Welcome to mirror list, hosted at ThFree Co, Russian Federation.

strip_transform.c « intern « sequencer « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2c7bb69da66f38f7992a9fd3e279dac264f6ef66 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2001-2002 NaN Holding BV. All rights reserved.
 *           2003-2009 Blender Foundation.
 *           2005-2006 Peter Schlaile <peter [at] schlaile [dot] de> */

/** \file
 * \ingroup bke
 */

#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"

#include "BLI_listbase.h"
#include "BLI_math.h"

#include "BKE_main.h"
#include "BKE_scene.h"
#include "BKE_sound.h"

#include "SEQ_animation.h"
#include "SEQ_channels.h"
#include "SEQ_edit.h"
#include "SEQ_effects.h"
#include "SEQ_iterator.h"
#include "SEQ_relations.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"

#include "sequencer.h"
#include "strip_time.h"

#include "CLG_log.h"

static CLG_LogRef LOG = {"seq.strip_transform"};

bool SEQ_transform_single_image_check(Sequence *seq)
{
  return ((seq->len == 1) &&
          (seq->type == SEQ_TYPE_IMAGE ||
           ((seq->type & SEQ_TYPE_EFFECT) && SEQ_effect_get_num_inputs(seq->type) == 0)));
}

bool SEQ_transform_seqbase_isolated_sel_check(ListBase *seqbase)
{
  Sequence *seq;
  /* is there more than 1 select */
  bool ok = false;

  for (seq = seqbase->first; seq; seq = seq->next) {
    if (seq->flag & SELECT) {
      ok = true;
      break;
    }
  }

  if (ok == false) {
    return false;
  }

  /* test relationships */
  for (seq = seqbase->first; seq; seq = seq->next) {
    if ((seq->type & SEQ_TYPE_EFFECT) == 0) {
      continue;
    }

    if (seq->flag & SELECT) {
      if ((seq->seq1 && (seq->seq1->flag & SELECT) == 0) ||
          (seq->seq2 && (seq->seq2->flag & SELECT) == 0) ||
          (seq->seq3 && (seq->seq3->flag & SELECT) == 0)) {
        return false;
      }
    }
    else {
      if ((seq->seq1 && (seq->seq1->flag & SELECT)) || (seq->seq2 && (seq->seq2->flag & SELECT)) ||
          (seq->seq3 && (seq->seq3->flag & SELECT))) {
        return false;
      }
    }
  }

  return true;
}

void SEQ_transform_fix_single_image_seq_offsets(const Scene *scene, Sequence *seq)
{
  int left, start;
  if (!SEQ_transform_single_image_check(seq)) {
    return;
  }

  /* make sure the image is always at the start since there is only one,
   * adjusting its start should be ok */
  left = SEQ_time_left_handle_frame_get(scene, seq);
  start = seq->start;
  if (start != left) {
    const int offset = left - start;
    seq_time_translate_handles(scene, seq, -offset);
    seq->start += offset;
  }
}

bool SEQ_transform_sequence_can_be_translated(Sequence *seq)
{
  return !(seq->type & SEQ_TYPE_EFFECT) || (SEQ_effect_get_num_inputs(seq->type) == 0);
}

bool SEQ_transform_test_overlap_seq_seq(const Scene *scene, Sequence *seq1, Sequence *seq2)
{
  return (seq1 != seq2 && seq1->machine == seq2->machine &&
          ((SEQ_time_right_handle_frame_get(scene, seq1) <=
            SEQ_time_left_handle_frame_get(scene, seq2)) ||
           (SEQ_time_left_handle_frame_get(scene, seq1) >=
            SEQ_time_right_handle_frame_get(scene, seq2))) == 0);
}

bool SEQ_transform_test_overlap(const Scene *scene, ListBase *seqbasep, Sequence *test)
{
  Sequence *seq;

  seq = seqbasep->first;
  while (seq) {
    if (SEQ_transform_test_overlap_seq_seq(scene, test, seq)) {
      return true;
    }

    seq = seq->next;
  }
  return false;
}

void SEQ_transform_translate_sequence(Scene *evil_scene, Sequence *seq, int delta)
{
  if (delta == 0) {
    return;
  }

