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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __SIM_SIMULATION_COLLECT_INFLUENCES_HH__
#define __SIM_SIMULATION_COLLECT_INFLUENCES_HH__
#include "NOD_derived_node_tree.hh"
#include "BLI_resource_collector.hh"
#include "simulation_solver.hh"
namespace blender::sim {
struct SimulationStatesInfo {
VectorSet<std::string> particle_simulation_names;
};
void collect_simulation_influences(Simulation &simulation,
ResourceCollector &resources,
SimulationInfluences &r_influences,
SimulationStatesInfo &r_states_info);
} // namespace blender::sim
#endif /* __SIM_SIMULATION_COLLECT_INFLUENCES_HH__ */
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