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SEQ_utils.h « sequencer « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2004 Blender Foundation.
 * All rights reserved.
 */

#pragma once

/** \file
 * \ingroup sequencer
 */

#include "DNA_scene_types.h"

#ifdef __cplusplus
extern "C" {
#endif

struct ListBase;
struct Mask;
struct Scene;
struct Sequence;
struct StripElem;
struct SeqRenderData;

/**
 * Sort strips in provided seqbase. Effect strips are trailing the list and they are sorted by
 * channel position as well.
 * This is important for SEQ_time_update_sequence to work properly
 *
 * \param seqbase: ListBase with strips
 */
void SEQ_sort(struct ListBase *seqbase);
void SEQ_sequence_base_unique_name_recursive(struct Scene *scene,
                                             struct ListBase *seqbasep,
                                             struct Sequence *seq);
const char *SEQ_sequence_give_name(struct Sequence *seq);
struct ListBase *SEQ_get_seqbase_from_sequence(struct Sequence *seq, int *r_offset);
const struct Sequence *SEQ_get_topmost_sequence(const struct Scene *scene, int frame);
/**
 * In cases where we don't know the sequence's listbase.
 */
struct ListBase *SEQ_get_seqbase_by_seq(struct ListBase *seqbase, struct Sequence *seq);
/**
 * Only use as last resort when the StripElem is available but no the Sequence.
 * (needed for RNA)
 */
struct Sequence *SEQ_sequence_from_strip_elem(struct ListBase *seqbase, struct StripElem *se);
struct Sequence *SEQ_get_sequence_by_name(struct ListBase *seqbase,
                                          const char *name,
                                          bool recursive);
struct Mask *SEQ_active_mask_get(struct Scene *scene);
void SEQ_alpha_mode_from_file_extension(struct Sequence *seq);
bool SEQ_sequence_has_source(const struct Sequence *seq);
void SEQ_set_scale_to_fit(const struct Sequence *seq,
                          int image_width,
                          int image_height,
                          int preview_width,
                          int preview_height,
                          eSeqImageFitMethod fit_method);
/**
 * Ensure, that provided Sequence has unique name. If animation data exists for this Sequence, it
 * will be duplicated and mapped onto new name
 *
 * \param seq: Sequence which name will be ensured to be unique
 * \param scene: Scene in which name must be unique
 */
void SEQ_ensure_unique_name(struct Sequence *seq, struct Scene *scene);
#ifdef __cplusplus
}
#endif