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|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005-2007 Blender Foundation
* All rights reserved.
*/
/** \file
* \ingroup wm
*
* Cursor pixmap and cursor utility functions to change the cursor.
*/
#include <stdio.h>
#include <string.h>
#include "GHOST_C-api.h"
#include "BLI_utildefines.h"
#include "BLI_sys_types.h"
#include "DNA_listBase.h"
#include "DNA_userdef_types.h"
#include "DNA_workspace_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_cursors.h"
#include "wm_window.h"
/* Blender custom cursor. */
typedef struct BCursor {
char *bitmap;
char *mask;
char hotx;
char hoty;
bool can_invert_color;
} BCursor;
static BCursor *BlenderCursor[WM_CURSOR_NUM] = {0};
/* Blender cursor to GHOST standard cursor conversion. */
static GHOST_TStandardCursor convert_to_ghost_standard_cursor(WMCursorType curs)
{
switch (curs) {
case WM_CURSOR_DEFAULT:
return GHOST_kStandardCursorDefault;
case WM_CURSOR_WAIT:
return GHOST_kStandardCursorWait;
case WM_CURSOR_EDIT:
case WM_CURSOR_CROSS:
return GHOST_kStandardCursorCrosshair;
case WM_CURSOR_X_MOVE:
return GHOST_kStandardCursorLeftRight;
case WM_CURSOR_Y_MOVE:
return GHOST_kStandardCursorUpDown;
case WM_CURSOR_COPY:
return GHOST_kStandardCursorCopy;
case WM_CURSOR_HAND:
return GHOST_kStandardCursorMove;
case WM_CURSOR_H_SPLIT:
return GHOST_kStandardCursorHorizontalSplit;
case WM_CURSOR_V_SPLIT:
return GHOST_kStandardCursorVerticalSplit;
case WM_CURSOR_STOP:
return GHOST_kStandardCursorStop;
case WM_CURSOR_KNIFE:
return GHOST_kStandardCursorKnife;
case WM_CURSOR_NSEW_SCROLL:
return GHOST_kStandardCursorNSEWScroll;
case WM_CURSOR_NS_SCROLL:
return GHOST_kStandardCursorNSScroll;
case WM_CURSOR_EW_SCROLL:
return GHOST_kStandardCursorEWScroll;
case WM_CURSOR_EYEDROPPER:
return GHOST_kStandardCursorEyedropper;
case WM_CURSOR_N_ARROW:
return GHOST_kStandardCursorUpArrow;
case WM_CURSOR_S_ARROW:
return GHOST_kStandardCursorDownArrow;
case WM_CURSOR_PAINT:
return GHOST_kStandardCursorCrosshairA;
case WM_CURSOR_DOT:
return GHOST_kStandardCursorCrosshairB;
case WM_CURSOR_CROSSC:
return GHOST_kStandardCursorCrosshairC;
case WM_CURSOR_ERASER:
return GHOST_kStandardCursorEraser;
case WM_CURSOR_ZOOM_IN:
return GHOST_kStandardCursorZoomIn;
case WM_CURSOR_ZOOM_OUT:
return GHOST_kStandardCursorZoomOut;
case WM_CURSOR_TEXT_EDIT:
return GHOST_kStandardCursorText;
case WM_CURSOR_PAINT_BRUSH:
return GHOST_kStandardCursorPencil;
case WM_CURSOR_E_ARROW:
return GHOST_kStandardCursorRightArrow;
case WM_CURSOR_W_ARROW:
return GHOST_kStandardCursorLeftArrow;
default:
return GHOST_kStandardCursorCustom;
}
}
static void window_set_custom_cursor(
wmWindow *win, const uchar mask[16][2], uchar bitmap[16][2], int hotx, int hoty)
