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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file FX_shader_types.h
* \ingroup shader_fx
*/
#ifndef __FX_SHADER_TYPES_H__
#define __FX_SHADER_TYPES_H__
#include "BKE_shader_fx.h"
/* ****************** Type structures for all effects ****************** */
extern ShaderFxTypeInfo shaderfx_Type_None;
extern ShaderFxTypeInfo shaderfx_Type_Blur;
extern ShaderFxTypeInfo shaderfx_Type_Colorize;
extern ShaderFxTypeInfo shaderfx_Type_Flip;
extern ShaderFxTypeInfo shaderfx_Type_Glow;
extern ShaderFxTypeInfo shaderfx_Type_Light;
extern ShaderFxTypeInfo shaderfx_Type_Pixel;
extern ShaderFxTypeInfo shaderfx_Type_Rim;
extern ShaderFxTypeInfo shaderfx_Type_Shadow;
extern ShaderFxTypeInfo shaderfx_Type_Swirl;
extern ShaderFxTypeInfo shaderfx_Type_Wave;
/* FX_shaderfx_util.c */
void shaderfx_type_init(ShaderFxTypeInfo *types[]);
#endif /* __FX_SHADER_TYPES_H__ */
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