Welcome to mirror list, hosted at ThFree Co, Russian Federation.

verse_object.c « src « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: fc937469d42eaec5cb9ac59ede81e739f620d2c9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * Contributor(s): Jiri Hnidek.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifdef WITH_VERSE

#include <string.h>

#include "MEM_guardedalloc.h"

#include "mydevice.h"

#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_image_types.h"
#include "DNA_listBase.h"

#include "BLI_dynamiclist.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_arithb.h"

#include "BIF_verse.h"
#include "BIF_space.h"
#include "BIF_editmesh.h"
#include "BIF_drawimage.h"
#include "BIF_editmode_undo.h"
#include "BIF_toolbox.h"

#include "BKE_verse.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_depsgraph.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_DerivedMesh.h"
#include "BKE_mesh.h"
#include "BKE_displist.h"

#include "BDR_editobject.h"

#include "verse.h"

/* button callback function, it test object name and send new name to verse server */
void test_and_send_idbutton_cb(void *obj, void *ob_name)
{
	struct Object *ob = (Object*)obj;
	char *name= (char*)ob_name;

	test_idbutton(name+2);

	if(ob->vnode) verse_send_node_name_set(((VNode*)ob->vnode)->id, name+2);
}

/*
 * duplicate verse object nodes
 */
void b_verse_duplicate_object(VerseSession *session, Object *ob, Object *n_ob)
{
	struct VNode *obj_vnode;

	if(!session) return;

	if(!(session->flag & VERSE_CONNECTED)) return;

	/* create "my" new object VerseNode */
	obj_vnode= create_verse_node(session, -1 , V_NT_OBJECT, VN_OWNER_MINE);
	/* create object data */
	obj_vnode->data = create_object_data();

	/* set up name of VerseNode */
	obj_vnode->name = (char*)MEM_mallocN(sizeof(char*)*(strlen(n_ob->id.name)-1), "object node name");
	obj_vnode->name[0] = '\0';
	strcat(obj_vnode->name, n_ob->id.name+2);

	/* set up object node transformation */
	VECCOPY(((VObjectData*)obj_vnode->data)->pos, n_ob->loc);
	EulToQuat(n_ob->rot, ((VObjectData*)obj_vnode->data)->quat);
	VECCOPY(((VObjectData*)obj_vnode->data)->scale, n_ob->size);

	/* set up pointers between Object and VerseNode */
	((VObjectData*)obj_vnode->data)->object = (void*)n_ob;
	n_ob->vnode = (void*)obj_vnode;

	/* add node to sending queue */
	add_item_to_send_queue(&(session->queue), obj_vnode, VERSE_NODE);

	if(ob->type==OB_MESH) {
		struct Mesh *me;
		struct VNode *geom_vnode;
		struct VLink *vlink; 
		
		/* when current mesh already shared at verse server, then only set up link
		 * between object node and geometry node */
		if(ob->data == n_ob->data) {
			geom_vnode = (VNode*)((Mesh*)ob->data)->vnode;
		}
		else {
			geom_vnode = create_geom_vnode_from_geom_vnode((VNode*)((Mesh*)ob->data)->vnode);
			me = (Mesh*)n_ob->data;
			me->vnode = (void*)geom_vnode;
			((VGeomData*)geom_vnode->data)->mesh = (void*)me;
			
		}
		/* create new link between VereseNodes */
		vlink = create_verse_link(session, obj_vnode, geom_vnode, -1, -1, "geometry");
		/* "send" link to verse server */
		add_item_to_send_queue(&(((VObjectData*)obj_vnode->data)->queue), vlink, VERSE_LINK);
	}
}

/*
 * temp hack: this function push mesh objects (edit mode only) to verse server
 */
void b_verse_push_object(VerseSession *session, Object *ob)
{
	struct VNode *obj_vnode;

	if(!session) return;

	if(!(session->flag & VERSE_CONNECTED)) return;

	/* create "my" new object VerseNode */
	obj_vnode= create_verse_node(session, -1 , V_NT_OBJECT, VN_OWNER_MINE);
	/* create object data */
	obj_vnode->data = create_object_data();

	/* set up name of VerseNode */
	obj_vnode->name = (char*)MEM_mallocN(sizeof(char*)*(strlen(ob->id.name)-1), "object node name");
	obj_vnode->name[0] = '\0';
	strcat(obj_vnode->name, ob->id.name+2);

	/* set up object node transformation */
	VECCOPY(((VObjectData*)obj_vnode->data)->pos, ob->loc);
	EulToQuat(ob->rot, ((VObjectData*)obj_vnode->data)->quat);
	VECCOPY(((VObjectData*)obj_vnode->data)->scale, ob->size);

	/* set up pointers between Object and VerseNode */
	((VObjectData*)obj_vnode->data)->object = (void*)ob;
	ob->vnode = (void*)obj_vnode;

