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/**
* header_filesel.c oct-2003
*
* Functions to draw the "File Browser" window header
* and handle user events sent to it.
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "DNA_ID.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BIF_gl.h"
#include "BIF_interface.h"
#include "BIF_language.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BLI_blenlib.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"
#include "blendef.h"
#include "mydevice.h"
void do_file_buttons(short event)
{
SpaceFile *sfile;
if(curarea->win==0) return;
sfile= curarea->spacedata.first;
switch(event) {
case B_SORTFILELIST:
sort_filelist(sfile);
scrarea_queue_winredraw(curarea);
break;
case B_RELOADDIR:
freefilelist(sfile);
scrarea_queue_winredraw(curarea);
break;
}
}
void file_buttons(void)
{
SpaceFile *sfile;
uiBlock *block;
float df, totlen, sellen;
short xco;
int totfile, selfile;
char naam[256];
sfile= curarea->spacedata.first;
sprintf(naam, "header %d", curarea->headwin);
block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_FILE;
xco = 8;
uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D, windowtype_pup(), xco,0,XIC+10,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Displays Current Window Type. Click for menu of available types.");
xco+= XIC+22;
/* FULL WINDOW */
if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Returns to multiple views window (CTRL+Up arrow)");
else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Makes current window full screen (CTRL+Down arrow)");
/* SORT TYPE */
xco+=XIC;
uiBlockBeginAlign(block);
uiDefIconButS(block, ROW, B_SORTFILELIST, ICON_SORTALPHA, xco+=XIC,0,XIC,YIC, &sfile->sort, 1.0, 0.0, 0, 0, "Sorts files alphabetically");
uiDefIconButS(block, ROW, B_SORTFILELIST, ICON_DOT, xco+=XIC,0,XIC,YIC, &sfile->sort, 1.0, 3.0, 0, 0, "Sorts files by extension");
uiDefIconButS(block, ROW, B_SORTFILELIST, ICON_SORTTIME, xco+=XIC,0,XIC,YIC, &sfile->sort, 1.0, 1.0, 0, 0, "Sorts files by time");
uiDefIconButS(block, ROW, B_SORTFILELIST, ICON_SORTSIZE, xco+=XIC,0,XIC,YIC, &sfile->sort, 1.0, 2.0, 0, 0, "Sorts files by size");
uiBlockEndAlign(block);
cpack(0x0);
xco+=XIC+10;
glRasterPos2f((float)xco, 5.0);
BIF_RasterPos((float)xco, 5.0); // stupid texture fonts
BIF_DrawString(uiBlockGetCurFont(block), sfile->title, (U.transopts & USER_TR_BUTTONS));
xco+= BIF_GetStringWidth(G.font, sfile->title, (U.transopts & USER_TR_BUTTONS));
uiDefIconButBitS(block, ICONTOG, FILE_SHOWSHORT, B_SORTFILELIST, ICON_LONGDISPLAY,xco+=XIC,0,XIC,YIC, &sfile->flag, 0, 0, 0, 0, "Toggles long info");
uiDefIconButBitS(block, TOG, FILE_HIDE_DOT, B_RELOADDIR, ICON_GHOST,xco+=XIC,0,XIC,YIC, &sfile->flag, 0, 0, 0, 0, "Hides dot files");
uiDefButBitS(block, TOG, FILE_STRINGCODE, 0, "Relative Paths", xco+=XIC+20,0,100,YIC, &sfile->flag, 0, 0, 0, 0, "Makes sure returned paths are relative to the current .blend file");
xco+=90;
if(sfile->type==FILE_LOADLIB) {
uiBlockBeginAlign(block);
uiDefButBitS(block, TOGN, FILE_LINK, B_REDR, "Append", xco+=XIC,0,100,YIC, &sfile->flag, 0, 0, 0, 0, "Copies selected data into current project");
uiDefButBitS(block, TOG, FILE_LINK, B_REDR, "Link", xco+=100,0,100,YIC, &sfile->flag, 0, 0, 0, 0, "Creates a link to selected data from current project");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, FILE_AUTOSELECT, B_REDR, "Autosel", xco+=125,0,65,YIC, &sfile->flag, 0, 0, 0, 0, "Autoselect imported objects");
uiDefButBitS(block, TOG, FILE_ACTIVELAY, B_REDR, "Active Layer", xco+=65,0,80,YIC, &sfile->flag, 0, 0, 0, 0, "Append object(s) in active layer");
uiDefButBitS(block, TOG, FILE_ATCURSOR, B_REDR, "At Cursor", xco+=80,0,65,YIC, &sfile->flag, 0, 0, 0, 0, "Append object(s) at cursor, use centroid if more than one object is selected");
uiDefButBitS(block, TOG, FILE_SYNCPOSE, B_REDR, "Sync Pose", xco+=80,0,65,YIC, &sfile->flag, 0, 0, 0, 0, "If Object with Pose appended, link the Pose and Armature to all selected Objects");
uiBlockEndAlign(block);
xco+= 100; // scroll
} else if(sfile->type==FILE_BLENDER) {
uiDefButBitI(block, TOGN, G_FILE_NO_UI, B_REDR, "Load UI", xco+=XIC,0,80,YIC, &G.fileflags, 0, 0, 0, 0, "Load the UI setup as well as the scene data");
xco+= 100; // scroll
}
if(sfile->type==FILE_UNIX) {
df= BLI_diskfree(sfile->dir)/(1048576.0);
filesel_statistics(sfile, &totfile, &selfile, &totlen, &sellen);
sprintf(naam, "Free: %.3f MB Files: (%d) %d (%.3f) %.3f MB", df, selfile,totfile, sellen, totlen);
cpack(0x0);
glRasterPos2f((float)xco, 5.0);
BIF_RasterPos((float)xco, 5.0); // texture fonts
BIF_DrawString(G.font, naam, 0);
}
/* always do as last */
curarea->headbutlen= xco+2*XIC;
uiDrawBlock(block);
}
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