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SEQ_sound.h « sequencer « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2004 Blender Foundation. All rights reserved. */

#pragma once

/** \file
 * \ingroup sequencer
 */

#ifdef __cplusplus
extern "C" {
#endif

struct Main;
struct Scene;
struct Sequence;
struct bSound;

void SEQ_sound_update_bounds_all(struct Scene *scene);
void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq);
void SEQ_sound_update(struct Scene *scene, struct bSound *sound);
void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene);
float SEQ_sound_pitch_get(const struct Scene *scene, const struct Sequence *seq);

#ifdef __cplusplus
}
#endif