{
GHOST_SetCustomCursorShape(
win->ghostwin, (GHOST_TUns8 *)bitmap, (GHOST_TUns8 *)mask, 16, 16, hotx, hoty, true);
}
static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor)
{
GHOST_SetCustomCursorShape(win->ghostwin,
(GHOST_TUns8 *)cursor->bitmap,
(GHOST_TUns8 *)cursor->mask,
16,
16,
cursor->hotx,
cursor->hoty,
cursor->can_invert_color);
}
void WM_cursor_set(wmWindow *win, int curs)
{
if (win == NULL || G.background) {
return; /* Can't set custom cursor before Window init */
}
if (curs == WM_CURSOR_DEFAULT && win->modalcursor) {
curs = win->modalcursor;
}
if (win->cursor == curs) {
return; /* Cursor is already set */
}
win->cursor = curs;
if (curs == WM_CURSOR_NONE) {
GHOST_SetCursorVisibility(win->ghostwin, 0);
return;
}
GHOST_SetCursorVisibility(win->ghostwin, 1);
if (curs < 0 || curs >= WM_CURSOR_NUM) {
BLI_assert(!"Invalid cursor number");
return;
}
GHOST_TStandardCursor ghost_cursor = convert_to_ghost_standard_cursor(curs);
if (ghost_cursor != GHOST_kStandardCursorCustom &&
GHOST_HasCursorShape(win->ghostwin, ghost_cursor)) {
/* Use native GHOST cursor when available. */
GHOST_SetCursorShape(win->ghostwin, ghost_cursor);
}
else {
BCursor *bcursor = BlenderCursor[curs];
if (bcursor) {
/* Use custom bitmap cursor. */
window_set_custom_cursor_ex(win, bcursor);
}
else {
/* Fallback to default cursor if no bitmap found. */
GHOST_SetCursorShape(win->ghostwin, GHOST_kStandardCursorDefault);
}
}
}
bool WM_cursor_set_from_tool(struct wmWindow *win, const ScrArea *area, const ARegion *region)
{
if (region && (region->regiontype != RGN_TYPE_WINDOW)) {
return false;
}
bToolRef_Runtime *tref_rt = (area && area->runtime.tool) ? area->runtime.tool->runtime : NULL;
if (tref_rt && tref_rt->cursor != WM_CURSOR_DEFAULT) {
if (win->modalcursor == 0) {
WM_cursor_set(win, tref_rt->cursor);
win->cursor = tref_rt->cursor;
return true;
}
}
return false;
}
void WM_cursor_modal_set(wmWindow *win, int val)
{
if (win->lastcursor == 0) {
win->lastcursor = win->cursor;
}
win->modalcursor = val;
WM_cursor_set(win, val);
}
void WM_cursor_modal_restore(wmWindow *win)
{
win->modalcursor = 0;
if (win->lastcursor) {
WM_cursor_set(win, win->lastcursor);
}
win->lastcursor = 0;
}
/* to allow usage all over, we do entire WM */
void WM_cursor_wait(bool val)
{
if (!G.background) {
wmWindowManager *wm = G_MAIN->wm.first;
wmWindow *win = wm ? wm->windows.first : NULL;
for (; win; win = win->next) {
if (val) {
WM_cursor_modal_set(win, WM_CURSOR_WAIT);
}
else {
WM_cursor_modal_restore(win);
}
}
}
}
/**
* \param bounds: can be NULL
*/
void WM_cursor_grab_enable(wmWindow *win, int wrap, bool hide, int bounds[4])
{
/* Only grab cursor when not running debug.