	/* add node to sending queue */
	add_item_to_send_queue(&(session->queue), obj_vnode, VERSE_NODE);

	if(ob->type==OB_MESH) {
		struct VNode *geom_vnode;
		struct VLink *vlink; 

		if(G.obedit)
			geom_vnode = create_geom_vnode_data_from_editmesh(session, G.editMesh);
		else
			geom_vnode = create_geom_vnode_data_from_mesh(session, get_mesh(ob));
		
		if(geom_vnode) {
			/* create new link between VereseNodes */
			vlink = create_verse_link(session, obj_vnode, geom_vnode, -1, -1, "geometry");
			/* send link to verse server */
			add_item_to_send_queue(&(((VObjectData*)obj_vnode->data)->queue), vlink, VERSE_LINK);
		}
	}
}

/*
 * creates blender object from verse object node and it
 * will create links between them
 */
Object *create_object_from_verse_node(VNode *vnode)
{
	struct Object *ob;

	if(vnode->type != V_NT_OBJECT) return NULL;
	
	/* create new object*/
	ob = add_object(OB_MESH);
	/* set up bindings between verse node and blender object */
	ob->vnode = (void*)vnode;
	((VObjectData*)vnode->data)->object = (void*)ob;
	/* set up flags */
	((VObjectData*)vnode->data)->flag |= POS_RECEIVE_READY;
	((VObjectData*)vnode->data)->flag |= ROT_RECEIVE_READY;
	((VObjectData*)vnode->data)->flag |= SCALE_RECEIVE_READY;
	/* copy name from verse node to object */
	if(vnode->name) {
		char *str;
		str = (char*)MEM_mallocN(sizeof(char)*(strlen(vnode->name)+3), "temp object name");
		str[0] = '\0';
		strcat(str, "OB");
		strcat(str, vnode->name);
		strncpy(ob->id.name, str, 23);
		MEM_freeN(str);
	}
	/* subscribe for object transformation */
	verse_send_o_transform_subscribe(vnode->id, 0);
	
	return ob;
}

/*
 * Create blender object-mesh from verse object node, verse geometry node,
 */
void b_verse_pop_node(VNode *vnode)
{
	if((!vnode) || (!(vnode->data))) return;

	if(vnode->type==V_NT_OBJECT) {
		struct VNode *geom_node=NULL;
		struct VLink *vlink;
		struct VLayer *vlayer;
		struct Object *ob;
		struct Mesh *me;

		if(((VObjectData*)vnode->data)->object) {
			printf("\tError: already subscribed to object node.\n");
			return;
		}

		vlink = ((VObjectData*)vnode->data)->links.lb.first;

		/* try to find geometry node */
		while(vlink) {
			if(vlink->target && vlink->target->type==V_NT_GEOMETRY){
				geom_node = vlink->target;
				break;
			}
			vlink = vlink->next;
		}

		/* we are not interested now in avatars node, etc. (vnodes without
		 * links at geometry node) */
		if(!geom_node) return;

		/* subscribe to all verse geometry layer */
		vlayer = ((VGeomData*)geom_node->data)->layers.lb.first;
		while(vlayer) {
			verse_send_g_layer_subscribe(geom_node->id, vlayer->id, 0);
			vlayer = vlayer->next;
		}

		ob = create_object_from_verse_node(vnode);

		me = create_mesh_from_geom_node(geom_node);
		
		/* set up bindings between object and mesh */
		if(ob && me) ob->data = me;
	}
	else if(vnode->type==V_NT_BITMAP) {
		struct VBitmapData *vbitmap;
		struct VBitmapLayer *vblayer;
		float color[] = {0, 0, 0, 1};

		vbitmap = (VBitmapData*)vnode->data;

		vblayer = vbitmap->layers.lb.first;

		while(vblayer) {
			if(!(vblayer->flag & VBLAYER_SUBSCRIBED)) {
				/* 0 means level of subscription (full resolution) */
				verse_send_b_layer_subscribe(vnode->id, vblayer->id, 0);
				vblayer->flag |= VBLAYER_SUBSCRIBED;
			}
			vblayer = vblayer->next;
		}

		if(vbitmap->image) {
			printf("\tError: already subscribed to image node.\n");
			return;
		}

		vbitmap->image = (void*)BKE_add_image_size(
				vbitmap->width,
				vbitmap->height,
				vnode->name,
				0,
				color);
		((Image*)vbitmap->image)->vnode = (void*)vnode;
		sync_blender_image_with_verse_bitmap_node(vnode);

		allqueue(REDRAWIMAGE, 0);
		allqueue(REDRAWVIEW3D, 0);
	}
}

/*
 * this function will unsubscribe object node from transformation, but it will
 * keep all tags and links at other nodes ... user could subscribe to this node
 * again in future
 */
void unsubscribe_from_obj_node(VNode *vnode)
{
	struct VerseSession *session = vnode->session;
	struct VLink *vlink;

	if(vnode->type != V_NT_OBJECT) return;

