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|
/**
* $Id:
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <time.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include "BLI_winstuff.h"
#ifndef snprintf
#define snprintf _snprintf
#endif
#endif
#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_ika_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_vfont_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "DNA_packedFile_types.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
#include "BKE_packedFile.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_vfontdata.h"
#include "BLI_editVert.h"
#include "BSE_filesel.h"
#include "BIF_gl.h"
#include "BIF_editarmature.h"
#include "BIF_editconstraint.h"
#include "BIF_editdeform.h"
#include "BIF_editfont.h"
#include "BIF_editmesh.h"
#include "BIF_editsound.h"
#include "BIF_interface.h"
#include "BIF_meshtools.h"
#include "BIF_mywindow.h"
#include "BIF_renderwin.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_scrarea.h"
#include "BIF_space.h"
#include "BIF_toets.h"
#include "BIF_toolbox.h"
#include "BIF_previewrender.h"
#include "BIF_butspace.h"
#include "mydevice.h"
#include "blendef.h"
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_ika.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_lattice.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
#include "BDR_editface.h"
#include "BDR_editobject.h"
#include "BDR_vpaint.h"
#include "BDR_unwrapper.h"
#include "BSE_drawview.h"
#include "BSE_editipo.h"
#include "BSE_edit.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"
#include "BSE_trans_types.h"
#include "BSE_view.h"
#include "BSE_buttons.h"
#include "BSE_seqaudio.h"
#include "LOD_DependKludge.h"
#include "LOD_decimation.h"
#include "butspace.h" // own module
static int decim_faces=0;
static short degr= 90, step= 9, turn= 1;
static float extr_offs= 1.0;
static float editbutweight=1.0;
short editbutflag= 1;
float doublimit= 0.001, editbutvweight=1, editbutsize=0.1;
float uv_calc_radius= 1.0, uv_calc_cubesize= 1.0;
short uv_calc_mapdir= 1, uv_calc_mapalign= 1, facesel_draw_edges= 0;
extern ListBase editNurb;
/* *************************** MESH DECIMATE ******************************** */
/* should be removed from this c file (ton) */
static int decimate_count_tria(Object *ob)
{
int tottria;
MFace *mface;
Mesh *me;
int a;
me= ob->data;
/* count number of trias, since decimator doesnt allow quads */
tottria= 0;
mface= me->mface;
for(a=0; a<me->totface; a++, mface++) {
if(mface->v4) tottria++;
if(mface->v3) tottria++;
}
return tottria;
}
static void decimate_faces(void)
{
Object *ob;
Mesh *me;
MVert *mvert;
MFace *mface;
LOD_Decimation_Info lod;
float *vb=NULL;
float *vnb=NULL;
int *tib=NULL;
int a, tottria;
/* we assume the active object being decimated */
ob= OBACT;
if(ob==NULL || ob->type!=OB_MESH) return;
me= ob->data;
/* add warning for vertex col and tfaces */
if(me->tface || me->mcol || me->dvert || me->medge) {
if(okee("This will remove UV coordinates, vertexcolors, deform weights and edge data")==0) return;
if(me->tface) MEM_freeN(me->tface);
if(me->mcol) MEM_freeN(me->mcol);
if(me->dvert) free_dverts(me->dvert, me->totvert);
me->tface= NULL;
me->mcol= NULL;
me->dvert= NULL;
}
/* count number of trias, since decimator doesnt allow quads */
tottria= decimate_count_tria(ob);
if(tottria<3) {
error("You must have more than 3 input faces selected.");
return;
}
/* allocate and init */
lod.vertex_buffer= MEM_mallocN(3*sizeof(float)*me->totvert, "vertices");
lod.vertex_normal_buffer= MEM_mallocN(3*sizeof(float)*me->totvert, "normals");
lod.triangle_index_buffer= MEM_mallocN(3*sizeof(int)*tottria, "trias");
lod.vertex_num= me->totvert;
lod.face_num= tottria;
/* fill vertex buffer */
vb= lod.vertex_buffer;
vnb= lod.vertex_normal_buffer;
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++, vb+=3, vnb+=3) {
VECCOPY(vb, mvert->co);
VECCOPY(vnb, mvert->no);
Normalise(vnb);
}
/* fill index buffer */
mface= me->mface;
tib= lod.triangle_index_buffer;
for(a=0; a<me->totface; a++, mface++) {
if(mface->v4) {
tib[0]= mface->v1;
tib[1]= mface->v3;
tib[2]= mface->v4;
tib+= 3;
}
if(mface->v3) {
tib[0]= mface->v1;
tib[1]= mface->v2;
tib[2]= mface->v3;
tib+= 3;
}
}
if(LOD_LoadMesh(&lod) ) {
if( LOD_PreprocessMesh(&lod) ) {
DispList *dl;
DispListMesh *dlm;
MFace *mfaceint;
/* we assume the decim_faces tells how much to reduce */
while(lod.face_num > decim_faces) {
if( LOD_CollapseEdge(&lod)==0) break;
}
/* ok, put back the stuff in a displist */
freedisplist(&(ob->disp));
dl= MEM_callocN(sizeof(DispList), "disp");
BLI_addtail(&ob->disp, dl);
dl->type= DL_MESH;
dlm=dl->mesh= MEM_callocN(sizeof(DispListMesh), "dispmesh");
dlm->mvert= MEM_callocN(lod.vertex_num*sizeof(MVert), "mvert");
dlm->mface= MEM_callocN(lod.face_num*sizeof(MFace), "mface");
dlm->totvert= lod.vertex_num;
dlm->totface= lod.face_num;
mvert= dlm->mvert;
vb= lod.vertex_buffer;
for(a=0; a<lod.vertex_num; a++, vb+=3, mvert++) {
VECCOPY(mvert->co, vb);
}
mfaceint= dlm->mface;
tib= lod.triangle_index_buffer;
for(a=0; a<lod.face_num; a++, mfaceint++, tib+=3) {
mfaceint->v1= tib[0];
mfaceint->v2= tib[1];
mfaceint->v3= tib[2];
}
}
else error("No memory");
LOD_FreeDecimationData(&lod);
}
else error("No manifold Mesh");
MEM_freeN(lod.vertex_buffer);
MEM_freeN(lod.vertex_normal_buffer);
MEM_freeN(lod.triangle_index_buffer);
allqueue(REDRAWVIEW3D, 0);
}
static void decimate_cancel(void)
{
Object *ob;
ob= OBACT;
if(ob) {
freedisplist(&ob->disp);
makeDispList(ob);
}
allqueue(REDRAWVIEW3D, 0);
}
static void decimate_apply(void)
{
Object *ob;
DispList *dl;
DispListMesh *dlm;
Mesh *me;
MFace *mface;
MFace *mfaceint;
int a;
if(G.obedit) return;
ob= OBACT;
if(ob) {
dl= ob->disp.first;
if(dl && dl->mesh) {
dlm= dl->mesh;
me= ob->data;
// vertices
if(me->mvert) MEM_freeN(me->mvert);
me->mvert= dlm->mvert;
dlm->mvert= NULL;
me->totvert= dlm->totvert;
// edges
if(me->medge) MEM_freeN(me->medge);
me->medge = NULL;
me->totedge = 0;
// faces
if(me->mface) MEM_freeN(me->mface);
me->mface= MEM_callocN(dlm->totface*sizeof(MFace), "mface");
me->totface= dlm->totface;
mface= me->mface;
mfaceint= dlm->mface;
for(a=0; a<me->totface; a++, mface++, mfaceint++) {
mface->v1= mfaceint->v1;
mface->v2= mfaceint->v2;
mface->v3= mfaceint->v3;
test_index_mface(mface, 3);
}
freedisplist(&ob->disp);
G.obedit= ob;
make_editMesh();
load_editMesh();
free_editMesh(G.editMesh);
G.obedit= NULL;
tex_space_mesh(me);
if (mesh_uses_displist(me)) {
makeDispList(ob);
}
}
else error("Not a decimated Mesh");
}
}
/* *************** */
void do_common_editbuts(unsigned short event) // old name, is a mix of object and editing events....
{
EditMesh *em = G.editMesh;
EditFace *efa;
Base *base;
Object *ob;
Mesh *me;
Nurb *nu;
Curve *cu;
BezTriple *bezt;
BPoint *bp;
unsigned int local;
int a, bit, index= -1;
switch(event) {
case B_MATWICH:
if(G.obedit && G.obedit->actcol>0) {
if(G.obedit->type == OB_MESH) {
efa= em->faces.first;
while(efa) {
if(efa->f & SELECT) {
if(index== -1) index= efa->mat_nr;
else if(index!=efa->mat_nr) {
error("Mixed colors");
return;
}
}
efa= efa->next;
}
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
nu= editNurb.first;
while(nu) {
if( isNurbsel(nu) ) {
if(index== -1) index= nu->mat_nr;
else if(index!=nu->mat_nr) {
error("Mixed colors");
return;
}
}
nu= nu->next;
}
}
if(index>=0) {
G.obedit->actcol= index+1;
scrarea_queue_winredraw(curarea);
}
}
break;
case B_MATNEW:
new_material_to_objectdata((G.scene->basact) ? (G.scene->basact->object) : 0);
scrarea_queue_winredraw(curarea);
allqueue(REDRAWVIEW3D_Z, 0);
break;
case B_MATDEL:
delete_material_index();
scrarea_queue_winredraw(curarea);
allqueue(REDRAWVIEW3D_Z, 0);
break;
case B_MATASS:
if(G.obedit && G.obedit->actcol>0) {
if(G.obedit->type == OB_MESH) {
efa= em->faces.first;
while(efa) {
if(efa->f & SELECT)
efa->mat_nr= G.obedit->actcol-1;
efa= efa->next;
}
allqueue(REDRAWVIEW3D_Z, 0);
makeDispList(G.obedit);
BIF_undo_push("Assign material index");
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
nu= editNurb.first;
while(nu) {
if( isNurbsel(nu) )
nu->mat_nr= G.obedit->actcol-1;
nu= nu->next;
}
}
}
break;
case B_MATSEL:
case B_MATDESEL:
if(G.obedit) {
if(G.obedit->type == OB_MESH) {
if (event==B_MATSEL) {
editmesh_select_by_material(G.obedit->actcol-1);
} else {
editmesh_deselect_by_material(G.obedit->actcol-1);
}
allqueue(REDRAWVIEW3D, 0);
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
nu= editNurb.first;
while(nu) {
if(nu->mat_nr==G.obedit->actcol-1) {
if(nu->bezt) {
a= nu->pntsu;
bezt= nu->bezt;
while(a--) {
if(bezt->hide==0) {
if(event==B_MATSEL) {
bezt->f1 |= 1;
bezt->f2 |= 1;
bezt->f3 |= 1;
}
else {
bezt->f1 &= ~1;
bezt->f2 &= ~1;
bezt->f3 &= ~1;
}
}
bezt++;
}
}
else if(nu->bp) {
a= nu->pntsu*nu->pntsv;
bp= nu->bp;
while(a--) {
if(bp->hide==0) {
if(event==B_MATSEL) bp->f1 |= 1;
else bp->f1 &= ~1;
}
bp++;
}
}
}
nu= nu->next;
}
allqueue(REDRAWVIEW3D, 0);
}
}
break;
case B_HIDE:
if(G.obedit) {
if(G.obedit->type == OB_MESH) hide_mesh(0);
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) hideNurb(0);
}
break;
case B_REVEAL:
if(G.obedit) {
if(G.obedit->type == OB_MESH) reveal_mesh();
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) revealNurb();
}
else if(G.f & G_FACESELECT) reveal_tface();
break;
case B_SELSWAP:
if(G.obedit) {
if(G.obedit->type == OB_MESH) selectswap_mesh();
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) selectswapNurb();
}
break;
case B_AUTOTEX:
ob= OBACT;
if(ob && G.obedit==0) {
if(ob->type==OB_MESH) tex_space_mesh(ob->data);
else if(ob->type==OB_MBALL) ;
else tex_space_curve(ob->data);
}
break;
case B_DOCENTRE:
docentre(0);
break;
case B_DOCENTRENEW:
docentre_new();
break;
case B_DOCENTRECURSOR:
docentre_cursor();
break;
case B_SETSMOOTH:
case B_SETSOLID:
if(G.obedit) {
if(G.obedit->type == OB_MESH) {
efa= em->faces.first;
while(efa) {
if(efa->f & SELECT) {
if(event==B_SETSMOOTH) efa->flag |= ME_SMOOTH;
else efa->flag &= ~ME_SMOOTH;
}
efa= efa->next;
}
makeDispList(G.obedit);
allqueue(REDRAWVIEW3D, 0);
if(event == B_SETSMOOTH) BIF_undo_push("Set Smooth");
else BIF_undo_push("Set Solid");
