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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include "simulation_collect_influences.hh"
struct Depsgraph;
namespace blender::sim {
void initialize_simulation_states(Simulation &simulation,
Depsgraph &depsgraph,
const SimulationInfluences &influences,
const bke::PersistentDataHandleMap &handle_map);
void solve_simulation_time_step(Simulation &simulation,
Depsgraph &depsgraph,
const SimulationInfluences &influences,
const bke::PersistentDataHandleMap &handle_map,
const DependencyAnimations &dependency_animations,
float time_step);
} // namespace blender::sim
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