->re->reports, type, msg);
	else if (engine->reports)
		BKE_report(engine->reports, type, msg);
}

void RE_engine_set_error_message(RenderEngine *engine, const char *msg)
{
	Render *re = engine->re;
	if (re != NULL) {
		RenderResult *rr = RE_AcquireResultRead(re);
		if (rr) {
			if (rr->error != NULL) {
				MEM_freeN(rr->error);
			}
			rr->error = BLI_strdup(msg);
		}
		RE_ReleaseResult(re);
	}
}

const char *RE_engine_active_view_get(RenderEngine *engine)
{
	Render *re = engine->re;
	return RE_GetActiveRenderView(re);
}

void RE_engine_active_view_set(RenderEngine *engine, const char *viewname)
{
	Render *re = engine->re;
	RE_SetActiveRenderView(re, viewname);
}

float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera, int use_spherical_stereo)
{
	Render *re = engine->re;

	/* when using spherical stereo, get camera shift without multiview, leaving stereo to be handled by the engine */
	if (use_spherical_stereo)
		re = NULL;

	return BKE_camera_multiview_shift_x(re ? &re->r : NULL, camera, re->viewname);
}

void RE_engine_get_camera_model_matrix(
        RenderEngine *engine, Object *camera, int use_spherical_stereo, float *r_modelmat)
{
	Render *re = engine->re;

	/* when using spherical stereo, get model matrix without multiview, leaving stereo to be handled by the engine */
	if (use_spherical_stereo)
		re = NULL;

	BKE_camera_multiview_model_matrix(re ? &re->r : NULL, camera, re->viewname, (float (*)[4])r_modelmat);
}

int RE_engine_get_spherical_stereo(RenderEngine *engine, Object *camera)
{
	Render *re = engine->re;
	return BKE_camera_multiview_spherical_stereo(re ? &re->r : NULL, camera) ? 1 : 0;
}

rcti* RE_engine_get_current_tiles(Render *re, int *r_total_tiles, bool *r_needs_free)
{
	static rcti tiles_static[BLENDER_MAX_THREADS];
	const int allocation_step = BLENDER_MAX_THREADS;
	RenderPart *pa;
	int total_tiles = 0;
	rcti *tiles = tiles_static;
	int allocation_size = BLENDER_MAX_THREADS;

	BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_READ);

	*r_needs_free = false;

	if (re->engine && (re->engine->flag & RE_ENGINE_HIGHLIGHT_TILES) == 0) {
		*r_total_tiles = 0;
		BLI_rw_mutex_unlock(&re->partsmutex);
		return NULL;
	}

	for (pa = re->parts.first; pa; pa = pa->next) {
		if (pa->status == PART_STATUS_IN_PROGRESS) {
			if (total_tiles >= allocation_size) {
				/* Just in case we're using crazy network rendering with more
				 * slaves as BLENDER_MAX_THREADS.
				 */
				allocation_size += allocation_step;
				if (tiles == tiles_static) {
					/* Can not realloc yet, tiles are pointing to a
					 * stack memory.
					 */
					tiles = MEM_mallocN(allocation_size * sizeof(rcti), "current engine tiles");
				}
				else {
					tiles = MEM_reallocN(tiles, allocation_size * sizeof(rcti));
				}
				*r_needs_free = true;
			}
			tiles[total_tiles] = pa->disprect;

			if (pa->crop) {
				tiles[total_tiles].xmin += pa->crop;
				tiles[total_tiles].ymin += pa->crop;
				tiles[total_tiles].xmax -= pa->crop;
				tiles[total_tiles].ymax -= pa->crop;
			}

			total_tiles++;
		}
	}
	BLI_rw_mutex_unlock(&re->partsmutex);
	*r_total_tiles = total_tiles;
	return tiles;
}