  /* Meta strips requires special handling: their content is to be translated, and then frame range
   * of the meta is to be updated for the updated content. */
  if (seq->type == SEQ_TYPE_META) {
    Sequence *seq_child;
    for (seq_child = seq->seqbase.first; seq_child; seq_child = seq_child->next) {
      SEQ_transform_translate_sequence(evil_scene, seq_child, delta);
    }
    /* Move meta start/end points. */
    seq_time_translate_handles(evil_scene, seq, delta);
  }
  else { /* All other strip types. */
    seq->start += delta;
    /* Only to make files usable in older versions. */
    seq->startdisp = SEQ_time_left_handle_frame_get(evil_scene, seq);
    seq->enddisp = SEQ_time_right_handle_frame_get(evil_scene, seq);
  }

  SEQ_offset_animdata(evil_scene, seq, delta);
  SEQ_time_update_meta_strip_range(evil_scene, seq_sequence_lookup_meta_by_seq(evil_scene, seq));
  seq_time_update_effects_strip_range(evil_scene,
                                      seq_sequence_lookup_effects_by_seq(evil_scene, seq));
}

bool SEQ_transform_seqbase_shuffle_ex(ListBase *seqbasep,
                                      Sequence *test,
                                      Scene *evil_scene,
                                      int channel_delta)
{
  const int orig_machine = test->machine;
  BLI_assert(ELEM(channel_delta, -1, 1));

  test->machine += channel_delta;
  while (SEQ_transform_test_overlap(evil_scene, seqbasep, test)) {
    if ((channel_delta > 0) ? (test->machine >= MAXSEQ) : (test->machine < 1)) {
      break;
    }

    test->machine += channel_delta;
  }

  if (!SEQ_valid_strip_channel(test)) {
    /* Blender 2.4x would remove the strip.
     * nicer to move it to the end */

    Sequence *seq;
    int new_frame = SEQ_time_right_handle_frame_get(evil_scene, test);

    for (seq = seqbasep->first; seq; seq = seq->next) {
      if (seq->machine == orig_machine) {
        new_frame = max_ii(new_frame, SEQ_time_right_handle_frame_get(evil_scene, seq));
      }
    }

    test->machine = orig_machine;
    new_frame = new_frame + (test->start - SEQ_time_left_handle_frame_get(
                                               evil_scene, test)); /* adjust by the startdisp */
    SEQ_transform_translate_sequence(evil_scene, test, new_frame - test->start);
    return false;
  }

  return true;
}

bool SEQ_transform_seqbase_shuffle(ListBase *seqbasep, Sequence *test, Scene *evil_scene)
{
  return SEQ_transform_seqbase_shuffle_ex(seqbasep, test, evil_scene, 1);
}

static bool shuffle_seq_test_overlap(const Scene *scene,
                                     const Sequence *seq1,
                                     const Sequence *seq2,
                                     const int offset)
{
  return (seq1 != seq2 && seq1->machine == seq2->machine &&
          ((SEQ_time_right_handle_frame_get(scene, seq1) + offset <=
            SEQ_time_left_handle_frame_get(scene, seq2)) ||
           (SEQ_time_left_handle_frame_get(scene, seq1) + offset >=
            SEQ_time_right_handle_frame_get(scene, seq2))) == 0);
}

static int shuffle_seq_time_offset_get(const Scene *scene,
                                       SeqCollection *strips_to_shuffle,
                                       ListBase *seqbasep,
                                       char dir)
{
  int offset = 0;
  Sequence *seq;
  bool all_conflicts_resolved = false;

  while (!all_conflicts_resolved) {
    all_conflicts_resolved = true;
    SEQ_ITERATOR_FOREACH (seq, strips_to_shuffle) {
      LISTBASE_FOREACH (Sequence *, seq_other, seqbasep) {
        if (!shuffle_seq_test_overlap(scene, seq, seq_other, offset)) {
          continue;
        }
        if (SEQ_relation_is_effect_of_strip(seq_other, seq)) {
          continue;
        }
        if (UNLIKELY(SEQ_collection_has_strip(seq_other, strips_to_shuffle))) {
          CLOG_WARN(&LOG,
                    "Strip overlaps with itself or another strip, that is to be shuffled. "
                    "This should never happen.");
          continue;
        }

        all_conflicts_resolved = false;

