Welcome to mirror list, hosted at ThFree Co, Russian Federation.

resources.c « src « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: acd14aae7a58daacf758ccfd8a75b15af96d818f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
/**
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#include <math.h>
#include <stdlib.h>
#include <string.h>

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include "MEM_guardedalloc.h"

#include "DNA_listBase.h"
#include "DNA_userdef_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"

#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"

#include "BKE_utildefines.h"

#include "BIF_gl.h"
#include "BIF_resources.h"
#include "BIF_interface_icons.h"

#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "blendef.h"	// CLAMP
#include "datatoc.h"

/* global for themes */
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);

static bTheme *theme_active=NULL;
static int theme_spacetype= SPACE_VIEW3D;


void BIF_resources_init(void)
{
	BIF_icons_init(BIFICONID_LAST+1);
}

void BIF_resources_free(void)
{
	BIF_icons_free();
}


/* ******************************************************** */
/*    THEMES */
/* ******************************************************** */

char *BIF_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
{
	ThemeSpace *ts= NULL;
	static char error[4]={240, 0, 240, 255};
	static char alert[4]={240, 60, 60, 255};
	static char headerdesel[4]={0,0,0,255};
	static char custom[4]={0,0,0,255};
	
	char *cp= error;
	
	if(btheme) {
	
		// first check for ui buttons theme
		if(colorid < TH_THEMEUI) {
		
			switch(colorid) {
			case TH_BUT_OUTLINE:
				cp= btheme->tui.outline; break;
			case TH_BUT_NEUTRAL:
				cp= btheme->tui.neutral; break;
			case TH_BUT_ACTION:
				cp= btheme->tui.action; break;
			case TH_BUT_SETTING:
				cp= btheme->tui.setting; break;
			case TH_BUT_SETTING1:
				cp= btheme->tui.setting1; break;
			case TH_BUT_SETTING2:
				cp= btheme->tui.setting2; break;
			case TH_BUT_NUM:
				cp= btheme->tui.num; break;
			case TH_BUT_TEXTFIELD:
				cp= btheme->tui.textfield; break;
			case TH_BUT_TEXTFIELD_HI:
				cp= btheme->tui.textfield_hi; break;
			case TH_BUT_POPUP:
				cp= btheme->tui.popup; break;
			case TH_BUT_TEXT:
				cp= btheme->tui.text; break;
			case TH_BUT_TEXT_HI:
				cp= btheme->tui.text_hi; break;
			case TH_MENU_BACK:
				cp= btheme->tui.menu_back; break;
			case TH_MENU_ITEM:
				cp= btheme->tui.menu_item; break;
			case TH_MENU_HILITE:
				cp= btheme->tui.menu_hilite; break;
			case TH_MENU_TEXT:
				cp= btheme->tui.menu_text; break;
			case TH_MENU_TEXT_HI:
				cp= btheme->tui.menu_text_hi; break;
			
			case TH_BUT_DRAWTYPE:
				cp= &btheme->tui.but_drawtype; break;

			case TH_ICONFILE:
				cp= btheme->tui.iconfile; break;
				
			case TH_REDALERT:
				cp= alert; break;
			case TH_CUSTOM:
				cp= custom; break;
			}
		}
		else {
		
			switch(spacetype) {
			case SPACE_BUTS:
				ts= &btheme->tbuts;
				break;
			case SPACE_VIEW3D:
				ts= &btheme->tv3d;
				break;
			case SPACE_IPO:
				ts= &btheme->tipo;
				break;
			case SPACE_FILE:
				ts= &btheme->tfile;
				break;
			case SPACE_NLA:
				ts= &btheme->tnla;
				break;
			case SPACE_ACTION:
				ts= &btheme->tact;
				break;
			case SPACE_SEQ:
				ts= &btheme->tseq;
				break;
			case SPACE_IMAGE:
				ts= &btheme->tima;
				break;
			case SPACE_IMASEL:
				ts= &btheme->timasel;
				break;
			case SPACE_TEXT:
				ts= &btheme->text;
				break;
			case SPACE_OOPS:
				ts= &btheme->toops;
				break;
			case SPACE_SOUND:
				ts= &btheme->tsnd;
				break;
			case SPACE_INFO:
				ts= &btheme->tinfo;
				break;
			case SPACE_TIME:
				ts= &btheme->ttime;
				break;
			case SPACE_NODE:
				ts= &btheme->tnode;
				break;
			default:
				ts= &btheme->tv3d;
				break;
			}
			
			switch(colorid) {
			case TH_BACK:
				cp= ts->back; break;
			case TH_TEXT:
				cp= ts->text; break;
			case TH_TEXT_HI:
				cp= ts->text_hi; break;
			case TH_HEADER:
				cp= ts->header; break;
			case TH_HEADERDESEL:
				/* we calculate a dynamic builtin header deselect color, also for pulldowns... */
				cp= ts->header; 
				headerdesel[0]= cp[0]>10?cp[0]-10:0;
				headerdesel[1]= cp[1]>10?cp[1]-10:0;
				headerdesel[2]= cp[2]>10?cp[2]-10:0;
				cp= headerdesel;
				break;
			case TH_PANEL:
				cp= ts->panel; break;
			case TH_SHADE1:
				cp= ts->shade1; break;
			case TH_SHADE2:
				cp= ts->shade2; break;
			case TH_HILITE:
				cp= ts->hilite; break;
				
