Welcome to mirror list, hosted at ThFree Co, Russian Federation.

fluidsim.c « src « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 546613821f0b322e6766b6a1bfc7b1f6b15d7b5e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
/**
 * fluidsim.c
 * 
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) Blender Foundation
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */



#include <math.h>
#include <stdlib.h>
#include <string.h>


#include "MEM_guardedalloc.h"

/* types */
#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "DNA_object_fluidsim.h"	
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_lattice_types.h"
#include "DNA_scene_types.h"
#include "DNA_camera_types.h"
#include "DNA_screen_types.h"

#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "MTC_matrixops.h"

#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_key.h"
#include "BKE_scene.h"
#include "BKE_object.h"
#include "BKE_softbody.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "LBM_fluidsim.h"

#include "BLI_editVert.h"
#include "BIF_editdeform.h"
#include "BIF_gl.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_cursors.h"
#include "BIF_interface.h"
#include "BSE_headerbuttons.h"

#include "mydevice.h"

#include "SDL.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"
#include <sys/stat.h>

#ifdef WIN32	/* Windos */
//#include "BLI_winstuff.h"
#ifndef snprintf
#define snprintf _snprintf
#endif
#endif
// SDL redefines main for SDL_main, not needed here...
#undef main

#ifdef __APPLE__	/* MacOS X */
#undef main
#endif

/* from header info.c */
extern int start_progress_bar(void);
extern void end_progress_bar(void);
extern int progress_bar(float done, char *busy_info);

double fluidsimViscosityPreset[6] = {
	-1.0,	/* unused */
	-1.0,	/* manual */
	1.0e-6, /* water */
	5.0e-5, /* some (thick) oil */
	2.0e-3, /* ca. honey */
	-1.0	/* end */
};

char* fluidsimViscosityPresetString[6] = {
	"UNUSED",	/* unused */
	"UNUSED",	/* manual */
	"  = 1.0 * 10^-6", /* water */
	"  = 5.0 * 10^-5", /* some (thick) oil */
	"  = 2.0 * 10^-3", /* ca. honey */
	"INVALID"	/* end */
};

typedef struct {
	DerivedMesh dm;

	// similar to MeshDerivedMesh
	struct Object *ob;	// pointer to parent object
	float *extverts, *nors; // face normals, colors?
	Mesh *fsmesh;	// mesh struct to display (either surface, or original one)
	char meshFree;	// free the mesh afterwards? (boolean)
} fluidsimDerivedMesh;


/* ********************** fluid sim settings struct functions ********************** */

/* allocates and initializes general main data */
FluidsimSettings *fluidsimSettingsNew(struct Object *srcob)
{
	//char blendDir[FILE_MAXDIR], blendFile[FILE_MAXFILE];
	FluidsimSettings *fss;
	fss= MEM_callocN( sizeof(FluidsimSettings), "fluidsimsettings memory");
	
	fss->type = 0;
	fss->show_advancedoptions = 0;

	fss->resolutionxyz = 50;
	fss->previewresxyz = 25;
	fss->realsize = 0.03;
	fss->guiDisplayMode = 2; // preview
	fss->renderDisplayMode = 3; // render

	fss->viscosityMode = 2; // default to water
	fss->viscosityValue = 0.1;
	fss->viscosityExponent = 6;
	fss->gravx = 0.0;
	fss->gravy = 0.0;
	fss->gravz = -9.81;
	fss->animStart = 0.0; 
	fss->animEnd = 0.30;
	fss->gstar = 0.005; // used as normgstar
	fss->maxRefine = -1;
	// maxRefine is set according to resolutionxyz during bake

	// fluid/inflow settings
	fss->iniVelx = 
	fss->iniVely = 
	fss->iniVelz = 0.0;

	strcpy(fss->surfdataPath,""); // leave blank, init upon first bake
	fss->orgMesh = (Mesh *)srcob->data;
	return fss;
}

/* free struct */
void fluidsimSettingsFree(FluidsimSettings *fss)
{
	MEM_freeN(fss);
}