        if (dir == 'L') {
          offset = min_ii(offset,
                          SEQ_time_left_handle_frame_get(scene, seq_other) -
                              SEQ_time_right_handle_frame_get(scene, seq));
        }
        else {
          offset = max_ii(offset,
                          SEQ_time_right_handle_frame_get(scene, seq_other) -
                              SEQ_time_left_handle_frame_get(scene, seq));
        }
      }
    }
  }

  return offset;
}

bool SEQ_transform_seqbase_shuffle_time(SeqCollection *strips_to_shuffle,
                                        SeqCollection *time_dependent_strips,
                                        ListBase *seqbasep,
                                        Scene *evil_scene,
                                        ListBase *markers,
                                        const bool use_sync_markers)
{
  int offset_l = shuffle_seq_time_offset_get(evil_scene, strips_to_shuffle, seqbasep, 'L');
  int offset_r = shuffle_seq_time_offset_get(evil_scene, strips_to_shuffle, seqbasep, 'R');
  int offset = (-offset_l < offset_r) ? offset_l : offset_r;

  if (offset) {
    Sequence *seq;
    SEQ_ITERATOR_FOREACH (seq, strips_to_shuffle) {
      SEQ_transform_translate_sequence(evil_scene, seq, offset);
      seq->flag &= ~SEQ_OVERLAP;
    }

    if (time_dependent_strips != NULL) {
      SEQ_ITERATOR_FOREACH (seq, time_dependent_strips) {
        SEQ_offset_animdata(evil_scene, seq, offset);
      }
    }

    if (use_sync_markers && !(evil_scene->toolsettings->lock_markers) && (markers != NULL)) {
      TimeMarker *marker;
      /* affect selected markers - it's unlikely that we will want to affect all in this way? */
      for (marker = markers->first; marker; marker = marker->next) {
        if (marker->flag & SELECT) {
          marker->frame += offset;
        }
      }
    }
  }

  return offset ? false : true;
}

static SeqCollection *extract_standalone_strips(SeqCollection *transformed_strips)
{
  SeqCollection *collection = SEQ_collection_create(__func__);
  Sequence *seq;
  SEQ_ITERATOR_FOREACH (seq, transformed_strips) {
    if ((seq->type & SEQ_TYPE_EFFECT) == 0 || seq->seq1 == NULL) {
      SEQ_collection_append_strip(seq, collection);
    }
  }
  return collection;
}

/* Query strips positioned after left edge of transformed strips bound-box. */
static SeqCollection *query_right_side_strips(const Scene *scene,
                                              ListBase *seqbase,
                                              SeqCollection *transformed_strips,
                                              SeqCollection *time_dependent_strips)
{
  int minframe = MAXFRAME;
  {
    Sequence *seq;
    SEQ_ITERATOR_FOREACH (seq, transformed_strips) {
      minframe = min_ii(minframe, SEQ_time_left_handle_frame_get(scene, seq));
    }
  }

  SeqCollection *collection = SEQ_collection_create(__func__);
  LISTBASE_FOREACH (Sequence *, seq, seqbase) {
    if (SEQ_collection_has_strip(seq, time_dependent_strips)) {
      continue;
    }
    if (SEQ_collection_has_strip(seq, transformed_strips)) {
      continue;
    }

    if ((seq->flag & SELECT) == 0 && SEQ_time_left_handle_frame_get(scene, seq) >= minframe) {
      SEQ_collection_append_strip(seq, collection);
    }
  }
  return collection;
}

/* Offset all strips positioned after left edge of transformed strips bound-box by amount equal
 * to overlap of transformed strips. */
static void seq_transform_handle_expand_to_fit(Scene *scene,
                                               ListBase *seqbasep,
                                               SeqCollection *transformed_strips,
                                               SeqCollection *time_dependent_strips,
                                               bool use_sync_markers)
{
  ListBase *markers = &scene->markers;

  SeqCollection *right_side_strips = query_right_side_strips(
      scene, seqbasep, transformed_strips, time_dependent_strips);

  /* Temporarily move right side strips beyond timeline boundary. */
  Sequence *seq;
  SEQ_ITERATOR_FOREACH (seq, right_side_strips) {
    seq->machine += MAXSEQ * 2;
  }