			case TH_GRID:
				cp= ts->grid; break;
			case TH_WIRE:
				cp= ts->wire; break;
			case TH_LAMP:
				cp= ts->lamp; break;
			case TH_SELECT:
				cp= ts->select; break;
			case TH_ACTIVE:
				cp= ts->active; break;
			case TH_GROUP:
				cp= ts->group; break;
			case TH_GROUP_ACTIVE:
				cp= ts->group_active; break;
			case TH_TRANSFORM:
				cp= ts->transform; break;
			case TH_VERTEX:
				cp= ts->vertex; break;
			case TH_VERTEX_SELECT:
				cp= ts->vertex_select; break;
			case TH_VERTEX_SIZE:
				cp= &ts->vertex_size; break;
			case TH_EDGE:
				cp= ts->edge; break;
			case TH_EDGE_SELECT:
				cp= ts->edge_select; break;
			case TH_EDGE_SEAM:
				cp= ts->edge_seam; break;
			case TH_EDGE_SHARP:
				cp= ts->edge_sharp; break;
			case TH_EDITMESH_ACTIVE:
				cp= ts->editmesh_active; break;
			case TH_EDGE_FACESEL:
				cp= ts->edge_facesel; break;
			case TH_FACE:
				cp= ts->face; break;
			case TH_FACE_SELECT:
				cp= ts->face_select; break;
			case TH_FACE_DOT:
				cp= ts->face_dot; break;
			case TH_FACEDOT_SIZE:
				cp= &ts->facedot_size; break;
			case TH_NORMAL:
				cp= ts->normal; break;
			case TH_BONE_SOLID:
				cp= ts->bone_solid; break;
			case TH_BONE_POSE:
				cp= ts->bone_pose; break;
			case TH_STRIP:
				cp= ts->strip; break;
			case TH_STRIP_SELECT:
				cp= ts->strip_select; break;
			case TH_CFRAME:
				cp= ts->cframe; break;
				
			case TH_SYNTAX_B:
				cp= ts->syntaxb; break;
			case TH_SYNTAX_V:
				cp= ts->syntaxv; break;
			case TH_SYNTAX_C:
				cp= ts->syntaxc; break;
			case TH_SYNTAX_L:
				cp= ts->syntaxl; break;
			case TH_SYNTAX_N:
				cp= ts->syntaxn; break;

			case TH_NODE:
				cp= ts->syntaxl; break;
			case TH_NODE_IN_OUT:
				cp= ts->syntaxn; break;
			case TH_NODE_OPERATOR:
				cp= ts->syntaxb; break;
			case TH_NODE_CONVERTOR:
				cp= ts->syntaxv; break;
			case TH_NODE_GROUP:
				cp= ts->syntaxc; break;
				
			case TH_SEQ_MOVIE:
				cp= ts->movie; break;
			case TH_SEQ_IMAGE:
				cp= ts->image; break;
			case TH_SEQ_SCENE:
				cp= ts->scene; break;
			case TH_SEQ_AUDIO:
				cp= ts->audio; break;
			case TH_SEQ_EFFECT:
				cp= ts->effect; break;
			case TH_SEQ_PLUGIN:
				cp= ts->plugin; break;
			case TH_SEQ_TRANSITION:
				cp= ts->transition; break;
			case TH_SEQ_META:
				cp= ts->meta; break;
			case TH_HANDLE_VERTEX:
				cp= ts->handle_vertex;
				break;
			case TH_HANDLE_VERTEX_SELECT:
				cp= ts->handle_vertex_select;
				break;
			case TH_HANDLE_VERTEX_SIZE:
				cp= &ts->handle_vertex_size;
				break;
			}

		}
	}
	
	return cp;
}

#define SETCOL(col, r, g, b, a)  col[0]=r; col[1]=g; col[2]= b; col[3]= a;

/* initialize
   Note: when you add new colors, created & saved themes need initialized
   in usiblender.c, search for "versionfile"
*/
void BIF_InitTheme(void)
{
	bTheme *btheme= U.themes.first;
	
	/* we search for the theme with name Default */
	for(btheme= U.themes.first; btheme; btheme= btheme->next) {
		if(strcmp("Default", btheme->name)==0) break;
	}
	
	if(btheme==NULL) {
		btheme= MEM_callocN(sizeof(bTheme), "theme");
		BLI_addtail(&U.themes, btheme);
		strcpy(btheme->name, "Default");
	}
	
	BIF_SetTheme(NULL);	// make sure the global used in this file is set

	/* UI buttons (todo) */
	SETCOL(btheme->tui.outline, 	0xA0,0xA0,0xA0, 255);
	SETCOL(btheme->tui.neutral, 	0xA0,0xA0,0xA0, 255);
	SETCOL(btheme->tui.action, 		0xAD,0xA0,0x93, 255);
	SETCOL(btheme->tui.setting, 	0x8A,0x9E,0xA1, 255);
	SETCOL(btheme->tui.setting1, 	0xA1,0xA1,0xAE, 255);
	SETCOL(btheme->tui.setting2, 	0xA1,0x99,0xA7, 255);
	SETCOL(btheme->tui.num,		 	0x90,0x90,0x90, 255);
	SETCOL(btheme->tui.textfield,	0x90,0x90,0x90, 255);
	SETCOL(btheme->tui.textfield_hi,0xc6,0x77,0x77, 255);
	SETCOL(btheme->tui.popup,		0xA0,0xA0,0xA0, 255);
	
	SETCOL(btheme->tui.text,		0,0,0, 255);
	SETCOL(btheme->tui.text_hi, 	255, 255, 255, 255);
	
	SETCOL(btheme->tui.menu_back, 	0xD2,0xD2,0xD2, 255);
	SETCOL(btheme->tui.menu_item, 	0xDA,0xDA,0xDA, 255);
	SETCOL(btheme->tui.menu_hilite, 0x7F,0x7F,0x7F, 255);
	SETCOL(btheme->tui.menu_text, 	0, 0, 0, 255);
	SETCOL(btheme->tui.menu_text_hi, 255, 255, 255, 255);
	btheme->tui.but_drawtype= TH_SHADED;
	
	BLI_strncpy(btheme->tui.iconfile, "", sizeof(btheme->tui.iconfile));
	
