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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Main;
struct Scene;
struct Sequence;
typedef enum eSeqTaskId {
SEQ_TASK_MAIN_RENDER,
SEQ_TASK_PREFETCH_RENDER,
} eSeqTaskId;
typedef struct SeqRenderData {
struct Main *bmain;
struct Depsgraph *depsgraph;
struct Scene *scene;
int rectx;
int recty;
int preview_render_size;
bool use_proxies;
int for_render;
int motion_blur_samples;
float motion_blur_shutter;
bool skip_cache;
bool is_proxy_render;
bool is_prefetch_render;
int view_id;
/* ID of task for assigning temp cache entries to particular task(thread, etc.) */
eSeqTaskId task_id;
/* special case for OpenGL render */
struct GPUOffScreen *gpu_offscreen;
// int gpu_samples;
// bool gpu_full_samples;
} SeqRenderData;
struct ImBuf *SEQ_render_give_ibuf(const SeqRenderData *context,
float timeline_frame,
int chanshown);
struct ImBuf *SEQ_render_give_ibuf_direct(const SeqRenderData *context,
float timeline_frame,
struct Sequence *seq);
void SEQ_render_init_colorspace(struct Sequence *seq);
void SEQ_render_new_render_data(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
int rectx,
int recty,
int preview_render_size,
int for_render,
SeqRenderData *r_context);
int SEQ_render_evaluate_frame(struct ListBase *seqbase, int timeline_frame);
struct StripElem *SEQ_render_give_stripelem(struct Sequence *seq, int timeline_frame);
void SEQ_render_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf);
void SEQ_render_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]);
#ifdef __cplusplus
}
#endif
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