/* helper function */
void getGeometryObjFilename(struct Object *ob, char *dst) { //, char *srcname) {
	//snprintf(dst,FILE_MAXFILE, "%s_cfgdata_%s.bobj.gz", srcname, ob->id.name);
	snprintf(dst,FILE_MAXFILE, "fluidcfgdata_%s.bobj.gz", ob->id.name);
}


/* ********************** simulation thread             ************************* */
SDL_mutex	*globalBakeLock=NULL;
int			globalBakeState = 0; // 0 everything ok, -1 abort simulation, 1 sim done
int			globalBakeFrame = 0;

// run simulation in seperate thread
int simulateThread(void *ptr) {
	char* fnameCfgPath = (char*)(ptr);
	int ret;
	
 	ret = performElbeemSimulation(fnameCfgPath);
	SDL_mutexP(globalBakeLock);
	globalBakeState = 1;
	SDL_mutexV(globalBakeLock);
	return ret;
}

// called by simulation to set frame no.
void simulateThreadIncreaseFrame(void) {
	if(!globalBakeLock) return;
	if(globalBakeState<0) return; // this means abort...
	SDL_mutexP(globalBakeLock);
	globalBakeFrame++;
	SDL_mutexV(globalBakeLock);
}

/* ********************** write fluidsim config to file ************************* */
void fluidsimBake(struct Object *ob)
{
	FILE *fileCfg;
	struct Object *fsDomain = NULL;
	FluidsimSettings *fssDomain;
	struct Object *obit = NULL; /* object iterator */
	int origFrame = G.scene->r.cfra;
	char blendDir[FILE_MAXDIR], blendFile[FILE_MAXFILE];
	char curWd[FILE_MAXDIR];
	char debugStrBuffer[256];
	int dirExist = 0;
	const int maxRes = 200;
	int gridlevels = 0;

	char *suffixConfig = "fluidsim.cfg";
	char *suffixSurface = "fluidsurface";
	char targetDir[FILE_MAXDIR+FILE_MAXFILE];  // store & modify output settings
	char targetFile[FILE_MAXDIR+FILE_MAXFILE]; // temp. store filename from targetDir for access
	int  outStringsChanged = 0;             // modified? copy back before baking
	int  haveSomeFluid = 0;                 // check if any fluid objects are set

	const char *strEnvName = "BLENDER_ELBEEMDEBUG"; // from blendercall.cpp

	if(getenv(strEnvName)) {
		int dlevel = atoi(getenv(strEnvName));
		elbeemSetDebugLevel(dlevel);
		snprintf(debugStrBuffer,256,"fluidsimBake::msg: Debug messages activated due to  envvar '%s'\n",strEnvName); 
		elbeemDebugOut(debugStrBuffer);
	}

	/* check if there's another domain... */
	for(obit= G.main->object.first; obit; obit= obit->id.next) {
		if((obit->fluidsimFlag & OB_FLUIDSIM_ENABLE)&&(obit->type==OB_MESH)) {
			if(obit->fluidsimSettings->type == OB_FLUIDSIM_DOMAIN) {
				if(obit != ob) {
					snprintf(debugStrBuffer,256,"fluidsimBake::warning - More than one domain!\n"); 
					elbeemDebugOut(debugStrBuffer);
				}
			}
		}
	}
	/* these both have to be valid, otherwise we wouldnt be here...*/
	fsDomain = ob;
	fssDomain = ob->fluidsimSettings;
	/* rough check of settings... */
	if(fssDomain->resolutionxyz>maxRes) {
		fssDomain->resolutionxyz = maxRes;
		snprintf(debugStrBuffer,256,"fluidsimBake::warning - Resolution (%d) > %d^3, this requires more than 600MB of memory... restricting to %d^3 for now.\n",  fssDomain->resolutionxyz, maxRes, maxRes); 
		elbeemDebugOut(debugStrBuffer);
	}
	if(fssDomain->previewresxyz > fssDomain->resolutionxyz) {
		snprintf(debugStrBuffer,256,"fluidsimBake::warning - Preview (%d) >= Resolution (%d)... setting equal.\n", fssDomain->previewresxyz ,  fssDomain->resolutionxyz); 
		elbeemDebugOut(debugStrBuffer);
		fssDomain->previewresxyz = fssDomain->resolutionxyz;
	}
	// set adaptive coarsening according to resolutionxyz
	// this should do as an approximation, with in/outflow
	// doing this more accurate would be overkill
	// perhaps add manual setting?
	if(fssDomain->maxRefine <0) {
		if(fssDomain->resolutionxyz>128) {
			gridlevels = 2;
		} else
		if(fssDomain->resolutionxyz>64) {
			gridlevels = 1;
		} else {
			gridlevels = 0;
		}
	} else {
		gridlevels = fssDomain->maxRefine;
	}
	snprintf(debugStrBuffer,256,"fluidsimBake::msg: Baking %s, refine: %d\n", fsDomain->id.name , gridlevels ); 
	elbeemDebugOut(debugStrBuffer);
	
