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effects.h « intern « sequencer « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2004 Blender Foundation.
 * All rights reserved.
 */

#pragma once

/** \file
 * \ingroup sequencer
 */

#ifdef __cplusplus
extern "C" {
#endif

struct Scene;
struct SeqRenderData;
struct Sequence;

/* **********************************************************************
 * sequencer.c
 *
 * Sequencer editing functions
 * **********************************************************************
 */

struct SeqEffectHandle seq_effect_get_sequence_blend(struct Sequence *seq);
/**
 * Build frame map when speed in mode #SEQ_SPEED_MULTIPLY is animated.
 * This is, because `target_frame` value is integrated over time.
 */
void seq_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq);
/**
 * Override timeline_frame when rendering speed effect input.
 */
float seq_speed_effect_target_frame_get(struct Scene *scene,
                                        struct Sequence *seq,
                                        float timeline_frame,
                                        int input);

#ifdef __cplusplus
}
#endif