* It helps not to get a stuck WM when hitting a breakpoint
* */
GHOST_TGrabCursorMode mode = GHOST_kGrabNormal;
GHOST_TAxisFlag mode_axis = GHOST_kAxisX | GHOST_kGrabAxisY;
if (bounds) {
wm_cursor_position_to_ghost(win, &bounds[0], &bounds[1]);
wm_cursor_position_to_ghost(win, &bounds[2], &bounds[3]);
}
if (hide) {
mode = GHOST_kGrabHide;
}
else if (wrap) {
mode = GHOST_kGrabWrap;
if (wrap == WM_CURSOR_WRAP_X) {
mode_axis = GHOST_kAxisX;
}
if (wrap == WM_CURSOR_WRAP_Y) {
mode_axis = GHOST_kGrabAxisY;
}
}
if ((G.debug & G_DEBUG) == 0) {
if (win->ghostwin) {
if (win->eventstate->tablet.is_motion_absolute == false) {
GHOST_SetCursorGrab(win->ghostwin, mode, mode_axis, bounds, NULL);
}
win->grabcursor = mode;
}
}
}
void WM_cursor_grab_disable(wmWindow *win, const int mouse_ungrab_xy[2])
{
if ((G.debug & G_DEBUG) == 0) {
if (win && win->ghostwin) {
if (mouse_ungrab_xy) {
int mouse_xy[2] = {mouse_ungrab_xy[0], mouse_ungrab_xy[1]};
wm_cursor_position_to_ghost(win, &mouse_xy[0], &mouse_xy[1]);
GHOST_SetCursorGrab(
win->ghostwin, GHOST_kGrabDisable, GHOST_kGrabAxisNone, NULL, mouse_xy);
}
else {
GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, GHOST_kGrabAxisNone, NULL, NULL);
}
win->grabcursor = GHOST_kGrabDisable;
}
}
}
static void wm_cursor_warp_relative(wmWindow *win, int x, int y)
{
/* note: don't use wmEvent coords because of continuous grab [#36409] */
int cx, cy;
wm_get_cursor_position(win, &cx, &cy);
WM_cursor_warp(win, cx + x, cy + y);
}
/* give it a modal keymap one day? */
bool wm_cursor_arrow_move(wmWindow *win, const wmEvent *event)
{
if (win && event->val == KM_PRESS) {
/* Must move at least this much to avoid rounding in WM_cursor_warp. */
float fac = GHOST_GetNativePixelSize(win->ghostwin);
if (event->type == EVT_UPARROWKEY) {
wm_cursor_warp_relative(win, 0, fac);
return 1;
}
if (event->type == EVT_DOWNARROWKEY) {
wm_cursor_warp_relative(win, 0, -fac);
return 1;
}
if (event->type == EVT_LEFTARROWKEY) {
wm_cursor_warp_relative(win, -fac, 0);
return 1;
}
if (event->type == EVT_RIGHTARROWKEY) {
wm_cursor_warp_relative(win, fac, 0);
return 1;
}
}
return 0;
}
/* after this you can call restore too */
void WM_cursor_time(wmWindow *win, int nr)
{
/* 10 8x8 digits */
const char number_bitmaps[10][8] = {
{0, 56, 68, 68, 68, 68, 68, 56},
{0, 24, 16, 16, 16, 16, 16, 56},
{0, 60, 66, 32, 16, 8, 4, 126},
{0, 124, 32, 16, 56, 64, 66, 60},
{0, 32, 48, 40, 36, 126, 32, 32},
{0, 124, 4, 60, 64, 64, 68, 56},
{0, 56, 4, 4, 60, 68, 68, 56},
{0, 124, 64, 32, 16, 8, 8, 8},
{0, 60, 66, 66, 60, 66, 66, 60},
{0, 56, 68, 68, 120, 64, 68, 56},
};
uchar mask[16][2];
uchar bitmap[16][2] = {{0}};
int i, idx;
if (win->lastcursor == 0) {
win->lastcursor = win->cursor;
}
memset(&mask, 0xFF, sizeof(mask));
/* print number bottom right justified */
for (idx = 3; nr && idx >= 0; idx--) {
const char *digit = number_bitmaps[nr % 10];
int x = idx % 2;
int y = idx / 2;
for (i = 0; i < 8; i++) {
bitmap[i + y * 8][x] = digit[i];
}
nr /= 10;
}
window_set_custom_cursor(win, mask, bitmap, 7, 7);
}
/**
* Custom Cursor Description
* =========================
*
* Each bit represents a pixel, so 1 byte = 8 pixels,
* the bytes go Left to Right. Top to bottom
* the bits in a byte go right to left
* (ie; 0x01, 0x80 represents a line of 16 pix with the first and last pix set.)