	/* bone color sets */
		/* set 1 */
	SETCOL(btheme->tarm[0].solid, 0x9a, 0x00, 0x00, 255);
	SETCOL(btheme->tarm[0].select, 0xbd, 0x11, 0x11, 255);
	SETCOL(btheme->tarm[0].active, 0xf7, 0x0a, 0x0a, 255);
		/* set 2 */
	SETCOL(btheme->tarm[1].solid, 0xf7, 0x40, 0x18, 255);
	SETCOL(btheme->tarm[1].select, 0xf6, 0x69, 0x13, 255);
	SETCOL(btheme->tarm[1].active, 0xfa, 0x99, 0x00, 255);
	    /* set 3 */
	SETCOL(btheme->tarm[2].solid, 0x1e, 0x91, 0x09, 255);
	SETCOL(btheme->tarm[2].select, 0x59, 0xb7, 0x0b, 255);
	SETCOL(btheme->tarm[2].active, 0x83, 0xef, 0x1d, 255);
		/* set 4 */
	SETCOL(btheme->tarm[3].solid, 0x0a, 0x36, 0x94, 255);
	SETCOL(btheme->tarm[3].select, 0x36, 0x67, 0xdf, 255);
	SETCOL(btheme->tarm[3].active, 0x5e, 0xc1, 0xef, 255);
		/* set 5 */
	SETCOL(btheme->tarm[4].solid, 0xa9, 0x29, 0x4e, 255);
	SETCOL(btheme->tarm[4].select, 0xc1, 0x41, 0x6a, 255);
	SETCOL(btheme->tarm[4].active, 0xf0, 0x5d, 0x91, 255);
		/* set 6 */
	SETCOL(btheme->tarm[5].solid, 0x43, 0x0c, 0x78, 255);
	SETCOL(btheme->tarm[5].select, 0x54, 0x3a, 0xa3, 255);
	SETCOL(btheme->tarm[5].active, 0x87, 0x64, 0xd5, 255);
		/* set 7 */
	SETCOL(btheme->tarm[6].solid, 0x24, 0x78, 0x5a, 255);
	SETCOL(btheme->tarm[6].select, 0x3c, 0x95, 0x79, 255);
	SETCOL(btheme->tarm[6].active, 0x6f, 0xb6, 0xab, 255);
		/* set 8 */
	SETCOL(btheme->tarm[7].solid, 0x4b, 0x70, 0x7c, 255);
	SETCOL(btheme->tarm[7].select, 0x6a, 0x86, 0x91, 255);
	SETCOL(btheme->tarm[7].active, 0x9b, 0xc2, 0xcd, 255);
		/* set 9 */
	SETCOL(btheme->tarm[8].solid, 0xf4, 0xc9, 0x0c, 255);
	SETCOL(btheme->tarm[8].select, 0xee, 0xc2, 0x36, 255);
	SETCOL(btheme->tarm[8].active, 0xf3, 0xff, 0x00, 255);
		/* set 10 */
	SETCOL(btheme->tarm[9].solid, 0x1e, 0x20, 0x24, 255);
	SETCOL(btheme->tarm[9].select, 0x48, 0x4c, 0x56, 255);
	SETCOL(btheme->tarm[9].active, 0xff, 0xff, 0xff, 255);
		/* set 11 */
	SETCOL(btheme->tarm[10].solid, 0x6f, 0x2f, 0x6a, 255);
	SETCOL(btheme->tarm[10].select, 0x98, 0x45, 0xbe, 255);
	SETCOL(btheme->tarm[10].active, 0xd3, 0x30, 0xd6, 255);
		/* set 12 */
	SETCOL(btheme->tarm[11].solid, 0x6c, 0x8e, 0x22, 255);
	SETCOL(btheme->tarm[11].select, 0x7f, 0xb0, 0x22, 255);
	SETCOL(btheme->tarm[11].active, 0xbb, 0xef, 0x5b, 255);
		/* set 13 */
	SETCOL(btheme->tarm[12].solid, 0x8d, 0x8d, 0x8d, 255);
	SETCOL(btheme->tarm[12].select, 0xb0, 0xb0, 0xb0, 255);
	SETCOL(btheme->tarm[12].active, 0xde, 0xde, 0xde, 255);
		/* set 14 */
	SETCOL(btheme->tarm[13].solid, 0x83, 0x43, 0x26, 255);
	SETCOL(btheme->tarm[13].select, 0x8b, 0x58, 0x11, 255);
	SETCOL(btheme->tarm[13].active, 0xbd, 0x6a, 0x11, 255);
		/* set 15 */
	SETCOL(btheme->tarm[14].solid, 0x08, 0x31, 0x0e, 255);
	SETCOL(btheme->tarm[14].select, 0x1c, 0x43, 0x0b, 255);
	SETCOL(btheme->tarm[14].active, 0x34, 0x62, 0x2b, 255);
	
	/* space view3d */
	SETCOL(btheme->tv3d.back, 	115, 115, 115, 255);
	SETCOL(btheme->tv3d.text, 	0, 0, 0, 255);
	SETCOL(btheme->tv3d.text_hi, 255, 255, 255, 255);
	SETCOL(btheme->tv3d.header, 195, 195, 195, 255);
	SETCOL(btheme->tv3d.panel, 	165, 165, 165, 127);
	
	SETCOL(btheme->tv3d.shade1,  160, 160, 160, 100);
	SETCOL(btheme->tv3d.shade2,  0x7f, 0x70, 0x70, 100);