}
else {
nu= editNurb.first;
while(nu) {
if(isNurbsel(nu)) {
if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH;
else nu->flag &= ~ME_SMOOTH;
}
nu= nu->next;
}
}
}
else {
base= FIRSTBASE;
while(base) {
if(TESTBASELIB(base)) {
if(base->object->type==OB_MESH) {
me= base->object->data;
mesh_set_smooth_flag(me, (event==B_SETSMOOTH));
makeDispList(base->object);
}
else if ELEM(base->object->type, OB_SURF, OB_CURVE) {
cu= base->object->data;
nu= cu->nurb.first;
while(nu) {
if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH;
else nu->flag &= ~ME_SMOOTH;
nu= nu->next;
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
break;
default:
if(event>=B_OBLAY && event<=B_OBLAY+31) {
local= BASACT->lay & 0xFF000000;
BASACT->lay -= local;
if(BASACT->lay==0 || (G.qual & LR_SHIFTKEY)==0) {
bit= event-B_OBLAY;
BASACT->lay= 1<<bit;
scrarea_queue_winredraw(curarea);
}
BASACT->lay += local;
/* optimal redraw */
if( (OBACT->lay & G.vd->lay) && (BASACT->lay & G.vd->lay) );
else if( (OBACT->lay & G.vd->lay)==0 && (BASACT->lay & G.vd->lay)==0 );
else allqueue(REDRAWVIEW3D, 0);
OBACT->lay= BASACT->lay;
}
}
}
/* *************************** MESH ******************************** */
static void editing_panel_mesh_type(Object *ob, Mesh *me)
{
uiBlock *block;
float val;
/* Hope to support more than two subsurf algorithms */
char subsurfmenu[]="Subsurf Type%t|Catmull-Clark%x0|Simple Subdiv.%x1";
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_type", UI_EMBOSS, UI_HELV, curarea->win);
if( uiNewPanel(curarea, block, "Mesh", "Editing", 320, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|5, REDRAWVIEW3D, "Auto Smooth",10,180,154,19, &me->flag, 0, 0, 0, 0, "Treats all set-smoothed faces with angles less than Degr: as 'smooth' during render");
uiDefButS(block, NUM, B_DIFF, "Degr:", 10,160,154,19, &me->smoothresh, 1, 80, 0, 0, "Defines maximum angle between face normals that 'Auto Smooth' will operate on");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, TOG|BIT|7, B_MAKEDISP, "SubSurf", 10,134,70,19, &me->flag, 0, 0, 0, 0, "Treats the active object as a Subdivision Surface");
uiDefButS(block, MENU, B_MAKEDISP, subsurfmenu, 80,134,84,19, &(me->subsurftype), 0, 0, 0, 0, "Selects type of Subsurf algorithm.");
uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, NUM, B_MAKEDISP, "Subdiv:", 10, 114,110,19, &me->subdiv, 0, 6, 0, 0, "Defines the level of subdivision to display in real time interactively");
uiDefButS(block, NUM, B_DIFF, "", 120,114, 44, 19, &me->subdivr, 0, 6, 0, 0, "Defines the level of subdivision to apply during rendering");
uiDefButS(block, TOG|BIT|8, B_MAKEDISP, "Optimal", 10, 94,154,19, &me->flag, 0, 0, 0, 0, "Only draws optimal wireframe");
uiBlockBeginAlign(block);
if(me->medge) val= 1.0; else val= 0.0;
uiDefBut(block, LABEL, 0, "Edges", 10,70,70,20, 0, val, 0, 0, 0, "");
if(me->medge==NULL) {
uiDefBut(block, BUT, B_MAKEEDGES, "Make", 80,70,84,19, 0, 0, 0, 0, 0, "Adds edges data to active Mesh object, enables creases/seams and faster wireframe draw");
}
else uiDefBut(block, BUT, B_DELEDGES, "Delete", 80,70,84,19, 0, 0, 0, 0, 0, "Deletes edges data from active Mesh object");
if(me->mcol) val= 1.0; else val= 0.0;
uiDefBut(block, LABEL, 0, "VertCol", 10,50,70,20, 0, val, 0, 0, 0, "");
if(me->mcol==NULL) {
uiDefBut(block, BUT, B_MAKEVERTCOL, "Make", 80,50,84,19, 0, 0, 0, 0, 0, "Enables vertex colour painting on active object");
}
else uiDefBut(block, BUT, B_DELVERTCOL, "Delete", 80,50,84,19, 0, 0, 0, 0, 0, "Deletes vertex colours on active object");
if(me->tface) val= 1.0; else val= 0.0;
uiDefBut(block, LABEL, 0, "TexFace", 10,30,70,20, 0, val, 0, 0, 0, "");
if(me->tface==NULL) {
uiDefBut(block, BUT, B_MAKE_TFACES, "Make", 80,30,84,19, 0, 0, 0, 0, 0, "Enables the active object's faces for UV coordinate mapping");
}
else uiDefBut(block, BUT, B_DEL_TFACES, "Delete", 80,30,84,19, 0, 0, 0, 0, 0, "Deletes UV coordinates for active object's faces");
if(me->msticky) val= 1.0; else val= 0.0;
uiDefBut(block, LABEL, 0, "Sticky", 10,10,70,20, 0, val, 0, 0, 0, "");
if(me->msticky==NULL) {
uiDefBut(block, BUT, B_MAKESTICKY, "Make", 80,10,84,19, 0, 0, 0, 0, 0, "Creates Sticky coordinates for the active object from the current camera view background picture");
}
else uiDefBut(block, BUT, B_DELSTICKY, "Delete", 80,10,84,19, 0, 0, 0, 0, 0, "Deletes Sticky texture coordinates");
uiBlockEndAlign(block);
/* decimator */
if(G.obedit==NULL) {
int tottria= decimate_count_tria(ob);
DispList *dl;
// wacko, wait for new displist system (ton)
if( (dl=ob->disp.first) && dl->mesh);
else decim_faces= tottria;
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButI(block, NUM,B_DECIM_FACES, "Decimator:", 175,180,230,19, &decim_faces, 4.0, tottria, 10, 10, "Defines the number of triangular faces to decimate the active Mesh object to");
uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT,B_DECIM_APPLY, "Apply", 175,160,110,19, 0, 0, 0, 0, 0, "Applies the decimation to the active Mesh object");
uiDefBut(block, BUT,B_DECIM_CANCEL, "Cancel", 285,160,120,19, 0, 0, 0, 0, 0, "Restores the Mesh to its original number of faces");
uiBlockEndAlign(block);
}
uiDefIDPoinBut(block, test_meshpoin_but, 0, "TexMesh: ", 175,124,230,19, &me->texcomesh, "Enter the name of a Meshblock");
if(me->key) {
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_DIFF, "Slurph:", 175,95,95,19, &(me->key->slurph), -500.0, 500.0, 0, 0, "");
uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 175,75,95,19, &me->key->type, 0, 0, 0, 0, "");
}
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_SLOWERDRAW,"SlowerDraw", 175,30,95,19, 0, 0, 0, 0, 0, "Displays the active object with all possible edges shown");
uiDefBut(block, BUT, B_FASTERDRAW,"FasterDraw", 175,10,95,19, 0, 0, 0, 0, 0, "Displays the active object faster by omitting some edges when drawing");
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_DOCENTRE, "Centre", 275, 95, 130, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
uiDefBut(block, BUT,B_DOCENTRENEW, "Centre New", 275, 75, 130, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data");
uiDefBut(block, BUT,B_DOCENTRECURSOR, "Centre Cursor", 275, 55, 130, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location");
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|2, REDRAWVIEW3D, "Double Sided", 275,30,130,19, &me->flag, 0, 0, 0, 0, "Toggles selected faces as doublesided or single-sided");
uiDefButS(block, TOG|BIT|1, REDRAWVIEW3D, "No V.Normal Flip",275,10,130,19, &me->flag, 0, 0, 0, 0, "Disables flipping of vertexnormals during render");
uiBlockEndAlign(block);
}
/* *************************** FONT ******************************** */
static short give_vfontnr(VFont *vfont)
{
VFont *vf;
short nr= 1;
vf= G.main->vfont.first;
while(vf) {
if(vf==vfont) return nr;
nr++;
vf= vf->id.next;
}
return -1;
}
static VFont *give_vfontpointer(int nr) /* nr= button */
{
VFont *vf;
short tel= 1;
vf= G.main->vfont.first;
while(vf) {
if(tel==nr) return vf;
tel++;
vf= vf->id.next;
}
return G.main->vfont.first;
}
static VFont *exist_vfont(char *str)
{
VFont *vf;
vf= G.main->vfont.first;
while(vf) {
if(strcmp(vf->name, str)==0) return vf;
vf= vf->id.next;
}
return 0;
}
static char *give_vfontbutstr(void)
{
VFont *vf;
int len= 0;
char *str, di[FILE_MAXDIR], fi[FILE_MAXFILE];
vf= G.main->vfont.first;
while(vf) {
strcpy(di, vf->name);
BLI_splitdirstring(di, fi);
len+= strlen(fi)+4;
vf= vf->id.next;
}
str= MEM_callocN(len+21, "vfontbutstr");
strcpy(str, "FONTS %t");
vf= G.main->vfont.first;
while(vf) {
if(vf->id.us==0) strcat(str, "|0 ");
else strcat(str, "| ");
strcpy(di, vf->name);
BLI_splitdirstring(di, fi);
strcat(str, fi);
vf= vf->id.next;
}
return str;
}
static void load_buts_vfont(char *name)
{
VFont *vf;
Curve *cu;
if(OBACT && OBACT->type==OB_FONT) cu= OBACT->data;
else return;
vf= exist_vfont(name);
if(vf==0) {
vf= load_vfont(name);
if(vf==0) return;
}
else id_us_plus((ID *)vf);
if(cu->vfont) cu->vfont->id.us--;
cu->vfont= vf;
text_to_curve(OBACT, 0);
makeDispList(OBACT);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
void do_fontbuts(unsigned short event)
{
Curve *cu;
VFont *vf;
Object *ob;
ScrArea *sa;
char str[80];
ob= OBACT;
switch(event) {
case B_MAKEFONT:
text_to_curve(ob, 0);
makeDispList(ob);
allqueue(REDRAWVIEW3D, 0);
break;
case B_TOUPPER:
to_upper();
break;
case B_LOADFONT:
vf= give_vfontpointer(G.buts->texnr);
if(vf && vf->id.prev!=vf->id.next) strcpy(str, vf->name);
else strcpy(str, U.fontdir);
sa= closest_bigger_area();
areawinset(sa->win);
activate_fileselect(FILE_SPECIAL, "SELECT FONT", str, load_buts_vfont);
break;
case B_PACKFONT:
if (ob) {
cu= ob->data;
if(cu && cu->vfont) {
if (cu->vfont->packedfile) {
if (G.fileflags & G_AUTOPACK) {
if (okee("Disable AutoPack ?")) {
G.fileflags &= ~G_AUTOPACK;
}
}
if ((G.fileflags & G_AUTOPACK) == 0) {
if (unpackVFont(cu->vfont, PF_ASK) == RET_OK) {
text_to_curve(ob, 0);
makeDispList(ob);
allqueue(REDRAWVIEW3D, 0);
}
}
} else {
cu->vfont->packedfile = newPackedFile(cu->vfont->name);
}
}
}
allqueue(REDRAWHEADERS, 0);
allqueue(REDRAWBUTSEDIT, 0);
break;
case B_SETFONT:
if(ob) {
cu= ob->data;
vf= give_vfontpointer(G.buts->texnr);
if(vf) {
id_us_plus((ID *)vf);
cu->vfont->id.us--;
cu->vfont= vf;
text_to_curve(ob, 0);
makeDispList(ob);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
}
break;
case B_TEXTONCURVE:
if(ob) {
cu= ob->data;
if(cu->textoncurve && cu->textoncurve->type!=OB_CURVE) {
error("Only Curve Objects");
cu->textoncurve= 0;
allqueue(REDRAWBUTSEDIT, 0);
}
text_to_curve(ob, 0);
makeDispList(ob);
}
}
}
static void editing_panel_font_type(Object *ob, Curve *cu)
{
uiBlock *block;
char *strp;
static int packdummy = 0;
VFontData *vfd;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_font_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Font", "Editing", 640, 0, 318, 204)==0) return;
G.buts->texnr= give_vfontnr(cu->vfont);
strp= give_vfontbutstr();
vfd= cu->vfont->data;
uiDefBut(block, BUT,B_LOADFONT, "Load", 480,188,68,20, 0, 0, 0, 0, 0, "Load a new font");
uiDefButS(block, MENU, B_SETFONT, strp, 550,188,220,20, &G.buts->texnr, 0, 0, 0, 0, "Change font for object");