RenderData *RE_engine_get_render_data(Render *re)
{
	return &re->r;
}

/* Bake */
void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Depsgraph *graph, Scene *scene)
{
	re->depsgraph = graph;
	re->scene = scene;
	re->main = bmain;
	render_copy_renderdata(&re->r, &scene->r);
}

bool RE_bake_has_engine(Render *re)
{
	RenderEngineType *type = RE_engines_find(re->r.engine);
	return (type->bake != NULL);
}

bool RE_bake_engine(
        Render *re, Object *object,
        const int object_id, const BakePixel pixel_array[],
        const size_t num_pixels, const int depth,
        const ScenePassType pass_type, const int pass_filter,
        float result[])
{
	RenderEngineType *type = RE_engines_find(re->r.engine);
	RenderEngine *engine;
	bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;

	/* set render info */
	re->i.cfra = re->scene->r.cfra;
	BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name) - 2);
	re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;

	/* render */
	engine = re->engine;

	if (!engine) {
		engine = RE_engine_create(type);
		re->engine = engine;
	}

	engine->flag |= RE_ENGINE_RENDERING;

	/* TODO: actually link to a parent which shouldn't happen */
	engine->re = re;

	engine->resolution_x = re->winx;
	engine->resolution_y = re->winy;

	RE_parts_init(re, false);
	engine->tile_x = re->r.tilex;
	engine->tile_y = re->r.tiley;

	/* update is only called so we create the engine.session */
	if (type->update)
		type->update(engine, re->main, re->depsgraph, re->scene);

	if (type->bake) {
		type->bake(
		            engine,
		            re->scene,
		            object,
		            pass_type,
		            pass_filter,
		            object_id,
		            pixel_array,
		            num_pixels,
		            depth,
		            result);
	}

	engine->tile_x = 0;
	engine->tile_y = 0;
	engine->flag &= ~RE_ENGINE_RENDERING;

	BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);

	/* re->engine becomes zero if user changed active render engine during render */
	if (!persistent_data || !re->engine) {
		RE_engine_free(engine);
		re->engine = NULL;
	}

	RE_parts_free(re);
	BLI_rw_mutex_unlock(&re->partsmutex);

	if (BKE_reports_contain(re->reports, RPT_ERROR))
		G.is_break = true;

	return true;
}

void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
{
	Render *re = engine->re;
	Scene *scene = re->scene;
	double cfra = (double)frame + (double)subframe;

	CLAMP(cfra, MINAFRAME, MAXFRAME);
	BKE_scene_frame_set(scene, cfra);

#ifdef WITH_PYTHON
	BPy_BEGIN_ALLOW_THREADS;
#endif

	BKE_scene_update_for_newframe(re->eval_ctx, re->main, scene);

#ifdef WITH_PYTHON
	BPy_END_ALLOW_THREADS;
#endif

	BKE_scene_camera_switch_update(scene);
}

/* Render */

int RE_engine_render(Render *re, int do_all)
{
	RenderEngineType *type = RE_engines_find(re->r.engine);
	RenderEngine *engine;
	bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;

	/* verify if we can render */
	if (!type->render_to_image)
		return 0;
	if ((re->r.scemode & R_BUTS_PREVIEW) && !(type->flag & RE_USE_PREVIEW))
		return 0;
	if (do_all && !(type->flag & RE_USE_POSTPROCESS))
		return 0;
	if (!do_all && (type->flag & RE_USE_POSTPROCESS))
		return 0;

	/* Lock drawing in UI during data phase. */
	if (re->draw_lock) {
		re->draw_lock(re->dlh, 1);
	}

	/* update animation here so any render layer animation is applied before
	 * creating the render result */
	if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
		BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
		render_update_anim_renderdata(re, &re->scene->r);
	}