	SETCOL(btheme->tv3d.grid, 	92, 92, 92, 255);
	SETCOL(btheme->tv3d.wire, 	0x0, 0x0, 0x0, 255);
	SETCOL(btheme->tv3d.lamp, 	0, 0, 0, 40);
	SETCOL(btheme->tv3d.select, 0xff, 0x88, 0xff, 255);
	SETCOL(btheme->tv3d.active, 0xff, 0xbb, 0xff, 255);
	SETCOL(btheme->tv3d.group, 0x10, 0x40, 0x10, 255);
	SETCOL(btheme->tv3d.group_active, 0x55, 0xbb, 0x55, 255);
	SETCOL(btheme->tv3d.transform, 0xff, 0xff, 0xff, 255);
	SETCOL(btheme->tv3d.vertex, 0xff, 0x70, 0xff, 255);
	SETCOL(btheme->tv3d.vertex_select, 0xff, 0xff, 0x70, 255);
	btheme->tv3d.vertex_size= 2;
	SETCOL(btheme->tv3d.edge, 	0x0, 0x0, 0x0, 255);
	SETCOL(btheme->tv3d.edge_select, 0xb0, 0xb0, 0x30, 255);
	SETCOL(btheme->tv3d.edge_seam, 230, 150, 50, 255);
	SETCOL(btheme->tv3d.edge_sharp, 255, 32, 32, 255);
	SETCOL(btheme->tv3d.edge_facesel, 75, 75, 75, 255);
	SETCOL(btheme->tv3d.editmesh_active, 255, 255, 255, 128);
	
	SETCOL(btheme->tv3d.face, 	0, 50, 150, 30);
	SETCOL(btheme->tv3d.face_select, 200, 100, 200, 60);
	SETCOL(btheme->tv3d.normal, 0x22, 0xDD, 0xDD, 255);
	SETCOL(btheme->tv3d.face_dot, 255, 138, 48, 255);
	btheme->tv3d.facedot_size= 4;
	SETCOL(btheme->tv3d.cframe, 0x60, 0xc0, 0x40, 255);
	
	SETCOL(btheme->tv3d.bone_solid, 200, 200, 200, 255);
	SETCOL(btheme->tv3d.bone_pose, 80, 200, 255, 80);		// alpha 80 is not meant editable, used for wire+action draw
	
	
	/* space buttons */
	/* to have something initialized */
	btheme->tbuts= btheme->tv3d;

	SETCOL(btheme->tbuts.back, 	180, 180, 180, 255);
	SETCOL(btheme->tbuts.header, 195, 195, 195, 255);
	SETCOL(btheme->tbuts.panel,  255, 255, 255, 40);

	/* space ipo */
	/* to have something initialized */
	btheme->tipo= btheme->tv3d;

	SETCOL(btheme->tipo.grid, 	94, 94, 94, 255);
	SETCOL(btheme->tipo.back, 	120, 120, 120, 255);
	SETCOL(btheme->tipo.header, 195, 195, 195, 255);
	SETCOL(btheme->tipo.panel,  255, 255, 255, 150);
	SETCOL(btheme->tipo.shade1,  172, 172, 172, 100);
	SETCOL(btheme->tipo.shade2,  0x70, 0x70, 0x70, 100);
	SETCOL(btheme->tipo.vertex, 0xff, 0x70, 0xff, 255);
	SETCOL(btheme->tipo.vertex_select, 0xff, 0xff, 0x70, 255);
	SETCOL(btheme->tipo.hilite, 0x60, 0xc0, 0x40, 255); 
	btheme->tipo.vertex_size= 3;

	SETCOL(btheme->tipo.handle_vertex, 0xff, 0x70, 0xff, 255);
	SETCOL(btheme->tipo.handle_vertex_select, 0xff, 0xff, 0x70, 255);
	btheme->tipo.handle_vertex_size= 3;

	/* space file */
	/* to have something initialized */
	btheme->tfile= btheme->tv3d;
	SETCOL(btheme->tfile.back, 	128, 128, 128, 255);
	SETCOL(btheme->tfile.text, 	0, 0, 0, 255);
	SETCOL(btheme->tfile.text_hi, 255, 255, 255, 255);
	SETCOL(btheme->tfile.header, 182, 182, 182, 255);
	SETCOL(btheme->tfile.hilite, 0xA0, 0xA0, 0xD0, 255); // selected files

	
	/* space action */
	btheme->tact= btheme->tv3d;
	SETCOL(btheme->tact.back, 	116, 116, 116, 255);
	SETCOL(btheme->tact.text, 	0, 0, 0, 255);
	SETCOL(btheme->tact.text_hi, 255, 255, 255, 255);
	SETCOL(btheme->tact.header, 182, 182, 182, 255);
	SETCOL(btheme->tact.grid,  94, 94, 94, 255);
	SETCOL(btheme->tact.face,  166, 166, 166, 255);	// RVK
	SETCOL(btheme->tact.shade1,  172, 172, 172, 255);		// sliders
	SETCOL(btheme->tact.shade2,  84, 44, 31, 100);	// bar
	SETCOL(btheme->tact.hilite,  17, 27, 60, 100);	// bar
	SETCOL(btheme->tact.strip_select, 	0xff, 0xff, 0xaa, 255);
	SETCOL(btheme->tact.strip, 0xe4, 0x9c, 0xc6, 255);
	SETCOL(btheme->tact.group, 0x39, 0x7d, 0x1b, 255);
	SETCOL(btheme->tact.group_active, 0x7d, 0xe9, 0x60, 255);

	/* space nla */
	btheme->tnla= btheme->tv3d;
	SETCOL(btheme->tnla.back, 	116, 116, 116, 255);
	SETCOL(btheme->tnla.text, 	0, 0, 0, 255);
	SETCOL(btheme->tnla.text_hi, 255, 255, 255, 255);
	SETCOL(btheme->tnla.header, 182, 182, 182, 255);
	SETCOL(btheme->tnla.grid,  94, 94, 94, 255);	
	SETCOL(btheme->tnla.shade1,  172, 172, 172, 255);		// sliders
	SETCOL(btheme->tnla.shade2,  84, 44, 31, 100);	// bar
	SETCOL(btheme->tnla.hilite,  17, 27, 60, 100);	// bar
	SETCOL(btheme->tnla.strip_select, 	0xff, 0xff, 0xaa, 255);
	SETCOL(btheme->tnla.strip, 0xe4, 0x9c, 0xc6, 255);
	