if (cu->vfont->packedfile) {
packdummy = 1;
} else {
packdummy = 0;
}
uiDefIconButI(block, TOG|BIT|0, B_PACKFONT, ICON_PACKAGE, 772,188,20,20, &packdummy, 0, 0, 0, 0, "Pack/Unpack this font");
uiDefBut(block, LABEL, 0, vfd->name, 480, 165,314,20, 0, 0, 0, 0, 0, "Postscript name of the font");
MEM_freeN(strp);
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_MAKEFONT, "Left", 480,135,53,20, &cu->spacemode, 0.0,0.0, 0, 0, "Left align the text from the object centre");
uiDefButS(block, ROW,B_MAKEFONT, "Middle", 535,135,55,20, &cu->spacemode, 0.0,1.0, 0, 0, "Middle align the text from the object centre");
uiDefButS(block, ROW,B_MAKEFONT, "Right", 592,135,53,20, &cu->spacemode, 0.0,2.0, 0, 0, "Right align the text from the object centre");
uiDefButS(block, ROW,B_MAKEFONT, "Flush", 647,135,53,20, &cu->spacemode, 0.0,3.0, 0, 0, "Fill characters to maximum linewidth. (Multiple lines required)");
uiDefBut(block, BUT, B_TOUPPER, "ToUpper", 715,135,78,20, 0, 0, 0, 0, 0, "Toggle between upper and lower case in editmode");
uiBlockEndAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, B_TEXTONCURVE, "TextOnCurve:", 480,105,220,19, &cu->textoncurve, "Apply a deforming curve to the text");
uiDefBut(block, TEX,REDRAWVIEW3D, "Ob Family:", 480,84,220,19, cu->family, 0.0, 20.0, 0, 0, "Blender uses font from selfmade objects");
uiBlockBeginAlign(block);
uiDefButF(block, NUM,B_MAKEFONT, "Size:", 480,56,155,20, &cu->fsize, 0.1,10.0, 10, 0, "Size of the text");
uiDefButF(block, NUM,B_MAKEFONT, "Linedist:", 640,56,155,20, &cu->linedist, 0.0,10.0, 10, 0, "Distance between text lines");
uiDefButF(block, NUM,B_MAKEFONT, "Spacing:", 480,34,155,20, &cu->spacing, 0.0,10.0, 10, 0, "Spacing of individual characters");
uiDefButF(block, NUM,B_MAKEFONT, "X offset:", 640,34,155,20, &cu->xof, -50.0,50.0, 10, 0, "Horizontal position from object centre");
uiDefButF(block, NUM,B_MAKEFONT, "Shear:", 480,12,155,20, &cu->shear, -1.0,1.0, 10, 0, "Italic angle of the characters");
uiDefButF(block, NUM,B_MAKEFONT, "Y offset:", 640,12,155,20, &cu->yof, -50.0,50.0, 10, 0, "Vertical position from object centre");
uiBlockEndAlign(block);
}
/* *************************** CURVE ******************************** */
void do_curvebuts(unsigned short event)
{
extern Nurb *lastnu;
extern ListBase editNurb; /* from editcurve */
Base *base;
Object *ob;
Curve *cu;
Nurb *nu;
ob= OBACT;
if(ob==0) return;
switch(event) {
case B_CONVERTPOLY:
case B_CONVERTBEZ:
case B_CONVERTBSPL:
case B_CONVERTCARD:
case B_CONVERTNURB:
if(G.obedit) {
setsplinetype(event-B_CONVERTPOLY);
makeDispList(G.obedit);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_UNIFU:
case B_ENDPU:
case B_BEZU:
case B_UNIFV:
case B_ENDPV:
case B_BEZV:
if(G.obedit) {
nu= editNurb.first;
while(nu) {
if(isNurbsel(nu)) {
if((nu->type & 7)==CU_NURBS) {
if(event<B_UNIFV) {
nu->flagu &= 1;
nu->flagu += ((event-B_UNIFU)<<1);
makeknots(nu, 1, nu->flagu>>1);
}
else if(nu->pntsv>1) {
nu->flagv &= 1;
nu->flagv += ((event-B_UNIFV)<<1);
makeknots(nu, 2, nu->flagv>>1);
}
}
}
nu= nu->next;
}
makeDispList(G.obedit);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_SETWEIGHT:
if(G.obedit) {
weightflagNurb(1, editbutweight, 0);
makeDispList(G.obedit);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_SETW1:
editbutweight= 1.0;
scrarea_queue_winredraw(curarea);
break;
case B_SETW2:
editbutweight= sqrt(2.0)/4.0;
scrarea_queue_winredraw(curarea);
break;
case B_SETW3:
editbutweight= 0.25;
scrarea_queue_winredraw(curarea);
break;
case B_SETW4:
editbutweight= sqrt(0.5);
scrarea_queue_winredraw(curarea);
break;
case B_SETORDER:
if(G.obedit) {
nu= lastnu;
if(nu && (nu->type & 7)==CU_NURBS ) {
if(nu->orderu>nu->pntsu) {
nu->orderu= nu->pntsu;
scrarea_queue_winredraw(curarea);
}
makeknots(nu, 1, nu->flagu>>1);
if(nu->orderv>nu->pntsv) {
nu->orderv= nu->pntsv;
scrarea_queue_winredraw(curarea);
}
makeknots(nu, 2, nu->flagv>>1);
}
makeDispList(G.obedit);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_MAKEDISP:
if(ob->type==OB_FONT) text_to_curve(ob, 0);
makeDispList(ob);
if(ob!=G.obedit) { // subsurf with linked dupli will crash
/* we need signal to send to other users of same data to recalc... */
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(base->object->data==ob->data && base->object!=ob)
makeDispList(base->object);
}
base= base->next;
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
break;
case B_SUBDIVCURVE:
subdivideNurb();
break;
case B_SPINNURB:
/* bad bad bad!!! use brackets!!! In case you wondered:
{==,!=} goes before & goes before || */
if( (G.obedit==0) ||
(G.obedit->type!=OB_SURF) ||
((G.obedit->lay & G.vd->lay) == 0) ) return;
spinNurb(0, 0);
countall();
makeDispList(G.obedit);
allqueue(REDRAWVIEW3D, 0);
break;
case B_CU3D: /* allow 3D curve */
if(G.obedit) {
cu= G.obedit->data;
nu= editNurb.first;
while(nu) {
nu->type &= ~CU_2D;
if((cu->flag & CU_3D)==0) nu->type |= CU_2D;
test2DNurb(nu);
nu= nu->next;
}
}
if(ob->type==OB_CURVE) {
cu= ob->data;
nu= cu->nurb.first;
while(nu) {
nu->type &= ~CU_2D;
if((cu->flag & CU_3D)==0) nu->type |= CU_2D;
test2DNurb(nu);
nu= nu->next;
}
}
makeDispList(G.obedit);
allqueue(REDRAWVIEW3D, 0);
break;
case B_SETRESOLU:
if(ob->type==OB_CURVE) {
cu= ob->data;
if(ob==G.obedit) nu= editNurb.first;
else nu= cu->nurb.first;
while(nu) {
nu->resolu= cu->resolu;
nu= nu->next;
}
}
else if(ob->type==OB_FONT) text_to_curve(ob, 0);
makeDispList(ob);
allqueue(REDRAWVIEW3D, 0);
break;
}
}
static void editing_panel_curve_tools(Object *ob, Curve *cu)
{
Nurb *nu;
extern ListBase editNurb; /* from editcurve */
extern Nurb *lastnu;
uiBlock *block;
short *sp;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_tools", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Curve Tools", "Editing", 640, 0, 318, 204)==0) return;
uiDefBut(block, LABEL, 0, "Make Knots",562,173,102, 18, 0, 0, 0, 0, 0, "");
if(ob->type==OB_CURVE) {
uiDefBut(block, LABEL, 0, "Convert", 463,173,72, 18, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_CONVERTPOLY,"Poly", 467,152,72, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_CONVERTBEZ,"Bezier", 467,132,72, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_CONVERTBSPL,"Bspline", 467,112,72, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_CONVERTCARD,"Cardinal", 467,92,72, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_CONVERTNURB,"Nurb", 467,72,72, 18, 0, 0, 0, 0, 0, "");
}
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_UNIFU,"Uniform U", 565,152,102, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_UNIFV,"V", 670,152,50, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_ENDPU,"Endpoint U", 565,132,102, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_ENDPV,"V", 670,132,50, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_BEZU,"Bezier U", 565,112,102, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_BEZV,"V", 670,112,50, 18, 0, 0, 0, 0, 0, "");
uiBlockEndAlign(block);
uiDefBut(block, BUT,B_SETWEIGHT,"Set Weight", 465,11,95,49, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM,0,"Weight:", 565,36,102,22, &editbutweight, 0.01, 100.0, 10, 0, "");
uiDefBut(block, BUT,B_SETW1,"1.0", 670,36,50,22, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_SETW2,"sqrt(2)/4",565,11,55,20, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_SETW3,"0.25", 620,11,45,20, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_SETW4,"sqrt(0.5)",665,11,55,20, 0, 0, 0, 0, 0, "");
uiBlockEndAlign(block);
if(ob==G.obedit) {
nu= lastnu;
if(nu==NULL) nu= editNurb.first;
if(nu) {
uiBlockBeginAlign(block);
sp= &(nu->orderu);
uiDefButS(block, NUM, B_SETORDER, "Order U:", 565,90,102, 19, sp, 2.0, 6.0, 0, 0, "");
sp= &(nu->orderv);
uiDefButS(block, NUM, B_SETORDER, "V:", 670,90,50, 19, sp, 2.0, 6.0, 0, 0, "");
sp= &(nu->resolu);
uiDefButS(block, NUM, B_MAKEDISP, "Resol U:", 565,70,102, 19, sp, 1.0, 128.0, 0, 0, "");
sp= &(nu->resolv);
uiDefButS(block, NUM, B_MAKEDISP, "V:", 670,70,50, 19, sp, 1.0, 128.0, 0, 0, "");
}
}
}
static void editing_panel_curve_tools1(Object *ob, Curve *cu)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_tools1", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Curve Tools1", "Editing", 960, 0, 318, 204)==0) return;
uiDefBut(block, BUT, B_SUBDIVCURVE, "Subdivide", 400,180,150,20, 0, 0, 0, 0, 0, "");
if(ob->type==OB_SURF) {
uiDefBut(block, BUT, B_SPINNURB, "Spin", 400,160,150,20, 0, 0, 0, 0, 0, "");
}
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_HIDE, "Hide", 400,120,150,18, 0, 0, 0, 0, 0, "Hides selected faces");
uiDefBut(block, BUT,B_REVEAL, "Reveal", 400,100,150,18, 0, 0, 0, 0, 0, "Reveals selected faces");
uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 400,80,150,18, 0, 0, 0, 0, 0, "Selects unselected faces, and deselects selected faces");
uiBlockEndAlign(block);
uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 400, 40, 150, 19, &editbutsize, 0.001, 1.0, 10, 0, "");
}
/* for curve, surf and font! */
static void editing_panel_curve_type(Object *ob, Curve *cu)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Curve and Surface", "Editing", 320, 0, 318, 204)==0) return;
uiDefButS(block, TOG|BIT|5, 0, "UV Orco", 600,160,150,19, &cu->flag, 0, 0, 0, 0, "");
if(ob->type==OB_SURF)
uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D, "No Puno Flip", 600,140,150,19, &cu->flag, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_DOCENTRE, "Centre", 600, 115, 150, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
uiDefBut(block, BUT,B_DOCENTRENEW, "Centre New", 600, 95, 150, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data");
uiDefBut(block, BUT,B_DOCENTRECURSOR, "Centre Cursor", 600, 75, 150, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location");
uiBlockEndAlign(block);
if(ob->type==OB_SURF) {
if(cu->key) {
/* uiDefButS(block, NUM, B_DIFF, "Slurph:", 600,25,140,19, &(cu->key->slurph), -500.0, 500.0,0,0); ,""*/
uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 600,45,140,19, &cu->key->type, 0, 0, 0, 0, "");
}
}
if(ob->type!=OB_SURF) {
if(ob->type==OB_CURVE) {
extern float prlen; // buttons_object.c, should be moved....
