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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#include "DNA_scene_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Mask;
struct Scene;
struct Sequence;
struct StripElem;
void SEQ_sort(struct ListBase *seqbase);
void SEQ_sequence_base_unique_name_recursive(struct Scene *scene,
struct ListBase *seqbasep,
struct Sequence *seq);
const char *SEQ_sequence_give_name(struct Sequence *seq);
struct ListBase *SEQ_get_seqbase_from_sequence(struct Sequence *seq, int *r_offset);
const struct Sequence *SEQ_get_topmost_sequence(const struct Scene *scene, int frame);
struct ListBase *SEQ_get_seqbase_by_seq(struct ListBase *seqbase, struct Sequence *seq);
struct Sequence *SEQ_sequence_from_strip_elem(struct ListBase *seqbase, struct StripElem *se);
struct Sequence *SEQ_get_sequence_by_name(struct ListBase *seqbase,
const char *name,
bool recursive);
struct Mask *SEQ_active_mask_get(struct Scene *scene);
void SEQ_alpha_mode_from_file_extension(struct Sequence *seq);
bool SEQ_sequence_has_source(struct Sequence *seq);
void SEQ_set_scale_to_fit(const struct Sequence *seq,
const int image_width,
const int image_height,
const int preview_width,
const int preview_height,
const eSeqImageFitMethod fit_method);
int SEQ_seqbase_recursive_apply(struct ListBase *seqbase,
int (*apply_fn)(struct Sequence *seq, void *),
void *arg);
int SEQ_recursive_apply(struct Sequence *seq,
int (*apply_fn)(struct Sequence *, void *),
void *arg);
void SEQ_ensure_unique_name(struct Sequence *seq, struct Scene *scene);
#ifdef __cplusplus
}
#endif
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