	/* space seq */
	btheme->tseq= btheme->tv3d;
	SETCOL(btheme->tseq.back, 	116, 116, 116, 255);
	SETCOL(btheme->tseq.movie, 	81, 105, 135, 255);
	SETCOL(btheme->tseq.image, 	109, 88, 129, 255);
	SETCOL(btheme->tseq.scene, 	78, 152, 62, 255);
	SETCOL(btheme->tseq.audio, 	46, 143, 143, 255);
	SETCOL(btheme->tseq.effect, 	169, 84, 124, 255);
	SETCOL(btheme->tseq.plugin, 	126, 126, 80, 255);
	SETCOL(btheme->tseq.transition, 162, 95, 111, 255);
	SETCOL(btheme->tseq.meta, 	109, 145, 131, 255);
	

	/* space image */
	btheme->tima= btheme->tv3d;
	SETCOL(btheme->tima.back, 	53, 53, 53, 255);
	SETCOL(btheme->tima.vertex, 0xff, 0x70, 0xff, 255);
	SETCOL(btheme->tima.vertex_select, 0xff, 0xff, 0x70, 255);
	btheme->tima.vertex_size= 2;
	SETCOL(btheme->tima.face,   0, 50, 150, 40);
	SETCOL(btheme->tima.face_select, 200, 100, 200, 80);

	/* space imageselect */
	btheme->timasel= btheme->tv3d;
	SETCOL(btheme->timasel.active, 	195, 195, 195, 255); /* active tile */
	SETCOL(btheme->timasel.grid,  94, 94, 94, 255); /* active file text */
	SETCOL(btheme->timasel.back, 	110, 110, 110, 255);
	SETCOL(btheme->timasel.header,	195, 195, 195, 255);	
	SETCOL(btheme->timasel.shade1,  94, 94, 94, 255);	/* bar */
	SETCOL(btheme->timasel.shade2,  172, 172, 172, 255); /* sliders */
	SETCOL(btheme->timasel.hilite,  17, 27, 60, 100);	/* selected tile */
	SETCOL(btheme->timasel.text, 	0, 0, 0, 255);
	SETCOL(btheme->timasel.text_hi, 255, 255, 255, 255);
	SETCOL(btheme->timasel.panel, 	132, 132, 132, 255);

	/* space text */
	btheme->text= btheme->tv3d;
	SETCOL(btheme->text.back, 	153, 153, 153, 255);
	SETCOL(btheme->text.shade1, 	143, 143, 143, 255);
	SETCOL(btheme->text.shade2, 	0xc6, 0x77, 0x77, 255);
	SETCOL(btheme->text.hilite, 	255, 0, 0, 255);
	
	/* syntax highlighting */
	SETCOL(btheme->text.syntaxn,	0, 0, 200, 255);	/* Numbers  Blue*/
	SETCOL(btheme->text.syntaxl,	100, 0, 0, 255);	/* Strings  red */
	SETCOL(btheme->text.syntaxc,	0, 100, 50, 255);	/* Comments greenish */
	SETCOL(btheme->text.syntaxv,	95, 95, 0, 255);	/* Special */
	SETCOL(btheme->text.syntaxb,	128, 0, 80, 255);	/* Builtin, red-purple */
	
	/* space oops */
	btheme->toops= btheme->tv3d;
	SETCOL(btheme->toops.back, 	153, 153, 153, 255);

	/* space info */
	btheme->tinfo= btheme->tv3d;
	SETCOL(btheme->tinfo.back, 	153, 153, 153, 255);

	/* space sound */
	btheme->tsnd= btheme->tv3d;
	SETCOL(btheme->tsnd.back, 	153, 153, 153, 255);
	SETCOL(btheme->tsnd.shade1,  173, 173, 173, 255);		// sliders
	SETCOL(btheme->tsnd.grid, 140, 140, 140, 255);
	
	/* space time */
	btheme->ttime= btheme->tsnd;	// same as sound space
	
	/* space node, re-uses syntax color storage */
	btheme->tnode= btheme->tv3d;
	SETCOL(btheme->tnode.edge_select, 255, 255, 255, 255);
	SETCOL(btheme->tnode.syntaxl, 150, 150, 150, 255);	/* TH_NODE, backdrop */
	SETCOL(btheme->tnode.syntaxn, 129, 131, 144, 255);	/* in/output */
	SETCOL(btheme->tnode.syntaxb, 127,127,127, 255);	/* operator */
	SETCOL(btheme->tnode.syntaxv, 142, 138, 145, 255);	/* generator */
	SETCOL(btheme->tnode.syntaxc, 120, 145, 120, 255);	/* group */

