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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "simulation_solver_influences.hh"
#include "DNA_object_types.h"
namespace blender::sim {
ParticleForce::~ParticleForce()
{
}
ParticleEmitter::~ParticleEmitter()
{
}
ParticleAction::~ParticleAction()
{
}
ParticleEvent::~ParticleEvent()
{
}
DependencyAnimations::~DependencyAnimations()
{
}
bool DependencyAnimations::is_object_transform_changing(Object &UNUSED(object)) const
{
return false;
}
void DependencyAnimations::get_object_transforms(Object &object,
Span<float> simulation_times,
MutableSpan<float4x4> r_transforms) const
{
assert_same_size(simulation_times, r_transforms);
float4x4 world_matrix = object.obmat;
r_transforms.fill(world_matrix);
}
} // namespace blender::sim
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