	// check if theres any fluid
	// abort baking if not...
	for(obit= G.main->object.first; obit; obit= obit->id.next) {
		if( (obit->fluidsimFlag & OB_FLUIDSIM_ENABLE) && 
				(obit->type==OB_MESH) && (
			  (obit->fluidsimSettings->type == OB_FLUIDSIM_FLUID) ||
			  (obit->fluidsimSettings->type == OB_FLUIDSIM_INFLOW) )
				) {
			haveSomeFluid = 1;
		}
	}
	if(!haveSomeFluid) {
		pupmenu("Fluidsim Bake Error%t|No fluid objects in scene... Aborted%x0");
		return;
	}

	// prepare names...
	strncpy(targetDir, fsDomain->fluidsimSettings->surfdataPath, FILE_MAXDIR);
	BLI_convertstringcode(targetDir, G.sce, 0); // fixed #frame-no 

	strcpy(targetFile, targetDir);
	strcat(targetFile, suffixConfig);
	// check selected directory
	// simply try to open cfg file for writing to test validity of settings
	fileCfg = fopen(targetFile, "w");
	if(fileCfg) { dirExist = 1; fclose(fileCfg); }

	if((strlen(targetDir)<1) || (!dirExist)) {
		char blendDir[FILE_MAXDIR+FILE_MAXFILE], blendFile[FILE_MAXDIR+FILE_MAXFILE];
		// invalid dir, reset to current/previous
		strcpy(blendDir, G.sce);
		BLI_splitdirstring(blendDir, blendFile);
		if(strlen(blendFile)>6){
			int len = strlen(blendFile);
			if( (blendFile[len-6]=='.')&& (blendFile[len-5]=='b')&& (blendFile[len-4]=='l')&&
					(blendFile[len-3]=='e')&& (blendFile[len-2]=='n')&& (blendFile[len-1]=='d') ){
				blendFile[len-6] = '\0';
			}
		}
		// todo... strip .blend ?
		snprintf(targetDir,FILE_MAXFILE+FILE_MAXDIR,"//%s_%s_", blendFile, fsDomain->id.name);

		snprintf(debugStrBuffer,256,"fluidsimBake::error - warning resetting output dir to '%s'\n", targetDir);
		elbeemDebugOut(debugStrBuffer);
		outStringsChanged=1;
	}

	// check if modified output dir is ok
	if(outStringsChanged) {
		char dispmsg[FILE_MAXDIR+FILE_MAXFILE+256];
		int  selection=0;
		strcpy(dispmsg,"Output settings set to: '");
		strcat(dispmsg, targetDir);
		strcat(dispmsg, "'%t|Continue with changed settings%x1|Discard and abort%x0");

		// ask user if thats what he/she wants...
		selection = pupmenu(dispmsg);
		if(selection<1) return; // 0 from menu, or -1 aborted
		BLI_convertstringcode(targetDir, G.sce, 0); // fixed #frame-no 
	}
	
	// dump data for frame 0
  G.scene->r.cfra = 0;
  scene_update_for_newframe(G.scene, G.scene->lay);