}

char *BIF_ThemeColorsPup(int spacetype)
{
	char *cp= MEM_callocN(32*64, "theme pup");
	char *str = cp;
	
	if(spacetype==0) {
		str += sprintf(str, "Outline %%x%d|", TH_BUT_OUTLINE);
		str += sprintf(str, "Neutral %%x%d|", TH_BUT_NEUTRAL);
		str += sprintf(str, "Action %%x%d|", TH_BUT_ACTION);
		str += sprintf(str, "Setting %%x%d|", TH_BUT_SETTING);
		str += sprintf(str, "Special Setting 1%%x%d|", TH_BUT_SETTING1);
		str += sprintf(str, "Special Setting 2 %%x%d|", TH_BUT_SETTING2);
		str += sprintf(str, "Number Input %%x%d|", TH_BUT_NUM);
		str += sprintf(str, "Text Input %%x%d|", TH_BUT_TEXTFIELD);
		str += sprintf(str, "Text Input Highlight %%x%d|", TH_BUT_TEXTFIELD_HI);
		str += sprintf(str, "Popup %%x%d|", TH_BUT_POPUP);
		str += sprintf(str, "Text %%x%d|", TH_BUT_TEXT);
		str += sprintf(str, "Text Highlight %%x%d|", TH_BUT_TEXT_HI);
		str += sprintf(str, "%%l|");
		str += sprintf(str, "Menu Background %%x%d|", TH_MENU_BACK);
		str += sprintf(str, "Menu Item %%x%d|", TH_MENU_ITEM);
		str += sprintf(str, "Menu Item Highlight %%x%d|", TH_MENU_HILITE);
		str += sprintf(str, "Menu Text %%x%d|", TH_MENU_TEXT);
		str += sprintf(str, "Menu Text Highlight %%x%d|", TH_MENU_TEXT_HI);
		str += sprintf(str, "%%l|");
		str += sprintf(str, "Drawtype %%x%d|", TH_BUT_DRAWTYPE);
		str += sprintf(str, "%%l|");
		str += sprintf(str, "Icon File %%x%d|", TH_ICONFILE);
	}
	else {
		// first defaults for each space
		str += sprintf(str, "Background %%x%d|", TH_BACK);
		str += sprintf(str, "Text %%x%d|", TH_TEXT);
		str += sprintf(str, "Text Highlight %%x%d|", TH_TEXT_HI);
		str += sprintf(str, "Header %%x%d|", TH_HEADER);
		