	/* unsubscribe from receiving changes of transformation matrix */
	if(session->flag & VERSE_CONNECTED)
		verse_send_o_transform_unsubscribe(vnode->id, 0);

	/* we have to reinitialize object node transformation */
	((VObjectData*)vnode->data)->pos[0] = 0.0f;
	((VObjectData*)vnode->data)->pos[1] = 0.0f;
	((VObjectData*)vnode->data)->pos[2] = 0.0f;
	
	((VObjectData*)vnode->data)->quat[0] = 0.0f;
	((VObjectData*)vnode->data)->quat[1] = 0.0f;
	((VObjectData*)vnode->data)->quat[2] = 0.0f;
	((VObjectData*)vnode->data)->quat[3] = 0.0f;

	((VObjectData*)vnode->data)->scale[0] = 0.0f;
	((VObjectData*)vnode->data)->scale[1] = 0.0f;
	((VObjectData*)vnode->data)->scale[2] = 0.0f;
	
	/* clear bindings between object and object node */
	if(((VObjectData*)vnode->data)->object) {
		((Object*)((VObjectData*)vnode->data)->object)->vnode = NULL;
		((VObjectData*)vnode->data)->object = NULL;
	}
	
	/* unsubscribe from all supported verse nodes */
	vlink = ((VObjectData*)vnode->data)->links.lb.first;
	while(vlink) {
		if(vlink->target->counter==1) {
			switch(vlink->target->type) {
				case V_NT_OBJECT:
					unsubscribe_from_obj_node(vlink->target);
					break;
				case V_NT_GEOMETRY:
					unsubscribe_from_geom_node(vlink->target);
					break;
				case V_NT_BITMAP:
					unsubscribe_from_bitmap_node(vlink->target);
					break;
				default:
					break;
			}
		}
		vlink = vlink->next;
	}
}

/*
 * when blender Object is deleted, then we have to unsubscribe and free all
 * VerseNode dependent on this object
 */
void b_verse_delete_object(Object *object)
{
	struct VNode *vnode;

	vnode = (VNode*)object->vnode;

	if(vnode) unsubscribe_from_obj_node(vnode);
}

/*
 * "fake" unsubscribing from object node and all child nodes
 */
void b_verse_unsubscribe(VNode *vnode)
{
	struct VLink *vlink = ((VObjectData*)vnode->data)->links.lb.first;
	struct Object *ob = (Object*)((VObjectData*)vnode->data)->object;
	
	if(vnode->type==V_NT_OBJECT) {
		/* exit edit mode */
		if(G.obedit && G.obedit->vnode == (void*)vnode)
			exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);

		/* when some geometry node is child of this object node, then create mesh data */
		while(vlink){
			if(vlink->target->type == V_NT_GEOMETRY) {
				struct Mesh *me;
				me = ((VGeomData*)vlink->target->data)->mesh;
				create_meshdata_from_geom_node(me, vlink->target);
				break;
			}
			vlink = vlink->next;
		}

		/* unsubscribe from object transformation and clear bindings between
		 * verse object node and object */
		unsubscribe_from_obj_node(vnode);

		/* when geometry node was shared with more object nodes, then make
		 * data single user */
		if(ob->type == OB_MESH) {
			struct ID *id = ob->data;
			if(id && id->us>1 && id->lib==0) {
				ob->recalc= OB_RECALC_DATA;
				ob->data = copy_mesh(ob->data);
				id->us--;
				id->newid= ob->data;
			}
		}
		
		/* reinitialize object derived mesh */
		makeDerivedMesh(ob, get_viewedit_datamask());
		DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
	}
	else if(vnode->type==V_NT_BITMAP) {
		/* fake ... it isn't impelemented yet ... poke jiri, when needed */
		unsubscribe_from_bitmap_node(vnode);
	}

	allqueue(REDRAWVIEW3D, 1);
}

/*
 * whe VerseLink is created between two nodes, the Object start to point at
 * coresponding data
 */
void post_link_set(VLink *vlink)
{
	struct VNode *target, *source;
	struct Object *ob=NULL;
	struct Mesh *me=NULL;

	source = vlink->source;
	target = vlink->target;

	if(source->type==V_NT_OBJECT && target->type==V_NT_GEOMETRY){
		if(((VObjectData*)source->data)->object)
			ob = (Object*)((VObjectData*)source->data)->object;
		if(((VGeomData*)target->data)->mesh)
			me = (Mesh*)((VGeomData*)target->data)->mesh;
		if(ob && me && ob->data!=me)  {
			ob->data = me;
			makeDerivedMesh(ob, get_viewedit_datamask());
		}
	}