	// start writing
	strcpy(targetFile, targetDir);
	strcat(targetFile, suffixConfig);
	fileCfg = fopen(targetFile, "w");
	if(!fileCfg) {
		snprintf(debugStrBuffer,256,"fluidsimBake::error - Unable to open file for writing '%s'\n", targetFile); 
		elbeemDebugOut(debugStrBuffer);
	
		pupmenu("Fluidsim Bake Error%t|Unable to output files... Aborted%x0");
		return;
	}

	fprintf(fileCfg, "# Blender ElBeem File , Source %s , Frame %d, to %s \n\n\n", G.sce, -1, targetFile );
	// file open -> valid settings -> store
	strncpy(fsDomain->fluidsimSettings->surfdataPath, targetDir, FILE_MAXDIR);
	//strncpy(fsDomain->fluidsimSettings->urfdataPrefix, outPrefix, FILE_MAXFILE);

	// FIXME set aniframetime from no. frames and duration
	/* output simulation  settings */
	{
		int noFrames = G.scene->r.efra - G.scene->r.sfra;
		double calcViscosity = 0.0;
		double animFrameTime = (fssDomain->animEnd - fssDomain->animStart)/(double)noFrames;
		char *simString = "\n"
		"attribute \"simulation1\" { \n" 
		
		"  p_domainsize  = " "%f" /* 0 realsize */ "; \n" 
		"  p_anistart    = " "%f" /* 1 aniStart*/ "; #cfgset \n" 
		"  p_aniframetime = " "%f" /* 2 aniFrameTime*/ "; #cfgset \n" 
		"  solver = \"fsgr\"; \n"  "\n" 
		"  initsurfsmooth = 0; \n"  "\n" 
		"  debugvelscale = 0.005; \n"  "\n" 
		"  isovalue =  0.4900; \n" 
		"  isoweightmethod = 1; \n"  "\n" 
		"  disable_stfluidinit = 0; \n"  "\n" 
		
		"  geoinit   = 1; \n" 
		"  geoinitid = 1;  \n"  "\n" 
		"  p_gravity = " "%f %f %f" /* 3,4,5 pGravity*/ "; #cfgset \n"  "\n" 
		
		"  timeadap = 1;  \n" 
		"  p_tadapmaxomega = 2.0; \n" 
		"  p_normgstar = %f; \n"  /* 6b use gstar param? */
		"  p_viscosity = " "%f" /* 7 pViscosity*/ "; #cfgset \n"  "\n" 
		
		"  maxrefine = " "%d" /* 8 maxRefine*/ "; #cfgset  \n" 
		"  size = " "%d" /* 9 gridSize*/ "; #cfgset  \n" 
		"  surfacepreview = " "%d" /* 10 previewSize*/ "; #cfgset \n" 
		"  smoothsurface = 1.0;  \n"
		"\n" 
		//"  //forcetadaprefine = 0; maxrefine = 0; \n" 
		"} \n" ;
    
		if(fssDomain->viscosityMode==1) {
			/* manual mode */
			calcViscosity = (1.0/(fssDomain->viscosityExponent*10)) * fssDomain->viscosityValue;
		} else {
			calcViscosity = fluidsimViscosityPreset[ fssDomain->viscosityMode ];
		}
		fprintf(fileCfg, simString,
				(double)fssDomain->realsize, 
				(double)fssDomain->animStart, animFrameTime ,
				(double)fssDomain->gravx, (double)fssDomain->gravy, (double)fssDomain->gravz,
				(double)fssDomain->gstar,
				calcViscosity,
				gridlevels, (int)fssDomain->resolutionxyz, (int)fssDomain->previewresxyz 
				);
	}

	// output blender object transformation
	{
		float domainMat[4][4];
		float invDomMat[4][4];
		char* blendattrString = "\n" 
			"attribute \"btrafoattr\" { \n"
			"  transform = %f %f %f %f   "
			           "   %f %f %f %f   "
			           "   %f %f %f %f   "
			           "   %f %f %f %f ;\n"
			"} \n";

