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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018, Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup shader_fx
*/
#include <stdio.h>
#include "DNA_gpencil_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BKE_lib_query.h"
#include "BKE_modifier.h"
#include "BKE_shader_fx.h"
#include "FX_shader_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
static void initData(ShaderFxData *md)
{
ShadowShaderFxData *gpfx = (ShadowShaderFxData *)md;
gpfx->rotation = 0.0f;
ARRAY_SET_ITEMS(gpfx->offset, 15, 20);
ARRAY_SET_ITEMS(gpfx->scale, 1.0f, 1.0f);
ARRAY_SET_ITEMS(gpfx->shadow_rgba, 0.0f, 0.0f, 0.0f, 0.8f);
gpfx->amplitude = 10.0f;
gpfx->period = 20.0f;
gpfx->phase = 0.0f;
gpfx->orientation = 1;
ARRAY_SET_ITEMS(gpfx->blur, 5, 5);
gpfx->samples = 2;
gpfx->object = NULL;
}
static void copyData(const ShaderFxData *md, ShaderFxData *target)
{
BKE_shaderfx_copydata_generic(md, target);
}
static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
if (fxd->object != NULL) {
DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
static bool isDisabled(ShaderFxData *fx, int UNUSED(userRenderParams))
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
return (!fxd->object) && (fxd->flag & FX_SHADOW_USE_OBJECT);
}
static void foreachObjectLink(ShaderFxData *fx,
Object *ob,
ShaderFxObjectWalkFunc walk,
void *userData)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
walk(userData, ob, &fxd->object, IDWALK_CB_NOP);
}
ShaderFxTypeInfo shaderfx_Type_Shadow = {
/* name */ "Shadow",
/* structName */ "ShadowShaderFxData",
/* structSize */ sizeof(ShadowShaderFxData),
/* type */ eShaderFxType_GpencilType,
/* flags */ 0,
/* copyData */ copyData,
/* initData */ initData,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
};
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