*
* - A 0 in the bitmap = white, a 1 black
* - a 0 in the mask = transparent pix.
*
* This type of cursor is 16x16 pixels only.
*
* ----
*
* There is a nice Python GUI utility that can be used for drawing cursors in
* this format in the Blender source distribution, in
* `./source/tools/utils/make_cursor_gui.py` .
*
* Start it with the command `python3 make_cursor_gui.py`
* It will copy its output to the console when you press 'Do it'.
*/
/**
* Because defining a cursor mixes declarations and executable code
* each cursor needs it's own scoping block or it would be split up
* over several hundred lines of code. To enforce/document this better
* I define 2 pretty brain-dead macros so it's obvious what the extra "[]"
* are for */
#define BEGIN_CURSOR_BLOCK \
{ \
((void)0)
#define END_CURSOR_BLOCK \
} \
((void)0)
void wm_init_cursor_data(void)
{
/********************** NW_ARROW Cursor **************************/
BEGIN_CURSOR_BLOCK;
static char nw_bitmap[] = {
0x00, 0x00, 0x02, 0x00, 0x06, 0x00, 0x0e, 0x00, 0x1e, 0x00, 0x3e,
0x00, 0x7e, 0x00, 0xfe, 0x00, 0xfe, 0x01, 0xfe, 0x03, 0xfe, 0x07,
0x7e, 0x00, 0x6e, 0x00, 0xc6, 0x00, 0xc2, 0x00, 0x00, 0x00,
};
static char nw_mask[] = {
0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00, 0x3f, 0x00, 0x7f,
0x00, 0xff, 0x00, 0xff, 0x01, 0xff, 0x03, 0xff, 0x07, 0xff, 0x0f,
0xff, 0x0f, 0xff, 0x00, 0xef, 0x01, 0xe7, 0x01, 0xc3, 0x00,
};
static BCursor NWArrowCursor = {
nw_bitmap,
nw_mask,
0,
0,
true,
};
BlenderCursor[WM_CURSOR_DEFAULT] = &NWArrowCursor;
BlenderCursor[WM_CURSOR_COPY] = &NWArrowCursor;
BlenderCursor[WM_CURSOR_NW_ARROW] = &NWArrowCursor;
END_CURSOR_BLOCK;
/************************ NS_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK;
static char ns_bitmap[] = {
0x00, 0x00, 0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0x80,
0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00,
0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00,
};
static char ns_mask[] = {
0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc,
0x1f, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xfc, 0x1f,
0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00,
};
static BCursor NSArrowCursor = {
ns_bitmap,
ns_mask,
7,
7,
true,
};
BlenderCursor[WM_CURSOR_Y_MOVE] = &NSArrowCursor;
BlenderCursor[WM_CURSOR_NS_ARROW] = &NSArrowCursor;
END_CURSOR_BLOCK;
/********************** EW_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK;
static char ew_bitmap[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x18,
0x18, 0x1c, 0x38, 0xfe, 0x7f, 0x1c, 0x38, 0x18, 0x18, 0x10, 0x08,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char ew_mask[] = {
0x00, 0x00, 0x00, 0x00, 0x20, 0x04, 0x30, 0x0c, 0x38, 0x1c, 0x3c,
0x3c, 0xfe, 0x7f, 0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, 0x38, 0x1c,
0x30, 0x0c, 0x20, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor EWArrowCursor = {
ew_bitmap,
ew_mask,
7,
7,
true,
};
BlenderCursor[WM_CURSOR_X_MOVE] = &EWArrowCursor;
BlenderCursor[WM_CURSOR_EW_ARROW] = &EWArrowCursor;
END_CURSOR_BLOCK;
/********************** Wait Cursor *****************************/
BEGIN_CURSOR_BLOCK;
static char wait_bitmap[] = {
0x00, 0x00, 0x00, 0x00, 0xf0, 0x07, 0xf0, 0x07, 0xb0, 0x06, 0x60,
0x03, 0xc0, 0x01, 0x80, 0x00, 0x80, 0x00, 0xc0, 0x01, 0x60, 0x03,
