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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __SIM_PARTICLE_FUNCTION_HH__
#define __SIM_PARTICLE_FUNCTION_HH__
#include "FN_attributes_ref.hh"
#include "FN_multi_function.hh"
#include "BLI_resource_collector.hh"
#include "simulation_solver.hh"
namespace blender::sim {
struct ParticleFunctionInputContext {
const SimulationSolveContext &solve_context;
const ParticleChunkContext &particles;
};
class ParticleFunctionInput {
public:
virtual ~ParticleFunctionInput() = default;
virtual void add_input(ParticleFunctionInputContext &context,
fn::MFParamsBuilder ¶ms,
ResourceCollector &resources) const = 0;
};
class ParticleFunction {
private:
const fn::MultiFunction *global_fn_;
const fn::MultiFunction *per_particle_fn_;
Array<const ParticleFunctionInput *> global_inputs_;
Array<const ParticleFunctionInput *> per_particle_inputs_;
Array<bool> output_is_global_;
Vector<int> global_output_indices_;
Vector<int> per_particle_output_indices_;
Vector<fn::MFDataType> output_types_;
Vector<StringRefNull> output_names_;
friend class ParticleFunctionEvaluator;
public:
ParticleFunction(const fn::MultiFunction *global_fn,
const fn::MultiFunction *per_particle_fn,
Span<const ParticleFunctionInput *> global_inputs,
Span<const ParticleFunctionInput *> per_particle_inputs,
Span<bool> output_is_global);
};
class ParticleFunctionEvaluator {
private:
ResourceCollector resources_;
const ParticleFunction &particle_fn_;
const SimulationSolveContext &solve_context_;
const ParticleChunkContext &particles_;
IndexMask mask_;
fn::MFContextBuilder global_context_;
fn::MFContextBuilder per_particle_context_;
Vector<void *> outputs_;
bool is_computed_ = false;
public:
ParticleFunctionEvaluator(const ParticleFunction &particle_fn,
const SimulationSolveContext &solve_context,
const ParticleChunkContext &particles);
~ParticleFunctionEvaluator();
void compute();
fn::GVSpan get(int output_index, StringRef expected_name = "") const;
template<typename T> fn::VSpan<T> get(int output_index, StringRef expected_name = "") const
{
return this->get(output_index, expected_name).typed<T>();
}
private:
void compute_globals();
void compute_per_particle();
};
} // namespace blender::sim
#endif /* __SIM_PARTICLE_FUNCTION_HH__ */
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