  /* Shuffle transformed standalone strips. This is because transformed strips can overlap with
   * strips on left side. */
  SeqCollection *standalone_strips = extract_standalone_strips(transformed_strips);
  SEQ_transform_seqbase_shuffle_time(
      standalone_strips, time_dependent_strips, seqbasep, scene, markers, use_sync_markers);
  SEQ_collection_free(standalone_strips);

  /* Move temporarily moved strips back to their original place and tag for shuffling. */
  SEQ_ITERATOR_FOREACH (seq, right_side_strips) {
    seq->machine -= MAXSEQ * 2;
  }
  /* Shuffle again to displace strips on right side. Final effect shuffling is done in
   * SEQ_transform_handle_overlap. */
  SEQ_transform_seqbase_shuffle_time(
      right_side_strips, NULL, seqbasep, scene, markers, use_sync_markers);
  SEQ_collection_free(right_side_strips);
}

static SeqCollection *query_overwrite_targets(const Scene *scene,
                                              ListBase *seqbasep,
                                              SeqCollection *transformed_strips)
{
  SeqCollection *collection = SEQ_query_unselected_strips(seqbasep);

  Sequence *seq, *seq_transformed;
  SEQ_ITERATOR_FOREACH (seq, collection) {
    bool does_overlap = false;

    SEQ_ITERATOR_FOREACH (seq_transformed, transformed_strips) {
      /* Effects of transformed strips can be unselected. These must not be included. */
      if (seq == seq_transformed) {
        SEQ_collection_remove_strip(seq, collection);
      }
      if (SEQ_transform_test_overlap_seq_seq(scene, seq, seq_transformed)) {
        does_overlap = true;
      }
    }

    if (!does_overlap) {
      SEQ_collection_remove_strip(seq, collection);
    }
  }

  return collection;
}

typedef enum eOvelapDescrition {
  /* No overlap. */
  STRIP_OVERLAP_NONE,
  /* Overlapping strip covers overlapped completely. */
  STRIP_OVERLAP_IS_FULL,
  /* Overlapping strip is inside overlapped. */
  STRIP_OVERLAP_IS_INSIDE,
  /* Partial overlap between 2 strips. */
  STRIP_OVERLAP_LEFT_SIDE,
  STRIP_OVERLAP_RIGHT_SIDE,
} eOvelapDescrition;

static eOvelapDescrition overlap_description_get(const Scene *scene,
                                                 const Sequence *transformed,
                                                 const Sequence *target)
{
  if (SEQ_time_left_handle_frame_get(scene, transformed) <=
          SEQ_time_left_handle_frame_get(scene, target) &&
      SEQ_time_right_handle_frame_get(scene, transformed) >=
          SEQ_time_right_handle_frame_get(scene, target)) {
    return STRIP_OVERLAP_IS_FULL;
  }
  if (SEQ_time_left_handle_frame_get(scene, transformed) >
          SEQ_time_left_handle_frame_get(scene, target) &&
      SEQ_time_right_handle_frame_get(scene, transformed) <
          SEQ_time_right_handle_frame_get(scene, target)) {
    return STRIP_OVERLAP_IS_INSIDE;
  }
  if (SEQ_time_left_handle_frame_get(scene, transformed) <=
          SEQ_time_left_handle_frame_get(scene, target) &&
      SEQ_time_left_handle_frame_get(scene, target) <=
          SEQ_time_right_handle_frame_get(scene, transformed)) {
    return STRIP_OVERLAP_LEFT_SIDE;
  }
  if (SEQ_time_left_handle_frame_get(scene, transformed) <=
          SEQ_time_right_handle_frame_get(scene, target) &&
      SEQ_time_right_handle_frame_get(scene, target) <=
          SEQ_time_right_handle_frame_get(scene, transformed)) {
    return STRIP_OVERLAP_RIGHT_SIDE;
  }
  return STRIP_OVERLAP_NONE;
}

/* Split strip in 3 parts, remove middle part and fit transformed inside. */
static void seq_transform_handle_overwrite_split(Scene *scene,
                                                 ListBase *seqbasep,
                                                 const Sequence *transformed,
                                                 Sequence *target)
{
  /* Because we are doing a soft split, bmain is not used in SEQ_edit_strip_split, so we can pass
   * NULL here. */
  Main *bmain = NULL;

