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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* support for animation modes - Reevan McKay
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdlib.h>
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_global.h"
#include "BKE_displist.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BIF_screen.h"
#include "BIF_poseobject.h"
#include "BDR_editobject.h"
#include "BSE_edit.h"
#include "mydevice.h"
#include "blendef.h"
void enter_posemode(void)
{
Base *base;
Object *ob;
bArmature *arm;
if(G.scene->id.lib) return;
base= BASACT;
if(base==NULL) return;
ob= base->object;
if (ob->id.lib){
error ("Can't pose libdata");
return;
}
switch (ob->type){
case OB_ARMATURE:
arm= get_armature(ob);
if( arm==NULL ) return;
ob->flag |= OB_POSEMODE;
base->flag= ob->flag;
allqueue(REDRAWHEADERS, 0);
allqueue(REDRAWBUTSALL, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWVIEW3D, 0);
break;
default:
return;
}
if (G.obedit) exit_editmode(1);
G.f &= ~(G_VERTEXPAINT | G_FACESELECT | G_TEXTUREPAINT | G_WEIGHTPAINT);
}
void set_pose_keys (Object *ob)
{
bPoseChannel *chan;
if (ob->pose){
for (chan=ob->pose->chanbase.first; chan; chan=chan->next){
Bone *bone= chan->bone;
if(bone && (bone->flag & BONE_SELECTED)) {
chan->flag |= POSE_KEY;
}
else {
chan->flag &= ~POSE_KEY;
}
}
}
}
void exit_posemode(void)
{
Object *ob= OBACT;
Base *base= BASACT;
if(ob==NULL) return;
ob->flag &= ~OB_POSEMODE;
base->flag= ob->flag;
countall();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWHEADERS, 0);
allqueue(REDRAWBUTSALL, 0);
scrarea_queue_headredraw(curarea);
}
void pose_special_editmenu(void)
{
Object *ob= OBACT;
bPoseChannel *pchan;
short nr;
if(!ob && !ob->pose) return;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next)
if(pchan->bone->flag & BONE_ACTIVE) break;
if(pchan==NULL) return;
nr= pupmenu("Specials%t|Select constraint target%x1");
if(nr==1) {
bConstraint *con;
for(con= pchan->constraints.first; con; con= con->next) {
char *subtarget;
Object *target= get_constraint_target(con, &subtarget);
if(ob==target) {
if(subtarget) {
pchan= get_pose_channel(ob->pose, subtarget);
pchan->bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
}
}
}
allqueue(REDRAWVIEW3D, 0);
}
}
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