		switch(spacetype) {
		case SPACE_VIEW3D:
			str += sprintf(str, "Panel %%x%d|", TH_PANEL);
			str += sprintf(str, "%%l|");
			str += sprintf(str, "Grid %%x%d|", TH_GRID);
			str += sprintf(str, "Wire %%x%d|", TH_WIRE);
			str += sprintf(str, "Lamp %%x%d|", TH_LAMP);
			str += sprintf(str, "Object Selected %%x%d|", TH_SELECT);
			str += sprintf(str, "Object Active %%x%d|", TH_ACTIVE);
			str += sprintf(str, "Object Grouped %%x%d|", TH_GROUP);
			str += sprintf(str, "Object Grouped Active %%x%d|", TH_GROUP_ACTIVE);
			str += sprintf(str, "Transform %%x%d|", TH_TRANSFORM);
			str += sprintf(str, "%%l|");
			str += sprintf(str, "Vertex %%x%d|", TH_VERTEX);
			str += sprintf(str, "Vertex Selected %%x%d|", TH_VERTEX_SELECT);
			str += sprintf(str, "Vertex Size %%x%d|", TH_VERTEX_SIZE);
			str += sprintf(str, "Edge Selected %%x%d|", TH_EDGE_SELECT);
			str += sprintf(str, "Edge Seam %%x%d|", TH_EDGE_SEAM);
			str += sprintf(str, "Edge Sharp %%x%d|", TH_EDGE_SHARP);
			str += sprintf(str, "Edge UV Face Select %%x%d|", TH_EDGE_FACESEL);
			str += sprintf(str, "Face (transp) %%x%d|", TH_FACE);
			str += sprintf(str, "Face Selected (transp) %%x%d|", TH_FACE_SELECT);
			str += sprintf(str, "Face Dot Selected %%x%d|", TH_FACE_DOT);
			str += sprintf(str, "Face Dot Size %%x%d|", TH_FACEDOT_SIZE);
			str += sprintf(str, "Active Vert/Edge/Face %%x%d|", TH_EDITMESH_ACTIVE);
			str += sprintf(str, "Normal %%x%d|", TH_NORMAL);
			str += sprintf(str, "Bone Solid %%x%d|", TH_BONE_SOLID);
			str += sprintf(str, "Bone Pose %%x%d|", TH_BONE_POSE);
			str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
			break;
		case SPACE_IPO:
			str += sprintf(str, "Panel %%x%d|", TH_PANEL);
			str += sprintf(str, "%%l|");
			str += sprintf(str, "Grid %%x%d|", TH_GRID);
			str += sprintf(str, "Window Sliders %%x%d|", TH_SHADE1);
			str += sprintf(str, "Ipo Channels %%x%d|", TH_SHADE2);
			str += sprintf(str, "Vertex %%x%d|", TH_VERTEX);
			str += sprintf(str, "Vertex Selected %%x%d|", TH_VERTEX_SELECT);
			str += sprintf(str, "Vertex Size %%x%d|", TH_VERTEX_SIZE);
			str += sprintf(str, "Current Frame %%x%d|", TH_CFRAME);
			str += sprintf(str, "Handle Vertex %%x%d|", TH_HANDLE_VERTEX);
			str += sprintf(str, "Handle Vertex Selected %%x%d|", TH_HANDLE_VERTEX_SELECT);
			str += sprintf(str, "Handle Vertex Size %%x%d", TH_HANDLE_VERTEX_SIZE);
			break;
		case SPACE_FILE:
			str += sprintf(str, "Selected file %%x%d", TH_HILITE);
			break;
		case SPACE_NLA:
			//str += sprintf(str, "Panel %%x%d|", TH_PANEL);
			str += sprintf(str, "%%l|");
			str += sprintf(str, "Grid %%x%d|", TH_GRID);
			str += sprintf(str, "View Sliders %%x%d|", TH_SHADE1);
			str += sprintf(str, "Bars %%x%d|", TH_SHADE2);
			str += sprintf(str, "Bars selected %%x%d|", TH_HILITE);
			str += sprintf(str, "Strips %%x%d|", TH_STRIP);
			str += sprintf(str, "Strips selected %%x%d|", TH_STRIP_SELECT);
			str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
			break;
		case SPACE_ACTION:
			//str += sprintf(str, "Panel %%x%d|", TH_PANEL);
			str += sprintf(str, "%%l|");
			str += sprintf(str, "Grid %%x%d|", TH_GRID);
			str += sprintf(str, "RVK Sliders %%x%d|", TH_FACE);
			str += sprintf(str, "View Sliders %%x%d|", TH_SHADE1);
			str += sprintf(str, "Channels %%x%d|", TH_SHADE2);
			str += sprintf(str, "Channels Selected %%x%d|", TH_HILITE);
			str += sprintf(str, "Channel Group %%x%d|", TH_GROUP);
			str += sprintf(str, "Active Channel Group %%x%d|", TH_GROUP_ACTIVE);
			str += sprintf(str, "Long Key %%x%d|", TH_STRIP);
			str += sprintf(str, "Long Key selected %%x%d|", TH_STRIP_SELECT);
			str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
			break;
		case SPACE_IMAGE:
			str += sprintf(str, "%%l|");
			str += sprintf(str, "Vertex %%x%d|", TH_VERTEX);
			str += sprintf(str, "Vertex Selected %%x%d|", TH_VERTEX_SELECT);
			str += sprintf(str, "Vertex Size %%x%d|", TH_VERTEX_SIZE);
			str += sprintf(str, "Face %%x%d|", TH_FACE);
			str += sprintf(str, "Face Selected %%x%d", TH_FACE_SELECT);
			str += sprintf(str, "Face Dot Selected %%x%d|", TH_FACE_DOT);
			str += sprintf(str, "Face Dot Size %%x%d|", TH_FACEDOT_SIZE);
			str += sprintf(str, "Active Vert/Edge/Face %%x%d|", TH_EDITMESH_ACTIVE);
			break;
		case SPACE_SEQ:
			str += sprintf(str, "Grid %%x%d|", TH_GRID);
			str += sprintf(str, "Window Sliders %%x%d|", TH_SHADE1);
			str += sprintf(str, "%%l|");
			str += sprintf(str, "Movie Strip %%x%d|", TH_SEQ_MOVIE);
			str += sprintf(str, "Image Strip %%x%d|", TH_SEQ_IMAGE);
			str += sprintf(str, "Scene Strip %%x%d|", TH_SEQ_SCENE);
			str += sprintf(str, "Audio Strip %%x%d|", TH_SEQ_AUDIO);
			str += sprintf(str, "Effect Strip %%x%d|", TH_SEQ_EFFECT);
			str += sprintf(str, "Plugin Strip %%x%d|", TH_SEQ_PLUGIN);
			str += sprintf(str, "Transition Strip %%x%d|", TH_SEQ_TRANSITION);
			str += sprintf(str, "Meta Strip %%x%d|", TH_SEQ_META);
			str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
			break;
		case SPACE_SOUND:
			str += sprintf(str, "Grid %%x%d|", TH_GRID);
			str += sprintf(str, "Window Slider %%x%d|", TH_SHADE1);
			str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
			break;
		case SPACE_BUTS:
			str += sprintf(str, "Panel %%x%d|", TH_PANEL);
			break;
		case SPACE_IMASEL:
			str += sprintf(str, "Tiles %%x%d|", TH_PANEL);
			str += sprintf(str, "Scrollbar %%x%d|", TH_SHADE1);
			str += sprintf(str, "Scroll Handle %%x%d|", TH_SHADE2);
			str += sprintf(str, "Selected File %%x%d|", TH_HILITE);
			str += sprintf(str, "Active File %%x%d|", TH_ACTIVE);
			str += sprintf(str, "Active File Text%%x%d|", TH_GRID);			
			break;
		case SPACE_TEXT:
			str += sprintf(str, "Scroll Bar %%x%d|", TH_SHADE1);
			str += sprintf(str, "Selected Text %%x%d|", TH_SHADE2);
			str += sprintf(str, "Cursor %%x%d|", TH_HILITE);
			str += sprintf(str, "%%l|");
			str += sprintf(str, "Syntax Builtin %%x%d|", TH_SYNTAX_B);
			str += sprintf(str, "Syntax Special %%x%d|", TH_SYNTAX_V);
			str += sprintf(str, "Syntax Comment %%x%d|", TH_SYNTAX_C);
			str += sprintf(str, "Syntax Strings %%x%d|", TH_SYNTAX_L);
			str += sprintf(str, "Syntax Numbers %%x%d|", TH_SYNTAX_N);
			break;
		case SPACE_TIME:
			str += sprintf(str, "Grid %%x%d|", TH_GRID);
			str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
			break;
		case SPACE_NODE:
			str += sprintf(str, "Wires %%x%d|", TH_WIRE);
			str += sprintf(str, "Wires Select %%x%d|", TH_EDGE_SELECT);
			str += sprintf(str, "%%l|");
			str += sprintf(str, "Node Backdrop %%x%d|", TH_NODE);
			str += sprintf(str, "In/Out Node %%x%d|", TH_NODE_IN_OUT);
			str += sprintf(str, "Convertor Node %%x%d|", TH_NODE_CONVERTOR);
			str += sprintf(str, "Operator Node %%x%d|", TH_NODE_OPERATOR);
			str += sprintf(str, "Group Node %%x%d|", TH_NODE_GROUP);
			break;
		}
	}
	return cp;
}

char *BIF_ThemeColorSetsPup (short inc_custom)
{
	DynStr *pupds= BLI_dynstr_new();
	char *str;
	char buf[48];
	int i;
	
	/* add title first (and the "default" entry) */
	BLI_dynstr_append(pupds, "Bone Color Set%t|Default Colors%x0|");
	
	/* loop through set indices, adding them */
	for (i=1; i<21; i++) {
		sprintf(buf, "%d - Theme Color Set%%x%d|", i, i);
		BLI_dynstr_append(pupds, buf);
	}
	