  Sequence *split_strip = SEQ_edit_strip_split(bmain,
                                               scene,
                                               seqbasep,
                                               target,
                                               SEQ_time_left_handle_frame_get(scene, transformed),
                                               SEQ_SPLIT_SOFT,
                                               NULL);
  SEQ_edit_strip_split(bmain,
                       scene,
                       seqbasep,
                       split_strip,
                       SEQ_time_right_handle_frame_get(scene, transformed),
                       SEQ_SPLIT_SOFT,
                       NULL);
  SEQ_edit_flag_for_removal(scene, seqbasep, split_strip);
  SEQ_edit_remove_flagged_sequences(scene, seqbasep);
}

/* Trim strips by adjusting handle position.
 * This is bit more complicated in case overlap happens on effect. */
static void seq_transform_handle_overwrite_trim(Scene *scene,
                                                ListBase *seqbasep,
                                                const Sequence *transformed,
                                                Sequence *target,
                                                const eOvelapDescrition overlap)
{
  SeqCollection *targets = SEQ_query_by_reference(
      target, scene, seqbasep, SEQ_query_strip_effect_chain);

  /* Expand collection by adding all target's children, effects and their children. */
  if ((target->type & SEQ_TYPE_EFFECT) != 0) {
    SEQ_collection_expand(scene, seqbasep, targets, SEQ_query_strip_effect_chain);
  }

  /* Trim all non effects, that have influence on effect length which is overlapping. */
  Sequence *seq;
  SEQ_ITERATOR_FOREACH (seq, targets) {
    if ((seq->type & SEQ_TYPE_EFFECT) != 0 && SEQ_effect_get_num_inputs(seq->type) > 0) {
      continue;
    }
    if (overlap == STRIP_OVERLAP_LEFT_SIDE) {
      SEQ_time_left_handle_frame_set(
          scene, seq, SEQ_time_right_handle_frame_get(scene, transformed));
    }
    else {
      BLI_assert(overlap == STRIP_OVERLAP_RIGHT_SIDE);
      SEQ_time_right_handle_frame_set(
          scene, seq, SEQ_time_left_handle_frame_get(scene, transformed));
    }
  }
  SEQ_collection_free(targets);
}

static void seq_transform_handle_overwrite(Scene *scene,
                                           ListBase *seqbasep,
                                           SeqCollection *transformed_strips)
{
  SeqCollection *targets = query_overwrite_targets(scene, seqbasep, transformed_strips);
  SeqCollection *strips_to_delete = SEQ_collection_create(__func__);

  Sequence *target;
  Sequence *transformed;
  SEQ_ITERATOR_FOREACH (target, targets) {
    SEQ_ITERATOR_FOREACH (transformed, transformed_strips) {
      if (transformed->machine != target->machine) {
        continue;
      }

      const eOvelapDescrition overlap = overlap_description_get(scene, transformed, target);

      if (overlap == STRIP_OVERLAP_IS_FULL) {
        SEQ_collection_append_strip(target, strips_to_delete);
      }
      else if (overlap == STRIP_OVERLAP_IS_INSIDE) {
        seq_transform_handle_overwrite_split(scene, seqbasep, transformed, target);
      }
      else if (ELEM(overlap, STRIP_OVERLAP_LEFT_SIDE, STRIP_OVERLAP_RIGHT_SIDE)) {
        seq_transform_handle_overwrite_trim(scene, seqbasep, transformed, target, overlap);
      }
    }
  }

  SEQ_collection_free(targets);

  /* Remove covered strips. This must be done in separate loop, because `SEQ_edit_strip_split()`
   * also uses `SEQ_edit_remove_flagged_sequences()`. See T91096. */
  if (SEQ_collection_len(strips_to_delete) > 0) {
    Sequence *seq;
    SEQ_ITERATOR_FOREACH (seq, strips_to_delete) {
      SEQ_edit_flag_for_removal(scene, seqbasep, seq);
    }
    SEQ_edit_remove_flagged_sequences(scene, seqbasep);
  }
  SEQ_collection_free(strips_to_delete);
}

static void seq_transform_handle_overlap_shuffle(Scene *scene,
                                                 ListBase *seqbasep,
                                                 SeqCollection *transformed_strips,
                                                 SeqCollection *time_dependent_strips,
                                                 bool use_sync_markers)
{
  ListBase *markers = &scene->markers;