		MTC_Mat4CpyMat4(domainMat, fsDomain->obmat);
		if(!Mat4Invert(invDomMat, domainMat)) {
			snprintf(debugStrBuffer,256,"fluidsimBake::error - Invalid obj matrix?\n"); 
			elbeemDebugOut(debugStrBuffer);
			// FIXME add fatal msg
			return;
		}

		fprintf(fileCfg, blendattrString,
				invDomMat[0][0],invDomMat[1][0],invDomMat[2][0],invDomMat[3][0], 
				invDomMat[0][1],invDomMat[1][1],invDomMat[2][1],invDomMat[3][1], 
				invDomMat[0][2],invDomMat[1][2],invDomMat[2][2],invDomMat[3][2], 
				invDomMat[0][3],invDomMat[1][3],invDomMat[2][3],invDomMat[3][3] );
	}



	fprintf(fileCfg, "raytracing {\n");

	/* output picture settings for preview renders */
	{
		char *rayString = "\n" 
			"  anistart=     0; \n" 
			"  aniframes=    " "%d" /*1 frameEnd-frameStart+0*/ "; #cfgset \n" 
			"  frameSkip=    false; \n" 
			"  filename=     \"" "%s" /* rayPicFilename*/  "\"; #cfgset \n" 
			"  aspect      1.0; \n" 
			"  resolution  " "%d %d" /*2,3 blendResx,blendResy*/ "; #cfgset \n" 
			"  antialias       1; \n" 
			"  ambientlight    (1, 1, 1); \n" 
			"  maxRayDepth       6; \n" 
			"  treeMaxDepth     25; \n"
			"  treeMaxTriangles  8; \n" 
			"  background  (0.08,  0.08, 0.20); \n" 
			"  eyepoint= (" "%f %f %f"/*4,5,6 eyep*/ "); #cfgset  \n" 
			"  lookat= (" "%f %f %f"/*7,8,9 lookatp*/ "); #cfgset  \n" 
			"  upvec= (0 0 1);  \n" 
			"  fovy=  " "%f" /*blendFov*/ "; #cfgset \n" 
			"  blenderattr= \"btrafoattr\"; \n"
			"\n\n";

		char *lightString = "\n" 
			"  light { \n" 
			"    type= omni; \n" 
			"    active=     1; \n" 
			"    color=      (1.0,  1.0,  1.0); \n" 
			"    position=   (" "%f %f %f"/*1,2,3 eyep*/ "); #cfgset \n" 
			"    castShadows= 1; \n"  
			"  } \n\n" ;

		int noFrames = (G.scene->r.efra - G.scene->r.sfra) +1; // FIXME - check no. of frames...
		struct Object *cam = G.scene->camera;
		float  eyex=2.0, eyey=2.0, eyez=2.0;
		int    resx = 200, resy=200;
		float  lookatx=0.0, lookaty=0.0, lookatz=0.0;
		float  fov = 45.0;

		strcpy(targetFile, targetDir);
		strcat(targetFile, suffixSurface);
		resx = G.scene->r.xsch;
		resy = G.scene->r.ysch;
		if((cam) && (cam->type == OB_CAMERA)) {
			Camera *camdata= G.scene->camera->data;
			double lens = camdata->lens;
			double imgRatio = (double)resx/(double)resy;
			fov = 360.0 * atan(16.0*imgRatio/lens) / M_PI;
			//R.near= camdata->clipsta; R.far= camdata->clipend;

			eyex = cam->loc[0];
			eyey = cam->loc[1];
			eyez = cam->loc[2];
			// TODO - place lookat in middle of domain?
		}

		fprintf(fileCfg, rayString,
				noFrames, targetFile, resx,resy,
				eyex, eyey, eyez ,
				lookatx, lookaty, lookatz,
				fov
				);
		fprintf(fileCfg, lightString, 
				eyex, eyey, eyez );
	}


	/* output fluid domain */
	{
		float bbsx=0.0, bbsy=0.0, bbsz=0.0;
		float bbex=1.0, bbey=1.0, bbez=1.0;
		char * domainString = "\n" 
			"  geometry { \n" 
			"    type= fluidlbm; \n" 
			"    name = \""   "%s" /*name*/   "\"; #cfgset \n" 
			"    visible=  1; \n" 
			"    attributes=  \"simulation1\"; \n" 
			//"    define { material_surf  = \"fluidblue\"; } \n" 
			"    start= " "%f %f %f" /*bbstart*/ "; #cfgset \n" 
			"    end  = " "%f %f %f" /*bbend  */ "; #cfgset \n" 
			"  } \n" 
			"\n";
		Mesh *mesh = fsDomain->data; 
		//BoundBox *bb = fsDomain->bb;
		//if(!bb) { bb = mesh->bb; }
		//bb = NULL; // TODO test existing bounding box...