	/* create render result */
	BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
	if (re->result == NULL || !(re->r.scemode & R_BUTS_PREVIEW)) {
		int savebuffers = RR_USE_MEM;

		if (re->result)
			render_result_free(re->result);

		if ((type->flag & RE_USE_SAVE_BUFFERS) && (re->r.scemode & R_EXR_TILE_FILE))
			savebuffers = RR_USE_EXR;
		re->result = render_result_new(re, &re->disprect, 0, savebuffers, RR_ALL_LAYERS, RR_ALL_VIEWS);
	}
	BLI_rw_mutex_unlock(&re->resultmutex);

	if (re->result == NULL) {
		/* Clear UI drawing locks. */
		if (re->draw_lock) {
			re->draw_lock(re->dlh, 0);
		}
		/* Too small image is handled earlier, here it could only happen if
		 * there was no sufficient memory to allocate all passes.
		 */
		BKE_report(re->reports, RPT_ERROR, "Failed allocate render result, out of memory");
		G.is_break = true;
		return 1;
	}

	/* set render info */
	re->i.cfra = re->scene->r.cfra;
	BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
	re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;

	/* render */
	engine = re->engine;

	if (!engine) {
		engine = RE_engine_create(type);
		re->engine = engine;
	}

	engine->flag |= RE_ENGINE_RENDERING;

	/* TODO: actually link to a parent which shouldn't happen */
	engine->re = re;

	if (re->flag & R_ANIMATION)
		engine->flag |= RE_ENGINE_ANIMATION;
	if (re->r.scemode & R_BUTS_PREVIEW)
		engine->flag |= RE_ENGINE_PREVIEW;
	engine->camera_override = re->camera_override;
	engine->layer_override = re->layer_override;

	engine->resolution_x = re->winx;
	engine->resolution_y = re->winy;

	RE_parts_init(re, false);
	engine->tile_x = re->partx;
	engine->tile_y = re->party;

	if (re->result->do_exr_tile)
		render_result_exr_file_begin(re);

	if (type->update) {
		type->update(engine, re->main, re->depsgraph, re->scene);
	}

	/* Clear UI drawing locks. */
	if (re->draw_lock) {
		re->draw_lock(re->dlh, 0);
	}

	if (type->render_to_image) {
		type->render_to_image(engine, re->depsgraph);
	}

	engine->tile_x = 0;
	engine->tile_y = 0;
	engine->flag &= ~RE_ENGINE_RENDERING;

	render_result_free_list(&engine->fullresult, engine->fullresult.first);

	BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);

	/* re->engine becomes zero if user changed active render engine during render */
	if (!persistent_data || !re->engine) {
		RE_engine_free(engine);
		re->engine = NULL;
	}

	if (re->result->do_exr_tile) {
		BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
		render_result_save_empty_result_tiles(re);
		render_result_exr_file_end(re);
		BLI_rw_mutex_unlock(&re->resultmutex);
	}

	if (re->r.scemode & R_EXR_CACHE_FILE) {
		BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
		render_result_exr_file_cache_write(re);
		BLI_rw_mutex_unlock(&re->resultmutex);
	}

	RE_parts_free(re);
	BLI_rw_mutex_unlock(&re->partsmutex);

	if (BKE_reports_contain(re->reports, RPT_ERROR))
		G.is_break = true;
	
#ifdef WITH_FREESTYLE
	if (re->r.mode & R_EDGE_FRS)
		RE_RenderFreestyleExternal(re);
#endif

	return 1;
}

void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
                             const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type)
{
	/* The channel information is currently not used, but is part of the API in case it's needed in the future. */

	if (!(scene && srl && engine)) {
		return;
	}

	/* Register the pass in all scenes that have a render layer node for this layer.
	 * Since multiple scenes can be used in the compositor, the code must loop over all scenes
	 * and check whether their nodetree has a node that needs to be updated. */
	Scene *sce;
	for (sce = G.main->scene.first; sce; sce = sce->id.next) {
		if (sce->nodetree) {
			ntreeCompositRegisterPass(sce->nodetree, scene, srl, name, type);
		}
	}
}

SceneLayer *RE_engine_get_scene_layer(Render *re)
{
	return re->eval_ctx->scene_layer;
}