	allqueue(REDRAWALL, 1);
}

/*
 * when VerseLink is deleted, then bindings between Object and data should be removed
 */
void post_link_destroy(VLink *vlink)
{
	struct VNode *source, *target;
	struct Object *ob;

	source = vlink->source;
	target = vlink->target;

	if(source->type==V_NT_OBJECT && target->type==V_NT_GEOMETRY) {
		if(((VObjectData*)source->data)->object) {
			ob = (Object*)((VObjectData*)source->data)->object;
			ob->data=NULL;
		}
	}
	
	allqueue(REDRAWALL, 1);
}

/*
 * update position of blender object
 */
void post_transform_pos(VNode *vnode)
{
	struct VObjectData *obj_data = (VObjectData*)vnode->data;
	struct Object *ob = (Object*)obj_data->object;

	VECCOPY(ob->loc, obj_data->pos);
	
	DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
	
	allqueue(REDRAWVIEW3D, 1);
}

/*
 * update rotation of blender object
 */
void post_transform_rot(VNode *vnode)
{
	struct VObjectData *obj_data = (VObjectData*)vnode->data;
	struct Object *ob = (Object*)obj_data->object;

	/* convert quaternion to euler rotation */
	QuatToEul(obj_data->quat, ob->rot);

	DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
	
	allqueue(REDRAWVIEW3D, 1);
}

/*
 * update scale of blender object
 */
void post_transform_scale(VNode *vnode)
{
	struct VObjectData *obj_data = (VObjectData*)vnode->data;
	struct Object *ob = (Object*)obj_data->object;

	VECCOPY(ob->size, obj_data->scale);

	DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
	
	allqueue(REDRAWVIEW3D, 1);
}

/*
 * send transformation of Object to verse server
 */
void b_verse_send_transformation(Object *ob)
{
	struct VNode *vnode= ob->vnode;
	float quat[4];

	if(!vnode) return;

	/* if last sent position wasn't received yet, then next change of position
	 * can't be send until last send change is received */
	if( ((VObjectData*)vnode->data)->flag & POS_SEND_READY ) {
		if((((VObjectData*)vnode->data)->pos[0]!=ob->loc[0]) ||
				(((VObjectData*)vnode->data)->pos[1]!=ob->loc[1]) ||
				(((VObjectData*)vnode->data)->pos[2]!=ob->loc[2])) {
			VECCOPY(((VObjectData*)vnode->data)->pos, ob->loc);
			send_verse_object_position(vnode);
		}
	}

	/* if last sent rotation wasn't received yet, then next change of rotation
	 * can't be send until last send change is received */
	if( ((VObjectData*)vnode->data)->flag & ROT_SEND_READY ) {
		EulToQuat(ob->rot, quat);

		if((((VObjectData*)vnode->data)->quat[0] != quat[0]) ||
				(((VObjectData*)vnode->data)->quat[1] != quat[1]) ||
				(((VObjectData*)vnode->data)->quat[2] != quat[2]) ||
				(((VObjectData*)vnode->data)->quat[3] != quat[3])) {
			QUATCOPY(((VObjectData*)vnode->data)->quat, quat);
			send_verse_object_rotation(vnode);
		}
	}

	/* if last sent object size wasn't received yet, then next change of object size
	 * can't be send until last send change is received */
	if( ((VObjectData*)vnode->data)->flag & SCALE_SEND_READY ) {
		if((((VObjectData*)vnode->data)->scale[0]!=ob->size[0]) ||
				(((VObjectData*)vnode->data)->scale[1]!=ob->size[1]) ||
				(((VObjectData*)vnode->data)->scale[2]!=ob->size[2])) {
			VECCOPY(((VObjectData*)vnode->data)->scale, ob->size);
			send_verse_object_scale(vnode);
		}
	}

	verse_callback_update(0);
}

/*
 * free constraint between object VerseNode and blender Object
 */
void post_object_free_constraint(VNode *vnode)
{
	if(((VObjectData*)vnode->data)->object) {
		/* free pointer at verse derived mesh */
		struct Object *ob = (Object*)((VObjectData*)vnode->data)->object;
		if(ob) {
			if(ob->derivedFinal) {
				ob->derivedFinal->needsFree = 1;
				ob->derivedFinal->release((DerivedMesh*)ob->derivedFinal);
				ob->derivedFinal = NULL;
			}
			if(ob->derivedDeform) {
				ob->derivedDeform->needsFree = 1;
				ob->derivedDeform->release((DerivedMesh*)ob->derivedDeform);
				ob->derivedDeform = NULL;
			}
		}
		/* free constraint */
		((Object*)((VObjectData*)vnode->data)->object)->vnode = NULL;
		((VObjectData*)vnode->data)->object = NULL;
	}
}

#endif