		//if(!bb && (mesh->totvert>0) ) 
		{ 
			int i;
			float vec[3];
			VECCOPY(vec, mesh->mvert[0].co); 
			Mat4MulVecfl(fsDomain->obmat, vec);
			bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
			bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
			for(i=1; i<mesh->totvert;i++) {
				VECCOPY(vec, mesh->mvert[i].co); /* get transformed point */
				Mat4MulVecfl(fsDomain->obmat, vec);

				if(vec[0] < bbsx){ bbsx= vec[0]; }
				if(vec[1] < bbsy){ bbsy= vec[1]; }
				if(vec[2] < bbsz){ bbsz= vec[2]; }
				if(vec[0] > bbex){ bbex= vec[0]; }
				if(vec[1] > bbey){ bbey= vec[1]; }
				if(vec[2] > bbez){ bbez= vec[2]; }
			}
		}
		fprintf(fileCfg, domainString,
			fsDomain->id.name, 
			bbsx, bbsy, bbsz,
			bbex, bbey, bbez
		);
	}

    
	/* setup geometry */
	{
		char *objectStringStart = 
			"  geometry { \n" 
			"    type= objmodel; \n" 
			"    name = \""   "%s" /* name */   "\"; #cfgset \n" 
			// DEBUG , also obs invisible?
			"    visible=  0; \n" 
			"    define { \n" ;
		char *obstacleString = 
			"      geoinittype= \"" "%s" /* type */  "\"; #cfgset \n" 
			"      filename= \""   "%s" /* data  filename */  "\"; #cfgset \n" ;
		char *fluidString = 
			"      geoinittype= \"" "%s" /* type */  "\"; \n" 
			"      filename= \""   "%s" /* data  filename */  "\"; #cfgset \n" 
			"      initial_velocity= "   "%f %f %f" /* vel vector */  "; #cfgset \n" ;
		char *objectStringEnd = 
			"      geoinit_intersect = 1; \n"  /* always use accurate init here */
			"      geoinitid= 1; \n" 
			"    } \n" 
			"  } \n" 
			"\n" ;
		char fnameObjdat[FILE_MAXFILE];
        
		for(obit= G.main->object.first; obit; obit= obit->id.next) {
			//{ snprintf(debugStrBuffer,256,"DEBUG object name=%s, type=%d ...\n", obit->id.name, obit->type); elbeemDebugOut(debugStrBuffer); } // DEBUG
			if( (obit->fluidsimFlag & OB_FLUIDSIM_ENABLE) && 
					(obit->type==OB_MESH) &&
				  (obit->fluidsimSettings->type != OB_FLUIDSIM_DOMAIN)
				) {
					getGeometryObjFilename(obit, fnameObjdat); //, outPrefix);
					strcpy(targetFile, targetDir);
					strcat(targetFile, fnameObjdat);
					fprintf(fileCfg, objectStringStart, obit->id.name ); // abs path
					if(obit->fluidsimSettings->type == OB_FLUIDSIM_FLUID) {
						fprintf(fileCfg, fluidString, "fluid", targetFile, // do use absolute paths?
							(double)obit->fluidsimSettings->iniVelx, (double)obit->fluidsimSettings->iniVely, (double)obit->fluidsimSettings->iniVelz );
					}
					if(obit->fluidsimSettings->type == OB_FLUIDSIM_INFLOW) {
						fprintf(fileCfg, fluidString, "inflow", targetFile, // do use absolute paths?
							(double)obit->fluidsimSettings->iniVelx, (double)obit->fluidsimSettings->iniVely, (double)obit->fluidsimSettings->iniVelz );
					}
					if(obit->fluidsimSettings->type == OB_FLUIDSIM_OUTFLOW) {
						fprintf(fileCfg, fluidString, "outflow", targetFile, // do use absolute paths?
							(double)obit->fluidsimSettings->iniVelx, (double)obit->fluidsimSettings->iniVely, (double)obit->fluidsimSettings->iniVelz );
					}
					if(obit->fluidsimSettings->type == OB_FLUIDSIM_OBSTACLE) {
						fprintf(fileCfg, obstacleString, "bnd_no" , targetFile); // abs path
					}
					fprintf(fileCfg, objectStringEnd ); // abs path
					writeBobjgz(targetFile, obit);
			}
		}
	}
  