char str[32];
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_RECALCPATH, "PathLen:", 600,50,150,19, &cu->pathlen, 1.0, 9000.0, 0, 0, "If no speed Ipo was set, the amount of frames of the path");
uiDefButS(block, TOG|BIT|3, B_RECALCPATH, "CurvePath", 600,30,75,19 , &cu->flag, 0, 0, 0, 0, "Enables curve to become translation path");
uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "CurveFollow",675,30,75,19, &cu->flag, 0, 0, 0, 0, "Makes curve path children to rotate along path");
uiDefButS(block, TOG|BIT|7, B_CURVECHECK, "CurveStretch", 600,10,150,19, &cu->flag, 0, 0, 0, 0, "Option for curve-deform: makes deformed child to stretch along entire path");
uiBlockEndAlign(block);
sprintf(str, "%.4f", prlen);
uiDefBut(block, BUT, B_PRINTLEN, "PrintLen", 600,-10,75,19, 0, 0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, str, 675,-10,75,19, 0, 1.0, 0, 0, 0, "");
}
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_MAKEDISP, "DefResolU:", 760,160,120,19, &cu->resolu, 1.0, 128.0, 0, 0, "");
uiDefBut(block, BUT, B_SETRESOLU, "Set", 880,160,30,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MAKEDISP, "Width:", 760,90,150,19, &cu->width, 0.0, 2.0, 1, 0, "");
uiDefButF(block, NUM, B_MAKEDISP, "Ext1:", 760,70,150,19, &cu->ext1, 0.0, 5.0, 10, 0, "");
uiDefButF(block, NUM, B_MAKEDISP, "Ext2:", 760,50,150,19, &cu->ext2, 0.0, 2.0, 1, 0, "");
uiDefButS(block, NUM, B_MAKEDISP, "BevResol:", 760,30,150,19, &cu->bevresol, 0.0, 10.0, 0, 0, "");
uiDefIDPoinBut(block, test_obcurpoin_but, B_MAKEDISP, "BevOb:", 760,10,150,19, &cu->bevobj, "Curve object name that defines the bevel shape");
uiDefIDPoinBut(block, test_obcurpoin_but, B_MAKEDISP, "TaperOb:", 760,-10,150,19, &cu->taperobj, "Curve object name that defines the taper (width)");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, TOG|BIT|2, B_MAKEDISP, "Back", 760,130,50,19, &cu->flag, 0, 0, 0, 0, "");
uiDefButS(block, TOG|BIT|1, B_MAKEDISP, "Front",810,130,50,19, &cu->flag, 0, 0, 0, 0, "");
uiDefButS(block, TOG|BIT|0, B_CU3D, "3D", 860,130,50,19, &cu->flag, 0, 0, 0, 0, "");
}
}
/* *************************** CAMERA ******************************** */
static void editing_panel_camera_type(Object *ob, Camera *cam)
{
uiBlock *block;
float grid=0.0;
if(G.vd) grid= G.vd->grid;
if(grid<1.0) grid= 1.0;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_camera_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Camera", "Editing", 320, 0, 318, 204)==0) return;
uiDefButF(block, NUM,REDRAWVIEW3D, "Lens:", 470,178,160,20, &cam->lens, 1.0, 250.0, 100, 0, "Specify the lens of the camera");
uiBlockBeginAlign(block);
uiDefButF(block, NUM,REDRAWVIEW3D, "ClipSta:", 470,147,160,20, &cam->clipsta, 0.001*grid, 100.0*grid, 10, 0, "Specify the startvalue of the the field of view");
uiDefButF(block, NUM,REDRAWVIEW3D, "ClipEnd:", 470,125,160,20, &cam->clipend, 1.0, 5000.0*grid, 100, 0, "Specify the endvalue of the the field of view");
uiBlockEndAlign(block);
uiDefButF(block, NUM,REDRAWVIEW3D, "DrawSize:", 470,90,160,20, &cam->drawsize, 0.1*grid, 10.0, 10, 0, "Specify the drawsize of the camera");
uiDefButS(block, TOG, REDRAWVIEW3D, "Ortho", 470,49,61,40, &cam->type, 0, 0, 0, 0, "Render orthogonally");
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|0,REDRAWVIEW3D, "ShowLimits", 533,69,97,20, &cam->flag, 0, 0, 0, 0, "Draw the field of view");
uiDefButS(block, TOG|BIT|1,REDRAWVIEW3D, "Show Mist", 533,49,97,20, &cam->flag, 0, 0, 0, 0, "Draw a line that indicates the mist area");
uiBlockEndAlign(block);
}
/* yafray: extra camera panel to set Depth-of-Field parameters */
static void editing_panel_camera_yafraydof(Object *ob, Camera *cam)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_camera_yafraydof", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Camera", "Editing");
if(uiNewPanel(curarea, block, "Yafray DoF", "Editing", 320, 0, 318, 204)==0) return;
uiDefButF(block, NUM, REDRAWVIEW3D, "DoFDist:", 470, 147, 160, 20, &cam->YF_dofdist, 0.0, 5000.0, 100, 0, "Sets distance to point of focus (use camera 'ShowLimits' to make visible in 3Dview)");
uiDefButF(block, NUM, REDRAWVIEW3D, "Aperture:", 470, 125, 160, 20, &cam->YF_aperture, 0.0, 2.0, 0, 0, "Sets lens aperture, the larger, the more blur (use small values, 0 is no DoF)");
uiDefButS(block, TOG|BIT|2, 0, "Random sampling", 470, 90, 160, 20, &cam->flag, 0, 0, 0, 0, "Use noisy random Lens sampling instead of QMC");
}
/* *************************** MBALL ******************************** */
void do_mballbuts(unsigned short event)
{
switch(event) {
case B_RECALCMBALL:
makeDispList(OBACT);
allqueue(REDRAWVIEW3D, 0);
break;
}
}
static void editing_panel_mball_type(Object *ob, MetaBall *mb)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mball_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "MetaBall", "Editing", 320, 0, 318, 204)==0) return;
ob= find_basis_mball(ob);
mb= ob->data;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_RECALCMBALL, "Wiresize:", 470,178,250,19, &mb->wiresize, 0.05, 1.0, 0, 0, "");
uiDefButF(block, NUMSLI, 0, "Rendersize:", 470,158,250,19, &mb->rendersize, 0.05, 1.0, 0, 0, "");
uiDefButF(block, NUMSLI, B_RECALCMBALL, "Threshold:", 470,138,250,19, &mb->thresh, 0.0001, 5.0, 0, 0, "");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefBut(block, LABEL, 0, "Update:", 471,108,120,19, 0, 0, 0, 0, 0, "");
uiDefButS(block, ROW, B_DIFF, "Always", 471, 85, 120, 19, &mb->flag, 0.0, 0.0, 0, 0, "");
uiDefButS(block, ROW, B_DIFF, "Half Res", 471, 65, 120, 19, &mb->flag, 0.0, 1.0, 0, 0, "");
uiDefButS(block, ROW, B_DIFF, "Fast", 471, 45, 120, 19, &mb->flag, 0.0, 2.0, 0, 0, "");
uiDefButS(block, ROW, B_DIFF, "Never", 471, 25, 120, 19, &mb->flag, 0.0, 3.0, 0, 0, "");
}
static void editing_panel_mball_tools(Object *ob, MetaBall *mb)
{
extern MetaElem *lastelem;
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mball_tools", UI_EMBOSS, UI_HELV, curarea->win);
if( uiNewPanel(curarea, block, "MetaBall tools", "Editing", 640, 0, 318, 204)==0) return;
if(ob==G.obedit && lastelem) {
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_RECALCMBALL, "Stiffness:", 750,178,250,19, &lastelem->s, 0.0, 10.0, 0, 0, "");
if(lastelem->type!=MB_BALL)
uiDefButF(block, NUMSLI, B_RECALCMBALL, "dx:", 750,158,250,19, &lastelem->expx, 0.0, 20.0, 0, 0, "");
if((lastelem->type!=MB_BALL)&&(lastelem->type!=MB_TUBE))
uiDefButF(block, NUMSLI, B_RECALCMBALL, "dy:", 750,138,250,19, &lastelem->expy, 0.0, 20.0, 0, 0, "");
if((lastelem->type==MB_CUBE)||(lastelem->type==MB_ELIPSOID))
uiDefButF(block, NUMSLI, B_RECALCMBALL, "dz:", 750,118,250,19, &lastelem->expz, 0.0, 20.0, 0, 0, "");
uiBlockEndAlign(block);
uiDefButS(block, ROW, B_RECALCMBALL, "Ball", 753,83,60,19, &lastelem->type, 1.0, 0.0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_RECALCMBALL, "Tube", 753,62,60,19, &lastelem->type, 1.0, 4.0, 0, 0, "");
uiDefButS(block, ROW, B_RECALCMBALL, "Plane", 814,62,60,19, &lastelem->type, 1.0, 5.0, 0, 0, "");
uiDefButS(block, ROW, B_RECALCMBALL, "Elipsoid", 876,62,60,19, &lastelem->type, 1.0, 6.0, 0, 0, "");
uiDefButS(block, ROW, B_RECALCMBALL, "Cube", 938,62,60,19, &lastelem->type, 1.0, 7.0, 0, 0, "");
uiBlockEndAlign(block);
uiDefButS(block, TOG|BIT|1, B_RECALCMBALL, "Negative",753,16,60,19, &lastelem->flag, 0, 0, 0, 0, "");
}
}
/* *************************** LATTICE ******************************** */
void do_latticebuts(unsigned short event)
{
Object *ob;
Lattice *lt;
ob= OBACT;
if(ob->type!=OB_LATTICE) return;
switch(event) {
case B_RESIZELAT:
if(ob) {
if(ob==G.obedit) resizelattice(editLatt);
else resizelattice(ob->data);
}
allqueue(REDRAWVIEW3D, 0);
break;
case B_DRAWLAT:
if(ob==G.obedit) calc_lattverts_ext();
allqueue(REDRAWVIEW3D, 0);
break;
case B_LATTCHANGED:
lt= ob->data;
if(lt->flag & LT_OUTSIDE) outside_lattice(lt);
make_displists_by_parent(ob);
allqueue(REDRAWVIEW3D, 0);
break;
}
}
static void editing_panel_lattice_type(Object *ob, Lattice *lt)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_lattice_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Latice", "Editing", 320, 0, 318, 204)==0) return;
uiSetButLock(lt->key!=0, "Not with VertexKeys");
uiSetButLock(ob==G.obedit, "Unable to perform function in EditMode");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_RESIZELAT, "U:", 469, 178,100,19, <->pntsu, 1.0, 64.0, 0, 0, "Points in U direction");
uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 178, 40, 19, <->typeu, 1.0, (float)KEY_LINEAR, 0, 0, "Set Linear interpolation");
uiDefButC(block, ROW, B_LATTCHANGED, "Card", 613, 178, 40, 19, <->typeu, 1.0, (float)KEY_CARDINAL, 0, 0, "Set Cardinal interpolation");
uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 178, 40, 19, <->typeu, 1.0, (float)KEY_BSPLINE, 0, 0, "Set B-spline interpolation");
uiDefButS(block, NUM, B_RESIZELAT, "V:", 469, 156,100,19, <->pntsv, 1.0, 64.0, 0, 0, "Points in V direction");
uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 156, 40, 19, <->typev, 2.0, (float)KEY_LINEAR, 0, 0, "Set Linear interpolation");
uiDefButC(block, ROW, B_LATTCHANGED, "Card", 613, 156, 40, 19, <->typev, 2.0, (float)KEY_CARDINAL, 0, 0, "Set Cardinal interpolation");
uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 156, 40, 19, <->typev, 2.0, (float)KEY_BSPLINE, 0, 0, "Set B-spline interpolation");
uiDefButS(block, NUM, B_RESIZELAT, "W:", 469, 134,100,19, <->pntsw, 1.0, 64.0, 0, 0, "Points in W direction");
uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 134, 40, 19, <->typew, 3.0, (float)KEY_LINEAR, 0, 0, "Set Linear interpolation");
