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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct ListBase;
struct rctf;
void SEQ_timeline_boundbox(const struct Scene *scene,
const struct ListBase *seqbase,
struct rctf *rect);
float SEQ_time_sequence_get_fps(struct Scene *scene, struct Sequence *seq);
int SEQ_time_find_next_prev_edit(struct Scene *scene,
int timeline_frame,
const short side,
const bool do_skip_mute,
const bool do_center,
const bool do_unselected);
void SEQ_time_update_sequence(struct Scene *scene, struct Sequence *seq);
void SEQ_time_update_sequence_bounds(struct Scene *scene, struct Sequence *seq);
int SEQ_time_cmp_time_startdisp(const void *a, const void *b);
#ifdef __cplusplus
}
#endif
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