  /* Shuffle non strips with no effects attached. */
  SeqCollection *standalone_strips = extract_standalone_strips(transformed_strips);
  SEQ_transform_seqbase_shuffle_time(
      standalone_strips, time_dependent_strips, seqbasep, scene, markers, use_sync_markers);
  SEQ_collection_free(standalone_strips);
}

void SEQ_transform_handle_overlap(Scene *scene,
                                  ListBase *seqbasep,
                                  SeqCollection *transformed_strips,
                                  SeqCollection *time_dependent_strips,
                                  bool use_sync_markers)
{
  const eSeqOverlapMode overlap_mode = SEQ_tool_settings_overlap_mode_get(scene);

  switch (overlap_mode) {
    case SEQ_OVERLAP_EXPAND:
      seq_transform_handle_expand_to_fit(
          scene, seqbasep, transformed_strips, time_dependent_strips, use_sync_markers);
      break;
    case SEQ_OVERLAP_OVERWRITE:
      seq_transform_handle_overwrite(scene, seqbasep, transformed_strips);
      break;
    case SEQ_OVERLAP_SHUFFLE:
      seq_transform_handle_overlap_shuffle(
          scene, seqbasep, transformed_strips, time_dependent_strips, use_sync_markers);
      break;
  }

  /* If any effects still overlap, we need to move them up.
   * In some cases other strips can be overlapping still, see T90646. */
  Sequence *seq;
  SEQ_ITERATOR_FOREACH (seq, transformed_strips) {
    if (SEQ_transform_test_overlap(scene, seqbasep, seq)) {
      SEQ_transform_seqbase_shuffle(seqbasep, seq, scene);
    }
    seq->flag &= ~SEQ_OVERLAP;
  }
}

void SEQ_transform_offset_after_frame(Scene *scene,
                                      ListBase *seqbase,
                                      const int delta,
                                      const int timeline_frame)
{
  LISTBASE_FOREACH (Sequence *, seq, seqbase) {
    if (SEQ_time_left_handle_frame_get(scene, seq) >= timeline_frame) {
      SEQ_transform_translate_sequence(scene, seq, delta);
      SEQ_relations_invalidate_cache_preprocessed(scene, seq);
    }
  }

  if (!scene->toolsettings->lock_markers) {
    LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
      if (marker->frame >= timeline_frame) {
        marker->frame += delta;
      }
    }
  }
}

bool SEQ_transform_is_locked(ListBase *channels, Sequence *seq)
{
  SeqTimelineChannel *channel = SEQ_channel_get_by_index(channels, seq->machine);
  return seq->flag & SEQ_LOCK ||
         (SEQ_channel_is_locked(channel) && ((seq->flag & SEQ_IGNORE_CHANNEL_LOCK) == 0));
}

void SEQ_image_transform_mirror_factor_get(const Sequence *seq, float r_mirror[2])
{
  r_mirror[0] = 1.0f;
  r_mirror[1] = 1.0f;

  if ((seq->flag & SEQ_FLIPX) != 0) {
    r_mirror[0] = -1.0f;
  }
  if ((seq->flag & SEQ_FLIPY) != 0) {
    r_mirror[1] = -1.0f;
  }
}

void SEQ_image_transform_origin_offset_pixelspace_get(const Scene *scene,
                                                      const Sequence *seq,
                                                      float r_origin[2])
{
  float image_size[2];
  StripElem *strip_elem = seq->strip->stripdata;
  if (strip_elem == NULL) {
    image_size[0] = scene->r.xsch;
    image_size[1] = scene->r.ysch;
  }
  else {
    image_size[0] = strip_elem->orig_width;
    image_size[1] = strip_elem->orig_height;
  }

  const StripTransform *transform = seq->strip->transform;
  r_origin[0] = (image_size[0] * transform->origin[0]) - (image_size[0] * 0.5f) + transform->xofs;
  r_origin[1] = (image_size[1] * transform->origin[1]) - (image_size[1] * 0.5f) + transform->yofs;

  const float viewport_pixel_aspect[2] = {scene->r.xasp / scene->r.yasp, 1.0f};
  float mirror[2];
  SEQ_image_transform_mirror_factor_get(seq, mirror);
  mul_v2_v2(r_origin, mirror);
  mul_v2_v2(r_origin, viewport_pixel_aspect);
}