uiDefButC(block, ROW, B_LATTCHANGED, "Card", 613, 134, 40, 19, <->typew, 3.0, (float)KEY_CARDINAL, 0, 0, "Set Cardinal interpolation");
uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 134, 40, 19, <->typew, 3.0, (float)KEY_BSPLINE, 0, 0, "Set B-spline interpolation");
uiBlockEndAlign(block);
uiDefBut(block, BUT, B_RESIZELAT, "Make Regular", 469,98,102,31, 0, 0, 0, 0, 0, "Make Lattice regular");
uiClearButLock();
uiDefButS(block, TOG|BIT|1, B_LATTCHANGED, "Outside", 571,98,122,31, <->flag, 0, 0, 0, 0, "Only draw, and take into account, the outer vertices");
if(lt->key) {
uiDefButS(block, NUM, B_DIFF, "Slurph:", 469,60,120,19, &(lt->key->slurph), -500.0, 500.0, 0, 0, "Set time value to denote 'slurph' (sequential delay) vertices with key framing");
uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 469,40,120,19, <->key->type, 0, 0, 0, 0, "Use relative keys (instead of absolute)");
}
}
/* *************************** ARMATURE ******************************** */
static int editbone_to_parnr (EditBone *bone)
{
EditBone *ebone;
int index;
for (ebone=G.edbo.first, index=0; ebone; ebone=ebone->next, index++){
if (ebone==bone)
return index;
}
return -1;
}
static void parnr_to_editbone(EditBone *bone)
{
if (bone->parNr == -1){
bone->parent = NULL;
bone->flag &= ~BONE_IK_TOPARENT;
}
else{
bone->parent = BLI_findlink(&G.edbo, bone->parNr);
attach_bone_to_parent(bone);
}
}
static void parnr_to_editbone_cb(void *bonev, void *arg2_unused)
{
EditBone *curBone= bonev;
parnr_to_editbone(curBone);
}
static void build_bonestring (char *string, EditBone *bone)
{
EditBone *curBone;
EditBone *pBone;
int skip=0;
int index, numbones, i;
char (*qsort_ptr)[32] = NULL;
sprintf (string, "Parent%%t| %%x%d", -1); /* That space is there
* for a reason
*/
numbones = BLI_countlist(&G.edbo);
/*
* This will hold the bone names temporarily so we can sort them
*/
if (numbones > 0)
qsort_ptr = MEM_callocN (numbones * sizeof (qsort_ptr[0]),
"qsort_ptr");
numbones = 0;
for (curBone = G.edbo.first, index=0; curBone;
curBone=curBone->next, index++){
/* Make sure this is a valid child */
if (curBone != bone){
skip=0;
for (pBone=curBone->parent; pBone; pBone=pBone->parent){
if (pBone==bone){
skip=1;
break;
}
}
if (skip)
continue;
sprintf (qsort_ptr[numbones], "|%s%%x%d", curBone->name, index);
numbones++;
}
}
qsort (qsort_ptr, numbones, sizeof (qsort_ptr[0]),
( int (*)(const void *, const void *) ) strcmp);
for (i=0; i < numbones; ++i) {
sprintf (string, "%s%s", string, qsort_ptr[i]);
}
if (qsort_ptr)
MEM_freeN(qsort_ptr);
}
static void constraint_ebone_name_fix(ListBase *conlist, EditBone *eBone)
{
bConstraint *curcon;
char *subtarget;
for (curcon = conlist->first; curcon; curcon=curcon->next){
subtarget = get_con_subtarget_name(curcon, G.obedit);
if (subtarget)
if (!strcmp(subtarget,eBone->oldname) )
strcpy(subtarget, eBone->name);
}
}
static void validate_editbonebutton(EditBone *eBone)
{
EditBone *prev;
bAction *act=NULL;
bActionChannel *chan;
Base *base;
bPose *pose;
bPoseChannel *pchan;
/* Separate the bone from the G.edbo */
prev=eBone->prev;
BLI_remlink (&G.edbo, eBone);
/* Validate the name */
unique_editbone_name (eBone->name);
/* Re-insert the bone */
if (prev)
BLI_insertlink(&G.edbo, prev, eBone);
else
BLI_addhead (&G.edbo, eBone);
/* Rename *action* channel if necessary */
if (G.obedit)
act = G.obedit->action;
if (act && !act->id.lib){
/* Find the appropriate channel
*/
for (chan = act->chanbase.first; chan; chan=chan->next){
if (!strcmp (chan->name, eBone->oldname)){
strcpy (chan->name, eBone->name);
}
}
allqueue(REDRAWACTION, 0);
}
/* Rename the *pose* channel, if it exists (thus making sure
* that the constraints are still valid)
*/
pose = G.obedit->pose;
if (pose) {
pchan = get_pose_channel(pose, eBone->oldname);
if (pchan) {
strcpy (pchan->name, eBone->name);
}
}
/* Update the parenting info of any users */
/* Yes, I know this is the worst thing you have ever seen. */
for (base = G.scene->base.first; base; base=base->next){
Object *ob = base->object;
ListBase *conlist;
/* See if an object is parented to this armature */
if (ob->parent && ob->partype==PARBONE &&
(ob->parent->type==OB_ARMATURE) &&
(ob->parent->data == G.obedit->data)){
if (!strcmp(ob->parsubstr, eBone->oldname))
strcpy(ob->parsubstr, eBone->name);
}
/* Update any constraints to use the new bone name */
conlist = &ob->constraints;
constraint_ebone_name_fix(conlist, eBone);
switch (ob->type){
case OB_ARMATURE:
if (ob->pose){
for (pchan = ob->pose->chanbase.first; pchan;
pchan=pchan->next){
conlist = &pchan->constraints;
constraint_ebone_name_fix(conlist, eBone);
}
}
break;
default:
break;
}
}
exit_editmode(0); /* To ensure new names make it to the edit armature */
}
static void validate_editbonebutton_cb(void *bonev, void *arg2_unused)
{
EditBone *curBone= bonev;
validate_editbonebutton(curBone);
}
static void armature_rest_pos_func(void *notused1, void *notused2)
{
clear_object_constraint_status(OBACT);
make_displists_by_armature(OBACT);
}
static void editing_panel_armature_type(Object *ob, bArmature *arm)
{
uiBlock *block;
uiBut *but;
int bx=148, by=100;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_armature_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Armature", "Editing", 320, 0, 318, 204)==0) return;
but = uiDefButI(block, TOG|BIT|ARM_RESTPOSBIT,REDRAWVIEW3D,
"Rest Pos", bx,by,97,20, &arm->flag, 0, 0, 0, 0,
"Disable all animation for this object");
uiButSetFunc(but, armature_rest_pos_func, NULL, NULL);
uiBlockBeginAlign(block);
uiDefButI(block, TOG|BIT|ARM_DRAWAXESBIT,REDRAWVIEW3D, "Draw Axes", bx,by-46,97,20, &arm->flag, 0, 0, 0, 0, "Draw bone axes");
uiDefButI(block, TOG|BIT|ARM_DRAWNAMESBIT,REDRAWVIEW3D, "Draw Names", bx,by-69,97,20, &arm->flag, 0, 0, 0, 0, "Draw bone names");
uiDefButI(block, TOG|BIT|ARM_DRAWXRAYBIT,REDRAWVIEW3D, "X-Ray", bx,by-92,97,20, &arm->flag, 0, 0, 0, 0, "Draw armature in front of shaded objects");
uiDefButI(block, TOG|BIT|ARM_DELAYBIT,REDRAWVIEW3D,
"Delay Deform", bx,by-115,97,20, &arm->flag, 0, 0, 0, 0,
"Don't deform children when manipulating bones in pose mode");
}
static void editing_panel_armature_bones(Object *ob, bArmature *arm)
{
uiBlock *block;
EditBone *curBone;
uiBut *but;
char *boneString=NULL;
int bx=148, by=180;
int index;
/* Draw the bone name block */
block= uiNewBlock(&curarea->uiblocks, "editing_panel_armature_bones", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Armature Bones", "Editing", 640, 0, 318, 204)==0) return;
/* this is a variable height panel, newpanel doesnt force new size on existing panels */
/* so first we make it default height */
uiNewPanelHeight(block, 204);
uiDefBut(block, LABEL, 0, "Selected Bones", bx,by,158,18, 0, 0, 0, 0, 0, "");
by-=20;
for (curBone=G.edbo.first, index=0; curBone; curBone=curBone->next, index++){
if (curBone->flag & (BONE_SELECTED)) {
/* Hide in posemode flag */
uiDefButI(block, TOG|BIT|BONE_HIDDENBIT, REDRAWVIEW3D, "Hide", bx-55,by,45,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in posemode");
/* Bone naming button */
strcpy (curBone->oldname, curBone->name);
but=uiDefBut(block, TEX, REDRAWVIEW3D, "BO:", bx-10,by,117,18, &curBone->name, 0, 24, 0, 0, "Change the bone name");
uiButSetFunc(but, validate_editbonebutton_cb, curBone, NULL);
uiDefBut(block, LABEL, 0, "child of", bx+107,by,73,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
boneString = malloc((BLI_countlist(&G.edbo) * 64)+64);
build_bonestring (boneString, curBone);
curBone->parNr = editbone_to_parnr(curBone->parent);
but = uiDefButI(block, MENU,REDRAWVIEW3D, boneString, bx+180,by,120,18, &curBone->parNr, 0.0, 0.0, 0.0, 0.0, "Parent");
uiButSetFunc(but, parnr_to_editbone_cb, curBone, NULL);
free(boneString);
/* IK to parent flag */
if (curBone->parent){
but=uiDefButI(block, TOG|BIT|BONE_IK_TOPARENTBIT, REDRAWVIEW3D, "IK", bx+300,by,32,18, &curBone->flag, 0.0, 0.0, 0.0, 0.0, "IK link to parent");
uiButSetFunc(but, attach_bone_to_parent_cb, curBone, NULL);
}
/* Dist and weight buttons */
uiBlockBeginAlign(block);
but=uiDefButS(block, MENU, REDRAWVIEW3D,
"Skinnable %x0|"
"Unskinnable %x1|"
"Head %x2|"
"Neck %x3|"
"Back %x4|"
"Shoulder %x5|"
"Arm %x6|"
"Hand %x7|"
"Finger %x8|"
"Thumb %x9|"
"Pelvis %x10|"
"Leg %x11|"
"Foot %x12|"
"Toe %x13|"
"Tentacle %x14",
bx-10,by-19,117,18,
&curBone->boneclass,
0.0, 0.0, 0.0, 0.0,
"Classification of armature element");
/* Dist and weight buttons */
uiDefButF(block, NUM,REDRAWVIEW3D, "Dist:", bx+110, by-19,
105, 18, &curBone->dist, 0.0, 1000.0, 10.0, 0.0,
"Bone deformation distance");
uiDefButF(block, NUM,REDRAWVIEW3D, "Weight:", bx+223, by-19,
110, 18, &curBone->weight, 0.0F, 1000.0F,
10.0F, 0.0F, "Bone deformation weight");
uiBlockEndAlign(block);
by-=42;
}
}
if(by<0) {
uiNewPanelHeight(block, 204 - by);
}
}
/* *************************** MESH ******************************** */
void do_meshbuts(unsigned short event)
{
Object *ob;
Mesh *me;
float fac;
short randfac;
ob= OBACT;
if(ob && ob->type==OB_MESH) {
me= get_mesh(ob);
if(me==0) return;
switch(event) {
case B_AUTOVGROUP:
if (!get_armature(ob->parent)){
error ("Mesh must be the child of an armature");
break;
}
/* Verify that there are vertex groups for bones in armature */
/* Remove selected vertices from all defgroups */
/* Perform assignment for selected vertices */
allqueue (REDRAWVIEW3D, 1);
break;
case B_NEWVGROUP:
add_defgroup (G.obedit);
scrarea_queue_winredraw(curarea);
break;
case B_DELVGROUP:
del_defgroup (G.obedit);
allqueue (REDRAWVIEW3D, 1);
BIF_undo_push("Delete vertex group");
break;
case B_ASSIGNVGROUP:
assign_verts_defgroup ();
allqueue (REDRAWVIEW3D, 1);
BIF_undo_push("Assign to vertex group");
