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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Scene;
struct Sequence;
struct SeqCollection;
int SEQ_transform_get_left_handle_frame(struct Sequence *seq);
int SEQ_transform_get_right_handle_frame(struct Sequence *seq);
void SEQ_transform_set_left_handle_frame(struct Sequence *seq, int val);
void SEQ_transform_set_right_handle_frame(struct Sequence *seq, int val);
void SEQ_transform_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
bool SEQ_transform_sequence_can_be_translated(struct Sequence *seq);
bool SEQ_transform_single_image_check(struct Sequence *seq);
void SEQ_transform_fix_single_image_seq_offsets(struct Sequence *seq);
bool SEQ_transform_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
void SEQ_transform_translate_sequence(struct Scene *scene, struct Sequence *seq, int delta);
bool SEQ_transform_seqbase_shuffle_ex(struct ListBase *seqbasep,
struct Sequence *test,
struct Scene *evil_scene,
int channel_delta);
bool SEQ_transform_seqbase_shuffle(struct ListBase *seqbasep,
struct Sequence *test,
struct Scene *evil_scene);
bool SEQ_transform_seqbase_shuffle_time(struct SeqCollection *strips_to_shuffle,
struct ListBase *seqbasep,
struct Scene *evil_scene,
struct ListBase *markers,
const bool use_sync_markers);
bool SEQ_transform_seqbase_isolated_sel_check(struct ListBase *seqbase);
void SEQ_transform_offset_after_frame(struct Scene *scene,
struct ListBase *seqbase,
const int delta,
const int timeline_frame);
#ifdef __cplusplus
}
#endif
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