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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Main;
struct Scene;
void SEQ_prefetch_stop_all(void);
/**
* Use also to update scene and context changes
* This function should almost always be called by cache invalidation, not directly.
*/
void SEQ_prefetch_stop(struct Scene *scene);
bool SEQ_prefetch_need_redraw(struct Main *bmain, struct Scene *scene);
#ifdef __cplusplus
}
#endif
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