break;
case B_REMOVEVGROUP:
remove_verts_defgroup (0);
allqueue (REDRAWVIEW3D, 1);
BIF_undo_push("Remove from vertex group");
break;
case B_SELVGROUP:
sel_verts_defgroup(1);
allqueue (REDRAWVIEW3D, 1);
break;
case B_DESELVGROUP:
sel_verts_defgroup(0);
allqueue (REDRAWVIEW3D, 1);
break;
case B_DELSTICKY:
if(me->msticky) MEM_freeN(me->msticky);
me->msticky= NULL;
allqueue(REDRAWBUTSEDIT, 0);
break;
case B_MAKESTICKY:
make_sticky();
break;
case B_MAKEEDGES:
/* in editmode we only have to set edge pointer */
if(ob==G.obedit) {
me->medge= MEM_callocN(sizeof(MEdge), "fake mesh edge");
me->totedge= 1;
}
else make_edges(me);
allqueue(REDRAWBUTSEDIT, 0);
break;
case B_DELEDGES:
if(me->medge) MEM_freeN(me->medge);
me->medge= NULL;
me->totedge= 0;
makeDispList(ob);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
break;
case B_MAKEVERTCOL:
make_vertexcol();
break;
case B_DELVERTCOL:
if(me->mcol) MEM_freeN(me->mcol);
me->mcol= NULL;
G.f &= ~G_VERTEXPAINT;
freedisplist(&(ob->disp));
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
break;
case B_MAKE_TFACES:
make_tfaces(me);
allqueue(REDRAWBUTSEDIT, 0);
break;
case B_DEL_TFACES:
if(me->tface) MEM_freeN(me->tface);
me->tface= 0;
G.f &= ~G_FACESELECT;
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
break;
case B_FLIPNORM:
if(G.obedit) {
flip_editnormals();
}
else flipnorm_mesh( get_mesh(ob) );
allqueue(REDRAWVIEW3D, 0);
break;
case B_DECIM_FACES:
decimate_faces();
break;
case B_DECIM_CANCEL:
decimate_cancel();
break;
case B_DECIM_APPLY:
decimate_apply();
break;
case B_SLOWERDRAW:
slowerdraw();
break;
case B_FASTERDRAW:
fasterdraw();
break;
}
}
if(G.obedit==0 || (G.obedit->type!=OB_MESH)) return;
switch(event) {
case B_SPIN:
if( select_area(SPACE_VIEW3D)) spin_mesh(step, degr, 0, 0);
break;
case B_SPINDUP:
if( select_area(SPACE_VIEW3D)) spin_mesh(step, degr, 0, 1);
break;
case B_EXTR:
G.f |= G_DISABLE_OK;
if( select_area(SPACE_VIEW3D)) extrude_mesh();
G.f -= G_DISABLE_OK;
break;
case B_SCREW:
if( select_area(SPACE_VIEW3D)) screw_mesh(step, turn);
break;
case B_EXTREP:
if( select_area(SPACE_VIEW3D)) extrude_repeat_mesh(step, extr_offs);
break;
case B_SPLIT:
G.f |= G_DISABLE_OK;
split_mesh();
G.f -= G_DISABLE_OK;
break;
case B_REMDOUB:
notice("Removed: %d", removedoublesflag(1, doublimit));
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Rem Doubles");
break;
case B_SUBDIV:
waitcursor(1);
subdivideflag(1, 0.0, editbutflag & B_BEAUTY);
countall();
waitcursor(0);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Subdivide");
break;
case B_FRACSUBDIV:
randfac= 10;
if(button(&randfac, 1, 100, "Rand fac:")==0) return;
waitcursor(1);
fac= -( (float)randfac )/100;
subdivideflag(1, fac, editbutflag & B_BEAUTY);
countall();
waitcursor(0);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Fractal Subdivide");
break;
case B_XSORT:
if( select_area(SPACE_VIEW3D)) xsortvert_flag(1);
break;
case B_HASH:
hashvert_flag(1);
break;
case B_TOSPHERE:
vertices_to_sphere();
break;
case B_VERTEXNOISE:
vertexnoise();
break;
case B_VERTEXSMOOTH:
vertexsmooth();
break;
case B_DRAWEDGES:
G.f &= ~G_DRAWCREASES;
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
break;
case B_DRAWCREASES:
G.f &= ~G_DRAWEDGES;
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
break;
}
/* WATCH IT: previous events only in editmode! */
}
static void editing_panel_mesh_tools(Object *ob, Mesh *me)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_tools", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Mesh Tools", "Editing", 640, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|2, 0, "Beauty", 10,195,80,19, &editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' to split faces in halves instead of quarters");
uiDefBut(block, BUT,B_SUBDIV,"Subdivide", 90,195,80,19, 0, 0, 0, 0, 0, "Splits selected faces into halves or quarters");
uiDefBut(block, BUT,B_FRACSUBDIV, "Fract Subd", 170,195,85,19, 0, 0, 0, 0, 0, "Subdivides selected faces with a random factor");
uiDefBut(block, BUT,B_VERTEXNOISE,"Noise", 10,175,80,19, 0, 0, 0, 0, 0, "Use vertex coordinate as texture coordinate");
uiDefBut(block, BUT,B_HASH,"Hash", 90,175,80,19, 0, 0, 0, 0, 0, "Randomizes selected vertice sequence data");
uiDefBut(block, BUT,B_XSORT,"Xsort", 170,175,85,19, 0, 0, 0, 0, 0, "Sorts selected vertice data in the X direction");
uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 10,155,80,19, 0, 0, 0, 0, 0, "Moves selected vertices outwards into a spherical shape");
uiDefBut(block, BUT,B_VERTEXSMOOTH,"Smooth", 90,155,80,19, 0, 0, 0, 0, 0, "Flattens angles of selected faces");
uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected verts to separate sub-mesh.");
uiDefBut(block, BUT,B_FLIPNORM,"Flip Normals", 10,135,80,19, 0, 0, 0, 0, 0, "Toggles the direction of the selected face's normals");
uiDefBut(block, BUT,B_REMDOUB,"Rem Doubles", 90,135,80,19, 0, 0, 0, 0, 0, "Removes duplicates from selected vertices");
uiDefButF(block, NUM, B_DIFF, "Limit:", 170,135,85,19, &doublimit, 0.0001, 1.0, 10, 0, "Specifies the max distance 'Rem Doubles' will consider vertices as 'doubled'");
uiBlockEndAlign(block);
uiDefBut(block, BUT,B_EXTR,"Extrude", 10,105,245,24, 0, 0, 0, 0, 0, "Converts selected edges to faces and selects the new vertices");
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_SCREW,"Screw", 10,75,80,24, 0, 0, 0, 0, 0, "Activates the screw tool"); // Bish - This could use some more definition
uiDefBut(block, BUT,B_SPIN, "Spin", 90,75,80,24, 0, 0, 0, 0, 0, "Extrudes the selected vertices in a circle around the cursor in the indicated viewport");
uiDefBut(block, BUT,B_SPINDUP,"Spin Dup", 170,75,85,24, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a circle around the cursor in the indicated viewport");
uiDefButS(block, NUM, B_DIFF, "Degr:", 10,55,80,19, °r,10.0,360.0, 0, 0, "Specifies the number of degrees 'Spin' revolves");
uiDefButS(block, NUM, B_DIFF, "Steps:", 90,55,80,19, &step,1.0,180.0, 0, 0, "Specifies the total number of 'Spin' slices");
uiDefButS(block, NUM, B_DIFF, "Turns:", 170,55,85,19, &turn,1.0,360.0, 0, 0, "Specifies the number of revolutions the screw turns");
uiDefButS(block, TOG|BIT|1, B_DIFF, "Keep Original",10,35,160,19, &editbutflag, 0, 0, 0, 0, "Keeps a copy of the original vertices and faces after executing tools");
uiDefButS(block, TOG|BIT|0, B_DIFF, "Clockwise", 170,35,85,19, &editbutflag, 0, 0, 0, 0, "Specifies the direction for 'Screw' and 'Spin'");
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_EXTREP, "Extrude Dup", 10,10,120,19, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a straight line away from the current viewport");
uiDefButF(block, NUM, B_DIFF, "Offset:", 130,10,125,19, &extr_offs, 0.01, 100.0, 100, 0, "Sets the distance between each copy for 'Extrude Dup'");
uiBlockEndAlign(block);
}
static void verify_vertexgroup_name_func(void *datav, void *data2_unused)
{
unique_vertexgroup_name((bDeformGroup*)datav, OBACT);
}
static void editing_panel_mesh_tools1(Object *ob, Mesh *me)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_tools1", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Mesh Tools 1", "Editing", 960, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_DOCENTRE, "Centre", 1091, 200, 166, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
uiDefBut(block, BUT,B_HIDE, "Hide", 1091, 180, 77, 19, 0, 0, 0, 0, 0, "Hides selected faces");
uiDefBut(block, BUT,B_REVEAL, "Reveal", 1171, 180, 86, 19, 0, 0, 0, 0, 0, "Reveals selected faces");
uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 1091, 160, 166, 19, 0, 0, 0, 0, 0, "Selects unselected faces, and deselects selected faces");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 1090, 131, 166, 19, &editbutsize, 0.001, 2.0, 10, 0, "Sets the length to use when displaying face normals");
uiDefButI(block, TOG|BIT|6, REDRAWVIEW3D, "Draw Normals", 1090,110,166,19, &G.f, 0, 0, 0, 0, "Displays face normals as lines");
uiDefButI(block, TOG|BIT|7, REDRAWVIEW3D, "Draw Faces", 1090,88,166,19, &G.f, 0, 0, 0, 0, "Displays all faces as shades");
uiDefButI(block, TOG|BIT|18, B_DRAWEDGES, "Draw Edges", 1090,66,166,19, &G.f, 0, 0, 0, 0, "Displays selected edges using hilights");
uiDefButI(block, TOG|BIT|19, B_DRAWCREASES, "Draw Creases", 1090,44,166,19, &G.f, 0, 0, 0, 0, "Displays creased edges using hilights");
uiDefButI(block, TOG|BIT|20, REDRAWVIEW3D, "Draw Seams", 1090,22,166,19, &G.f, 0, 0, 0, 0, "Displays UV unwrapping seams");
uiDefButI(block, TOG|BIT|11, 0, "All Edges", 1090, 0,166,19, &G.f, 0, 0, 0, 0, "Displays all edges in object mode without optimization");
uiBlockEndAlign(block);
}
static void editing_panel_links(Object *ob)
{
uiBlock *block;
ID *id, *idfrom;
int *poin, xco=143;
float min;
Material *ma;
char str[64];
uiBut *but;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_links", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Link and Materials", "Editing", 0, 0, 318, 204)==0) return;
buttons_active_id(&id, &idfrom);
if(id) {
int alone= 0;
int local= 0;
int browse= B_EDITBROWSE;
if(ob->type==OB_MESH) {
browse= B_MESHBROWSE;
alone= B_MESHALONE;
local= B_MESHLOCAL;
uiSetButLock(G.obedit!=0, "Unable to perform function in EditMode");
}
else if(ob->type==OB_MBALL) {
alone= B_MBALLALONE;
local= B_MBALLLOCAL;
}
else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
alone= B_CURVEALONE;
local= B_CURVELOCAL;
}
else if(ob->type==OB_CAMERA) {
alone= B_CAMERAALONE;
local= B_CAMERALOCAL;
}
else if(ob->type==OB_LAMP) {
alone= B_LAMPALONE;
local= B_LAMPLOCAL;
}
else if (ob->type==OB_ARMATURE){
alone = B_ARMALONE;
local = B_ARMLOCAL;
}
