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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. */
/** \file
* \ingroup shader_fx
*/
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BKE_shader_fx.h"
#include "FX_shader_types.h"
#include "FX_shader_util.h"
void shaderfx_type_init(ShaderFxTypeInfo *types[])
{
#define INIT_FX_TYPE(typeName) (types[eShaderFxType_##typeName] = &shaderfx_Type_##typeName)
INIT_FX_TYPE(Blur);
INIT_FX_TYPE(Colorize);
INIT_FX_TYPE(Flip);
INIT_FX_TYPE(Glow);
INIT_FX_TYPE(Pixel);
INIT_FX_TYPE(Rim);
INIT_FX_TYPE(Shadow);
INIT_FX_TYPE(Swirl);
INIT_FX_TYPE(Wave);
#undef INIT_FX_TYPE
}
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