	/* fluid material */
	fprintf(fileCfg, 
		"  material { \n"
		"    type= phong; \n"
		"    name=          \"fluidblue\"; \n"
		"    diffuse=       0.3 0.5 0.9; \n"
		"    ambient=       0.1 0.1 0.1; \n"
		"    specular=      0.2  10.0; \n"
		"  } \n" );



	fprintf(fileCfg, "} // end raytracing\n");
	fclose(fileCfg);
	snprintf(debugStrBuffer,256,"fluidsimBake::msg: Wrote %s\n", targetFile); 
	elbeemDebugOut(debugStrBuffer);

	// perform simulation
	{
		SDL_Thread *simthr = NULL;
		globalBakeLock = SDL_CreateMutex();
		globalBakeState = 0;
		globalBakeFrame = 1;
		strcpy(targetFile, targetDir);
		strcat(targetFile, suffixConfig);
		simthr = SDL_CreateThread(simulateThread, targetFile);
#ifndef WIN32
		// DEBUG for win32 debugging, dont use threads...
#endif // WIN32
		if(!simthr) {
			snprintf(debugStrBuffer,256,"fluidsimBake::error: Unable to create thread... running without one.\n"); 
			elbeemDebugOut(debugStrBuffer);
			set_timecursor(0);
			performElbeemSimulation(targetFile);
		} else {
			int done = 0;
			unsigned short event=0;
			short val;
			float noFramesf = G.scene->r.efra - G.scene->r.sfra +1;
			float percentdone = 0.0;
			int lastRedraw = -1;
			
			start_progress_bar();

			while(done==0) { 	    
				char busy_mess[80];
				
				waitcursor(1);
				
				// lukep we add progress bar as an interim mesure
				percentdone = globalBakeFrame / noFramesf;
				sprintf(busy_mess, "baking fluids %d / %d       |||", globalBakeFrame, (int) noFramesf);
				progress_bar(percentdone, busy_mess );
				
				SDL_Delay(2000); // longer delay to prevent frequent redrawing
				SDL_mutexP(globalBakeLock);
				if(globalBakeState == 1) done = 1;
				SDL_mutexV(globalBakeLock);

				while(qtest()) {
					event = extern_qread(&val);
					if(event == ESCKEY) {
						// abort...
						SDL_mutexP(globalBakeLock);
						done = -1;
						globalBakeFrame = 0;
						globalBakeState = -1;
						SDL_mutexV(globalBakeLock);
						break;
					}
				} 

				// redraw the 3D for showing progress once in a while...
				if(lastRedraw!=globalBakeFrame) {
					ScrArea *sa;
					G.scene->r.cfra = lastRedraw = globalBakeFrame;
					update_for_newframe_muted();
					sa= G.curscreen->areabase.first;
					while(sa) {
						if(sa->spacetype == SPACE_VIEW3D) { scrarea_do_windraw(sa); }
						sa= sa->next;	
					} 
					screen_swapbuffers();
				} // redraw
			}
			SDL_WaitThread(simthr,NULL);
			end_progress_bar();
		}
		SDL_DestroyMutex(globalBakeLock);
		globalBakeLock = NULL;
	} // thread creation

	// TODO cleanup sim files?
	// go back to "current" blender time
	waitcursor(0);
  G.scene->r.cfra = origFrame;
  scene_update_for_newframe(G.scene, G.scene->lay);
	allqueue(REDRAWVIEW3D, 0);
	allqueue(REDRAWBUTSOBJECT, 0);
}