else if(ob->type==OB_LATTICE) {
alone= B_LATTALONE;
local= B_LATTLOCAL;
}
uiBlockSetCol(block, TH_BUT_SETTING2);
xco= std_libbuttons(block, 143, 180, 0, NULL, browse, id, idfrom, &(G.buts->menunr), alone, local, 0, 0, B_KEEPDATA);
uiBlockSetCol(block, TH_AUTO);
}
if(ob) {
but = uiDefBut(block, TEX, B_IDNAME, "OB:", xco, 180, 454-xco, YIC, ob->id.name+2, 0.0, 19.0, 0, 0, "Displays Active Object name. Click to change.");
uiButSetFunc(but, test_idbutton_cb, ob->id.name, NULL);
}
/* to be sure */
if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL);
else return;
if(ob->type==OB_MESH) poin= &( ((Mesh *)ob->data)->texflag );
else if(ob->type==OB_MBALL) poin= &( ((MetaBall *)ob->data)->texflag );
else poin= &( ((Curve *)ob->data)->texflag );
uiDefButI(block, TOG|BIT|0, B_AUTOTEX, "AutoTexSpace", 143,15,140,19, poin, 0, 0, 0, 0, "Adjusts active object's texture space automatically when transforming object");
sprintf(str,"%d Mat:", ob->totcol);
if(ob->totcol) min= 1.0; else min= 0.0;
ma= give_current_material(ob, ob->actcol);
if(ma) uiDefBut(block, LABEL, 0, ma->id.name+2, 318,153, 103, 20, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
if(ma) uiDefButF(block, COL, B_REDR, "", 292,123,31,30, &(ma->r), 0, 0, 0, 0, "");
uiDefButC(block, NUM, B_REDR, str, 324,123,100,30, &ob->actcol, min, (float)(ob->totcol), 0, 0, "Displays total number of material indices and the current index");
uiDefBut(block, BUT,B_MATWICH, "?", 424,123,30,30, 0, 0, 0, 0, 0, "In EditMode, sets the active material index from selected faces");
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_MATNEW, "New", 292,98,80,20, 0, 0, 0, 0, 0, "Adds a new Material index");
uiDefBut(block, BUT,B_MATDEL, "Delete", 374,98,80,20, 0, 0, 0, 0, 0, "Deletes this Material index");
uiDefBut(block, BUT,B_MATSEL, "Select", 292,76,80,20, 0, 0, 0, 0, 0, "In EditMode, selects faces that have the active index");
uiDefBut(block, BUT,B_MATDESEL, "Deselect", 374,76,80,20, 0, 0, 0, 0, 0, "Deselects everything with current indexnumber");
uiDefBut(block, BUT,B_MATASS, "Assign", 292,47,162,26, 0, 0, 0, 0, 0, "In EditMode, assigns the active index to selected faces");
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_SETSMOOTH,"Set Smooth", 291,15,80,20, 0, 0, 0, 0, 0, "In EditMode, sets 'smooth' rendering of selected faces");
uiDefBut(block, BUT,B_SETSOLID, "Set Solid", 373,15,80,20, 0, 0, 0, 0, 0, "In EditMode, sets 'solid' rendering of selected faces");
uiBlockEndAlign(block);
/* vertex group... partially editmode... */
if(ob->type==OB_MESH) {
uiBut *but;
int defCount;
bDeformGroup *defGroup;
char *s, *menustr;
bDeformGroup *dg;
int min, index;
char (*qsort_ptr)[32] = NULL;
uiDefBut(block, LABEL,0,"Vertex Groups",
143,153,130,20, 0, 0, 0, 0, 0, "");
defCount=BLI_countlist(&ob->defbase);
if (!defCount) min=0;
else min=1;
if (defCount > 0) {
/*
* This will hold the group names temporarily
* so we can sort them
*/
qsort_ptr = MEM_callocN (defCount * sizeof (qsort_ptr[0]),
"qsort_ptr");
for (index = 1, dg = ob->defbase.first; dg; index++, dg=dg->next) {
snprintf (qsort_ptr[index - 1], sizeof (qsort_ptr[0]),
"%s%%x%d|", dg->name, index);
}
qsort (qsort_ptr, defCount, sizeof (qsort_ptr[0]),
( int (*)(const void *, const void *) ) strcmp);
}
s= menustr = MEM_callocN((32 * defCount)+20, "menustr");
for (index = 0; index < defCount; index++) {
int cnt= sprintf (s, "%s", qsort_ptr[index]);
if (cnt>0) s+= cnt;
}
if (qsort_ptr)
MEM_freeN (qsort_ptr);
uiBlockBeginAlign(block);
if (defCount)
uiDefButS(block, MENU, REDRAWBUTSEDIT, menustr,
143, 132,18,21, &ob->actdef, min, defCount, 0, 0,
"Browses available vertex groups");
MEM_freeN (menustr);
if (ob->actdef){
defGroup = BLI_findlink(&ob->defbase, ob->actdef-1);
but= uiDefBut(block, TEX,REDRAWBUTSEDIT,"", 161,132,140-18,21, defGroup->name, 0, 32, 0, 0, "Displays current vertex group name. Click to change. (Match bone name for deformation.)");
uiButSetFunc(but, verify_vertexgroup_name_func, defGroup, NULL);
uiDefButF(block, NUM, REDRAWVIEW3D, "Weight:", 143, 111, 140, 21, &editbutvweight, 0, 1, 10, 0, "Sets the current vertex group's bone deformation strength");
}
uiBlockEndAlign(block);
if (G.obedit && G.obedit==ob){
uiBlockBeginAlign(block);
/* uiDefBut(block, BUT,B_AUTOVGROUP,"Auto Weight", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Automatically assigns deformation groups"); */
uiDefBut(block, BUT,B_NEWVGROUP,"New", 143,90,70,21, 0, 0, 0, 0, 0, "Creates a new vertex group");
uiDefBut(block, BUT,B_DELVGROUP,"Delete", 213,90,70,21, 0, 0, 0, 0, 0, "Removes the current vertex group");
uiDefBut(block, BUT,B_ASSIGNVGROUP,"Assign", 143,69,70,21, 0, 0, 0, 0, 0, "Assigns selected vertices to the current vertex group");
uiDefBut(block, BUT,B_REMOVEVGROUP,"Remove", 213,69,70,21, 0, 0, 0, 0, 0, "Removes selected vertices from the current vertex group");
uiDefBut(block, BUT,B_SELVGROUP,"Select", 143,48,70,21, 0, 0, 0, 0, 0, "Selects vertices belonging to the current vertex group");
uiDefBut(block, BUT,B_DESELVGROUP,"Desel.", 213,48,70,21, 0, 0, 0, 0, 0, "Deselects vertices belonging to the current vertex group");
uiBlockEndAlign(block);
}
}
}
/* *************************** FACE/PAINT *************************** */
void do_fpaintbuts(unsigned short event)
{
Mesh *me;
Object *ob;
extern TFace *lasttface; /* caches info on tface bookkeeping ?*/
ob= OBACT;
if(ob==0) return;
switch(event) {
case B_VPGAMMA:
vpaint_dogamma();
break;
case B_COPY_TF_MODE:
case B_COPY_TF_UV:
case B_COPY_TF_COL:
case B_COPY_TF_TEX:
me= get_mesh(ob);
if(me && me->tface) {
/* extern TFace *lasttface; */
TFace *tface= me->tface;
int a= me->totface;
set_lasttface();
if(lasttface) {
while(a--) {
if(tface!=lasttface && (tface->flag & TF_SELECT)) {
if(event==B_COPY_TF_MODE) {
tface->mode= lasttface->mode;
tface->transp= lasttface->transp;
}
else if(event==B_COPY_TF_UV) {
memcpy(tface->uv, lasttface->uv, sizeof(tface->uv));
tface->tpage= lasttface->tpage;
tface->tile= lasttface->tile;
if(lasttface->mode & TF_TILES) tface->mode |= TF_TILES;
else tface->mode &= ~TF_TILES;
}
else if(event==B_COPY_TF_TEX) {
tface->tpage= lasttface->tpage;
tface->tile= lasttface->tile;
if(lasttface->mode & TF_TILES) tface->mode |= TF_TILES;
else tface->mode &= ~TF_TILES;
}
else if(event==B_COPY_TF_COL) memcpy(tface->col, lasttface->col, sizeof(tface->col));
}
tface++;
}
}
do_shared_vertexcol(me);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
}
break;
case B_SET_VCOL:
clear_vpaint_selectedfaces();
break;
case B_REDR_3D_IMA:
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
break;
case B_ASSIGNMESH:
test_object_materials(ob->data);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
break;
case B_TFACE_HALO:
set_lasttface();
if(lasttface) {
lasttface->mode &= ~TF_BILLBOARD2;
allqueue(REDRAWBUTSEDIT, 0);
}
break;
case B_TFACE_BILLB:
set_lasttface();
if(lasttface) {
lasttface->mode &= ~TF_BILLBOARD;
allqueue(REDRAWBUTSEDIT, 0);
}
break;
}
}
/* -------------------- MODE: vpaint faceselect ------------------- */
static void editing_panel_mesh_paint(void)
{
extern VPaint Gvp; /* from vpaint */
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_paint", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Paint", "Editing", 640, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, 0, "R ", 979,160,194,19, &Gvp.r, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of red used for painting");
uiDefButF(block, NUMSLI, 0, "G ", 979,140,194,19, &Gvp.g, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of green used for painting");
uiDefButF(block, NUMSLI, 0, "B ", 979,120,194,19, &Gvp.b, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of blue used for painting");
uiBlockEndAlign(block);
uiDefButF(block, NUMSLI, 0, "Opacity ", 979,100,194,19, &Gvp.a, 0.0, 1.0, 0, 0, "The amount of pressure on the brush");
uiDefButF(block, NUMSLI, 0, "Size ", 979,80,194,19, &Gvp.size, 2.0, 64.0, 0, 0, "The size of the brush");
uiDefButF(block, COL, B_REDR, "", 1176,99,28,80, &(Gvp.r), 0, 0, 0, B_VPCOLSLI, "");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_DIFF, "Mix", 1212,160,63,19, &Gvp.mode, 1.0, 0.0, 0, 0, "Mix the vertex colours");
uiDefButS(block, ROW, B_DIFF, "Add", 1212,140,63,19, &Gvp.mode, 1.0, 1.0, 0, 0, "Add the vertex colour");
uiDefButS(block, ROW, B_DIFF, "Sub", 1212, 120,63,19, &Gvp.mode, 1.0, 2.0, 0, 0, "Subtract from the vertex colour");
uiDefButS(block, ROW, B_DIFF, "Mul", 1212, 100,63,19, &Gvp.mode, 1.0, 3.0, 0, 0, "Multiply the vertex colour");
uiDefButS(block, ROW, B_DIFF, "Filter", 1212, 80,63,19, &Gvp.mode, 1.0, 4.0, 0, 0, "Mix the colours with an alpha factor");
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|1, 0, "Area", 979,50,81,19, &Gvp.flag, 0, 0, 0, 0, "Set the area the brush covers");
uiDefButS(block, TOG|BIT|2, 0, "Soft", 1061,50,112,19, &Gvp.flag, 0, 0, 0, 0, "Use a soft brush");
uiDefButS(block, TOG|BIT|3, 0, "Normals", 1174,50,102,19, &Gvp.flag, 0, 0, 0, 0, "Use vertex normal for painting");
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_VPGAMMA, "Set", 979,30,81,19, 0, 0, 0, 0, 0, "Apply Mul and Gamma to vertex colours");
uiDefButF(block, NUM, B_DIFF, "Mul:", 1061,30,112,19, &Gvp.mul, 0.1, 50.0, 10, 0, "Set the number to multiply vertex colours with");
uiDefButF(block, NUM, B_DIFF, "Gamma:", 1174,30,102,19, &Gvp.gamma, 0.1, 5.0, 10, 0, "Change the clarity of the vertex colours");
uiBlockEndAlign(block);
uiDefBut(block, BUT, B_SET_VCOL, "Set VertCol", 979,5,81,20, 0, 0, 0, 0, 0, "Set Vertex colour of selection to current (Shift+K)");
}
static void editing_panel_mesh_texface(void)
{
uiBlock *block;