	/* add the 'custom' entry */
	if (inc_custom)
		BLI_dynstr_append(pupds, "Custom Set %x-1");
	
	/* convert to normal MEM_malloc'd string */
	str= BLI_dynstr_get_cstring(pupds);
	BLI_dynstr_free(pupds);
	
	return str;
}

void BIF_SetTheme(ScrArea *sa)
{
	if(sa==NULL) {	// called for safety, when delete themes
		theme_active= U.themes.first;
		theme_spacetype= SPACE_VIEW3D;
	}
	else {
		// later on, a local theme can be found too
		theme_active= U.themes.first;
		theme_spacetype= sa->spacetype;
	
	}
}

// for space windows only
void BIF_ThemeColor(int colorid)
{
	char *cp;
	
	cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
	glColor3ub(cp[0], cp[1], cp[2]);

}

// plus alpha
void BIF_ThemeColor4(int colorid)
{
	char *cp;
	
	cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
	glColor4ub(cp[0], cp[1], cp[2], cp[3]);

}

// set the color with offset for shades
void BIF_ThemeColorShade(int colorid, int offset)
{
	int r, g, b;
	char *cp;
	
	cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
	r= offset + (int) cp[0];
	CLAMP(r, 0, 255);
	g= offset + (int) cp[1];
	CLAMP(g, 0, 255);
	b= offset + (int) cp[2];
	CLAMP(b, 0, 255);
	//glColor3ub(r, g, b);
	glColor4ub(r, g, b, cp[3]);
}
void BIF_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
{
	int r, g, b, a;
	char *cp;
	
	cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
	r= coloffset + (int) cp[0];
	CLAMP(r, 0, 255);
	g= coloffset + (int) cp[1];
	CLAMP(g, 0, 255);
	b= coloffset + (int) cp[2];
	CLAMP(b, 0, 255);
	a= alphaoffset + (int) cp[3];
	CLAMP(a, 0, 255);
	glColor4ub(r, g, b, a);
}

// blend between to theme colors, and set it
void BIF_ThemeColorBlend(int colorid1, int colorid2, float fac)
{
	int r, g, b;
	char *cp1, *cp2;
	
	cp1= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
	cp2= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);

	if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
	r= floor((1.0-fac)*cp1[0] + fac*cp2[0]);
	g= floor((1.0-fac)*cp1[1] + fac*cp2[1]);
	b= floor((1.0-fac)*cp1[2] + fac*cp2[2]);
	
	glColor3ub(r, g, b);
}

// blend between to theme colors, shade it, and set it
void BIF_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset)
{
	int r, g, b;
	char *cp1, *cp2;
	
	cp1= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
	cp2= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);

	if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
	r= offset+floor((1.0-fac)*cp1[0] + fac*cp2[0]);
	g= offset+floor((1.0-fac)*cp1[1] + fac*cp2[1]);
	b= offset+floor((1.0-fac)*cp1[2] + fac*cp2[2]);
	
	r= r<0?0:(r>255?255:r);
	g= g<0?0:(g>255?255:g);
	b= b<0?0:(b>255?255:b);
	
	glColor3ub(r, g, b);
}

// get individual values, not scaled
float BIF_GetThemeValuef(int colorid)
{
	char *cp;
	
	cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
	return ((float)cp[0]);

}

// get individual values, not scaled
int BIF_GetThemeValue(int colorid)
{
	char *cp;
	
	cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
	return ((int) cp[0]);

}


// get the color, range 0.0-1.0
void BIF_GetThemeColor3fv(int colorid, float *col)
{
	char *cp;
	
	cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
	col[0]= ((float)cp[0])/255.0;
	col[1]= ((float)cp[1])/255.0;
	col[2]= ((float)cp[2])/255.0;
}

// get the color, in char pointer
void BIF_GetThemeColor3ubv(int colorid, char *col)
{
	char *cp;
	
	cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
	col[0]= cp[0];
	col[1]= cp[1];
	col[2]= cp[2];
}

// get the color, in char pointer
void BIF_GetThemeColor4ubv(int colorid, char *col)
{
	char *cp;
	
	cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
	col[0]= cp[0];
	col[1]= cp[1];
	col[2]= cp[2];
	col[3]= cp[3];
}

void BIF_GetThemeColorType4ubv(int colorid, int spacetype, char *col)
{
	char *cp;
	
	cp= BIF_ThemeGetColorPtr(theme_active, spacetype, colorid);
	col[0]= cp[0];
	col[1]= cp[1];
	col[2]= cp[2];
	col[3]= cp[3];
}

// blends and shades between two char color pointers
void BIF_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset)
{
	int r, g, b;
	
	if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
	r= offset+floor((1.0-fac)*cp1[0] + fac*cp2[0]);
	g= offset+floor((1.0-fac)*cp1[1] + fac*cp2[1]);
	b= offset+floor((1.0-fac)*cp1[2] + fac*cp2[2]);
	
	r= r<0?0:(r>255?255:r);
	g= g<0?0:(g>255?255:g);
	b= b<0?0:(b>255?255:b);
	
	glColor3ub(r, g, b);
}

// get a 3 byte color, blended and shaded between two other char color pointers
void BIF_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset)
{
	int r, g, b;
	
	if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
	r= offset+floor((1.0-fac)*cp1[0] + fac*cp2[0]);
	g= offset+floor((1.0-fac)*cp1[1] + fac*cp2[1]);
	b= offset+floor((1.0-fac)*cp1[2] + fac*cp2[2]);
	
	r= r<0?0:(r>255?255:r);
	g= g<0?0:(g>255?255:g);
	b= b<0?0:(b>255?255:b);
	
	col[0] = r;
	col[1] = g;
	col[2] = b;
}