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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018, Blender Foundation
* This is a new part of Blender
*
* Contributor(s): Antonio Vazquez
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/shader_fx/intern/FX_shader_rim.c
* \ingroup shader_fx
*/
#include <stdio.h>
#include "DNA_shader_fx_types.h"
#include "BLI_utildefines.h"
#include "FX_shader_types.h"
static void initData(ShaderFxData *fx)
{
RimShaderFxData *gpfx = (RimShaderFxData *)fx;
ARRAY_SET_ITEMS(gpfx->offset, 50, -100);
ARRAY_SET_ITEMS(gpfx->rim_rgb, 1.0f, 1.0f, 0.5f);
ARRAY_SET_ITEMS(gpfx->mask_rgb, 0.0f, 0.0f, 0.0f);
gpfx->mode = eShaderFxRimMode_Multiply;
ARRAY_SET_ITEMS(gpfx->blur, 0, 0);
gpfx->samples = 2;
}
static void copyData(const ShaderFxData *md, ShaderFxData *target)
{
BKE_shaderfx_copyData_generic(md, target);
}
ShaderFxTypeInfo shaderfx_Type_Rim = {
/* name */ "Rim",
/* structName */ "RimShaderFxData",
/* structSize */ sizeof(RimShaderFxData),
/* type */ eShaderFxType_GpencilType,
/* flags */ 0,
/* copyData */ copyData,
/* initData */ initData,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
};
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