extern TFace *lasttface;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_texface", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Texture face", "Editing", 960, 0, 318, 204)==0) return;
set_lasttface(); // checks for ob type
if(lasttface) {
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|2, B_REDR_3D_IMA, "Tex", 600,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Render face with texture");
uiDefButS(block, TOG|BIT|7, B_REDR_3D_IMA, "Tiles", 660,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use tilemode for face");
uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "Light", 720,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use light for face");
uiDefButS(block, TOG|BIT|10, REDRAWVIEW3D, "Invisible",780,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Make face invisible");
uiDefButS(block, TOG|BIT|0, REDRAWVIEW3D, "Collision", 840,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use face for collision detection");
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D, "Shared", 600,135,60,19, &lasttface->mode, 0, 0, 0, 0, "Blend vertex colours across face when vertices are shared");
uiDefButS(block, TOG|BIT|9, REDRAWVIEW3D, "Twoside",660,135,60,19, &lasttface->mode, 0, 0, 0, 0, "Render face twosided");
uiDefButS(block, TOG|BIT|11, REDRAWVIEW3D, "ObColor",720,135,60,19, &lasttface->mode, 0, 0, 0, 0, "Use ObColor instead of vertex colours");
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|8, B_TFACE_HALO, "Halo", 600,110,60,19, &lasttface->mode, 0, 0, 0, 0, "Screen aligned billboard");
uiDefButS(block, TOG|BIT|12, B_TFACE_BILLB, "Billboard",660,110,60,19, &lasttface->mode, 0, 0, 0, 0, "Billboard with Z-axis constraint");
uiDefButS(block, TOG|BIT|13, REDRAWVIEW3D, "Shadow", 720,110,60,19, &lasttface->mode, 0, 0, 0, 0, "Face is used for shadow");
uiDefButS(block, TOG|BIT|14, REDRAWVIEW3D, "Text", 780,110,60,19, &lasttface->mode, 0, 0, 0, 0, "Enable bitmap text on face");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButC(block, ROW, REDRAWVIEW3D, "Opaque", 600,80,60,19, &lasttface->transp, 2.0, 0.0, 0, 0, "Render colour of textured face as colour");
uiDefButC(block, ROW, REDRAWVIEW3D, "Add", 660,80,60,19, &lasttface->transp, 2.0, 1.0, 0, 0, "Render face transparent and add colour of face");
uiDefButC(block, ROW, REDRAWVIEW3D, "Alpha", 720,80,60,19, &lasttface->transp, 2.0, 2.0, 0, 0, "Render polygon transparent, depending on alpha channel of the texture");
uiBlockSetCol(block, TH_AUTO);
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_COPY_TF_MODE, "Copy DrawMode", 600,7,117,28, 0, 0, 0, 0, 0, "Copy the drawmode from active face to selected faces");
uiDefBut(block, BUT, B_COPY_TF_UV, "Copy UV+tex", 721,7,85,28, 0, 0, 0, 0, 0, "Copy UV information and textures from active face to selected faces");
uiDefBut(block, BUT, B_COPY_TF_COL, "Copy VertCol", 809,7,103,28, 0, 0, 0, 0, 0, "Copy vertex colours from active face to selected faces");
}
}
void do_uvautocalculationbuts(unsigned short event)
{
switch(event) {
case B_UVAUTO_STD1:
case B_UVAUTO_STD2:
case B_UVAUTO_STD4:
case B_UVAUTO_STD8:
case B_UVAUTO_CUBE:
calculate_uv_map(event);
break;
case B_UVAUTO_BOUNDS1:
case B_UVAUTO_BOUNDS2:
case B_UVAUTO_BOUNDS4:
case B_UVAUTO_BOUNDS8:
case B_UVAUTO_SPHERE:
case B_UVAUTO_CYLINDER:
case B_UVAUTO_WINDOW:
if(select_area(SPACE_VIEW3D)) calculate_uv_map(event);
break;
case B_UVAUTO_LSCM:
unwrap_lscm();
break;
}
}
static void editing_panel_mesh_uvautocalculation(void)
{
uiBlock *block;
int butH= 19, butHB= 20, row= 180, butS= 10;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_uvautocalculation", UI_EMBOSS, UI_HELV, curarea->win);
/* make this a tab of "Texture face" to save screen space*/
uiNewPanelTabbed("Texture face", "Editing");
if(uiNewPanel(curarea, block, "UV Calculation", "Editing", 960, 0, 318, 204)==0)
return;
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_UVAUTO_LSCM,"LSCM Unwrap",100,row,200,butH, 0, 0, 0, 0, 0, "Applies conformal UV mapping, preserving local angles");
uiBlockEndAlign(block);
row-= butHB+butS;
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_UVAUTO_STD1,"Standard",100,row,100,butH, 0, 0, 0, 0, 0, "Applies standard UV mapping");
uiDefBut(block, BUT, B_UVAUTO_STD2,"/2",200,row,33,butH, 0, 0, 0, 0, 0, "Applies standard UV mapping 1/2");
uiDefBut(block, BUT, B_UVAUTO_STD4,"/4",233,row,34,butH, 0, 0, 0, 0, 0, "Applies standard UV mapping 1/4");
uiDefBut(block, BUT, B_UVAUTO_STD8,"/8",267,row,33,butH, 0, 0, 0, 0, 0, "Applies standard UV mapping 1/8");
uiBlockEndAlign(block);
row-= butHB+butS;
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_UVAUTO_BOUNDS1,"Bounds",100,row,100,butH, 0, 0, 0, 0, 0, "Applies planar UV mapping with bounds 1/1");
uiDefBut(block, BUT, B_UVAUTO_BOUNDS2,"/2",200,row,33,butH, 0, 0, 0, 0, 0, "Applies planar UV mapping with bounds 1/2");
uiDefBut(block, BUT, B_UVAUTO_BOUNDS4,"/4",233,row,34,butH, 0, 0, 0, 0, 0, "Applies planar UV mapping with bounds 1/4");
uiDefBut(block, BUT, B_UVAUTO_BOUNDS8,"/8",267,row,33,butH, 0, 0, 0, 0, 0, "Applies planar UV mapping with bounds 1/8");
uiDefBut(block, BUT, B_UVAUTO_WINDOW,"From Window",100,row-butH,200,butH, 0, 0, 0, 0, 0, "Applies planar UV mapping from window");
uiBlockEndAlign(block);
row-= 2*butHB+butS;
uiBlockBeginAlign(block);
uiDefButI(block, TOG|BIT|7, REDRAWVIEW3D, "Draw Faces", 100,row,200,butH, &G.f, 0, 0, 0, 0, "Displays all faces as shades");
uiDefButI(block,TOG|BIT|18,REDRAWVIEW3D,"Draw Edges",100,row-butHB,200,butH,&G.f, 2.0, 0, 0, 0, "Displays edges of visible faces");
uiDefButI(block,TOG|BIT|21,REDRAWVIEW3D,"Draw Hidden Edges",100,row-2*butHB,200,butH,&G.f, 2.0, 1.0, 0, 0, "Displays edges of hidden faces");
uiDefButI(block,TOG|BIT|20,REDRAWVIEW3D,"Draw Seams",100,row-3*butHB,200,butH,&G.f, 2.0, 2.0, 0, 0, "Displays UV unwrapping seams");
uiBlockEndAlign(block);
row-= 4*butHB+butS;
row= 180;
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_UVAUTO_CUBE,"Cube",315,row,200,butH, 0, 0, 0, 0, 0, "Applies cube UV mapping");
uiDefButF(block, NUM,B_UVAUTO_CUBESIZE ,"Size:",315,row-butHB,200,butH, &uv_calc_cubesize, 0.0001, 100.0, 10, 0, "Defines the cubemap size");
uiBlockEndAlign(block);
row-= 2*butHB+butS;
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_UVAUTO_SPHERE,"Sphere",315,row,200,butH, 0, 0, 0, 0, 0, "Applies spherical UV mapping");
uiBlockEndAlign(block);
row-= butHB+butS;
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_UVAUTO_CYLINDER,"Cylinder",315,row,200,butH, 0, 0, 0, 0, 0, "Applies cylindrical UV mapping");
uiDefButF(block, NUM,B_UVAUTO_CYLRADIUS ,"Radius:",315,row-butHB,200,butH, &uv_calc_radius, 0.1, 100.0, 10, 0, "Defines the radius of the UV mapping cylinder");
uiBlockEndAlign(block);
row-= 2*butHB+butS;
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_UVAUTO_FACE,"View Aligns Face",315,row,200,butH, &uv_calc_mapdir,2.0, 1.0, 0.0,0.0, "View is on equator for cylindrical and spherical UV mapping");
uiDefButS(block, ROW,B_UVAUTO_TOP,"VA Top",315,row-butHB,100,butH, &uv_calc_mapdir,2.0, 0.0, 0.0,0.0, "View is on poles for cylindrical and spherical UV mapping");
uiDefButS(block, ROW,B_UVAUTO_TOP,"Al Obj",415,row-butHB,100,butH, &uv_calc_mapdir,2.0, 2.0, 0.0,0.0, "Align to object for cylindrical and spherical UV mapping");
uiBlockEndAlign(block);
row-= 2*butHB+butS;
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_UVAUTO_ALIGNX,"Polar ZX",315,row,100,butH, &uv_calc_mapalign,2.0, 0.0, 0.0,0.0, "Polar 0 is X for cylindrical and spherical UV mapping");
uiDefButS(block, ROW,B_UVAUTO_ALIGNY,"Polar ZY",415,row,100,butH, &uv_calc_mapalign,2.0, 1.0, 0.0,0.0, "Polar 0 is Y for cylindrical and spherical UV mapping");
uiBlockEndAlign(block);
}
/* this is a mode context sensitive system */
void editing_panels()
{
Object *ob;
Curve *cu;
MetaBall *mb;
Lattice *lt;
bArmature *arm;
Camera *cam;
ob= OBACT;
if(ob==NULL) return;
switch(ob->type) {
case OB_MESH:
editing_panel_links(ob); // no editmode!
editing_panel_mesh_type(ob, ob->data); // no editmode!
/* modes */
if(G.obedit) {
editing_panel_mesh_tools(ob, ob->data); // no editmode!
editing_panel_mesh_tools1(ob, ob->data); // no editmode!
}
else {
if(G.f & G_FACESELECT) {
editing_panel_mesh_texface();
editing_panel_mesh_uvautocalculation();
}
if(G.f & (G_VERTEXPAINT | G_TEXTUREPAINT | G_WEIGHTPAINT) ) {
editing_panel_mesh_paint();
}
}
break;
case OB_CURVE:
case OB_SURF:
cu= ob->data;
editing_panel_links(ob); // no editmode!
editing_panel_curve_type(ob, cu);
if(G.obedit) {
editing_panel_curve_tools(ob, cu);
editing_panel_curve_tools1(ob, cu);
}
break;
case OB_MBALL:
mb= ob->data;
editing_panel_links(ob); // no editmode!
editing_panel_mball_type(ob, mb);
if(G.obedit) {
editing_panel_mball_tools(ob, mb);
}
break;
case OB_FONT:
cu= ob->data;
editing_panel_links(ob); // no editmode!
editing_panel_curve_type(ob, cu);
editing_panel_font_type(ob, cu);
break;
case OB_LATTICE:
lt= ob->data;
editing_panel_links(ob); // no editmode!
editing_panel_lattice_type(ob, lt);
break;
case OB_LAMP:
editing_panel_links(ob); // no editmode!
break;
case OB_EMPTY:
editing_panel_links(ob); // no editmode!
break;
case OB_CAMERA:
cam= ob->data;
editing_panel_links(ob); // no editmode!
editing_panel_camera_type(ob, cam);
/* yafray: extra panel for dof parameters */
if (G.scene->r.renderer==R_YAFRAY) editing_panel_camera_yafraydof(ob, cam);
break;
case OB_ARMATURE:
arm= ob->data;
editing_panel_links(ob); // no editmode!
editing_panel_armature_type(ob, arm);
if(G.obedit) {
editing_panel_armature_bones(ob, arm);
}
break;
}
}
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