static void seq_image_transform_quad_get_ex(const Scene *scene,
                                            const Sequence *seq,
                                            bool apply_rotation,
                                            float r_quad[4][2])
{
  StripTransform *transform = seq->strip->transform;
  StripCrop *crop = seq->strip->crop;

  int image_size[2] = {scene->r.xsch, scene->r.ysch};
  if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_IMAGE)) {
    image_size[0] = seq->strip->stripdata->orig_width;
    image_size[1] = seq->strip->stripdata->orig_height;
  }

  float transform_matrix[4][4];
  float rotation_matrix[3][3];
  axis_angle_to_mat3_single(rotation_matrix, 'Z', apply_rotation ? transform->rotation : 0.0f);
  loc_rot_size_to_mat4(transform_matrix,
                       (const float[]){transform->xofs, transform->yofs, 0.0f},
                       rotation_matrix,
                       (const float[]){transform->scale_x, transform->scale_y, 1.0f});
  const float origin[2] = {image_size[0] * transform->origin[0],
                           image_size[1] * transform->origin[1]};
  const float pivot[3] = {origin[0] - (image_size[0] / 2), origin[1] - (image_size[1] / 2), 0.0f};
  transform_pivot_set_m4(transform_matrix, pivot);

  float quad_temp[4][3];
  for (int i = 0; i < 4; i++) {
    zero_v2(quad_temp[i]);
  }

  quad_temp[0][0] = (image_size[0] / 2) - crop->right;
  quad_temp[0][1] = (image_size[1] / 2) - crop->top;
  quad_temp[1][0] = (image_size[0] / 2) - crop->right;
  quad_temp[1][1] = (-image_size[1] / 2) + crop->bottom;
  quad_temp[2][0] = (-image_size[0] / 2) + crop->left;
  quad_temp[2][1] = (-image_size[1] / 2) + crop->bottom;
  quad_temp[3][0] = (-image_size[0] / 2) + crop->left;
  quad_temp[3][1] = (image_size[1] / 2) - crop->top;

  float mirror[2];
  SEQ_image_transform_mirror_factor_get(seq, mirror);

  const float viewport_pixel_aspect[2] = {scene->r.xasp / scene->r.yasp, 1.0f};

  for (int i = 0; i < 4; i++) {
    mul_m4_v3(transform_matrix, quad_temp[i]);
    mul_v2_v2(quad_temp[i], mirror);
    mul_v2_v2(quad_temp[i], viewport_pixel_aspect);
    copy_v2_v2(r_quad[i], quad_temp[i]);
  }
}

void SEQ_image_transform_quad_get(const Scene *scene,
                                  const Sequence *seq,
                                  bool apply_rotation,
                                  float r_quad[4][2])
{
  seq_image_transform_quad_get_ex(scene, seq, apply_rotation, r_quad);
}

void SEQ_image_transform_final_quad_get(const Scene *scene,
                                        const Sequence *seq,
                                        float r_quad[4][2])
{
  seq_image_transform_quad_get_ex(scene, seq, true, r_quad);
}

void SEQ_image_preview_unit_to_px(const Scene *scene, const float co_src[2], float co_dst[2])
{
  co_dst[0] = co_src[0] * scene->r.xsch;
  co_dst[1] = co_src[1] * scene->r.ysch;
}

void SEQ_image_preview_unit_from_px(const Scene *scene, const float co_src[2], float co_dst[2])
{
  co_dst[0] = co_src[0] / scene->r.xsch;
  co_dst[1] = co_src[1] / scene->r.ysch;
}

void SEQ_image_transform_bounding_box_from_collection(
    Scene *scene, SeqCollection *strips, bool apply_rotation, float r_min[2], float r_max[2])
{
  Sequence *seq;

  INIT_MINMAX2(r_min, r_max);
  SEQ_ITERATOR_FOREACH (seq, strips) {
    float quad[4][2];
    SEQ_image_transform_quad_get(scene, seq, apply_rotation, quad);
    for (int i = 0; i < 4; i++) {
      minmax_v2v2_v2(r_min, r_max, quad[i]);
    }
  }
}