0x30, 0x06, 0x10, 0x04, 0xf0, 0x07, 0x00, 0x00, 0x00, 0x00,
};
static char wait_mask[] = {
0xfc, 0x1f, 0xfc, 0x1f, 0xf8, 0x0f, 0xf8, 0x0f, 0xf8, 0x0f, 0xf0,
0x07, 0xe0, 0x03, 0xc0, 0x01, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07,
0xf8, 0x0f, 0xf8, 0x0f, 0xf8, 0x0f, 0xfc, 0x1f, 0xfc, 0x1f,
};
static BCursor WaitCursor = {
wait_bitmap,
wait_mask,
7,
7,
false,
};
BlenderCursor[WM_CURSOR_WAIT] = &WaitCursor;
END_CURSOR_BLOCK;
/****************** Normal Cross Cursor ************************/
BEGIN_CURSOR_BLOCK;
static char cross_bitmap[] = {
0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
0x01, 0x00, 0x00, 0x3e, 0x7c, 0x3e, 0x7c, 0x00, 0x00, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00,
};
static char cross_mask[] = {
0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0,
0x03, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0xff, 0xff, 0xc0, 0x03,
0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03,
};
static BCursor CrossCursor = {
cross_bitmap,
cross_mask,
7,
7,
false,
};
BlenderCursor[WM_CURSOR_EDIT] = &CrossCursor;
BlenderCursor[WM_CURSOR_CROSS] = &CrossCursor;
END_CURSOR_BLOCK;
/****************** Painting Cursor ************************/
BEGIN_CURSOR_BLOCK;
static char paint_bitmap[] = {
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x8f, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00,
};
static char paint_mask[] = {
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0x00, 0x00, 0x00,
0x00, 0x8f, 0x78, 0xcf, 0x79, 0x8f, 0x78, 0x00, 0x00, 0x00, 0x00,
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0x00, 0x00,
};
static BCursor PaintCursor = {
paint_bitmap,
paint_mask,
7,
7,
false,
};
BlenderCursor[WM_CURSOR_PAINT] = &PaintCursor;
END_CURSOR_BLOCK;
/********************** Dot Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char dot_bitmap[] = {
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x8f, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00,
};
static char dot_mask[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x80, 0x00, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor DotCursor = {
dot_bitmap,
dot_mask,
7,
7,
false,
};
BlenderCursor[WM_CURSOR_DOT] = &DotCursor;
END_CURSOR_BLOCK;
/************* Minimal Crosshair Cursor ***************/
BEGIN_CURSOR_BLOCK;
static char crossc_bitmap[] = {
0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
0x00, 0x80, 0x00, 0x55, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00,
0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
};
static char crossc_mask[] = {
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
0x00, 0x80, 0x00, 0x7f, 0x7f, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00,
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00,
};
static BCursor CrossCursorC = {
crossc_bitmap,
crossc_mask,
7,
7,
false,
};
BlenderCursor[WM_CURSOR_CROSSC] = &CrossCursorC;
END_CURSOR_BLOCK;
/********************** Knife Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char knife_bitmap[] = {
0x00, 0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x30, 0x00, 0x18, 0x00,
0x0c, 0x00, 0x06, 0x00, 0x0f, 0x80, 0x07, 0xc0, 0x03, 0xe0, 0x01,
0xf0, 0x00, 0x78, 0x00, 0x3c, 0x00, 0x0e, 0x00, 0x00, 0x00,
};
static char knife_mask[] = {
0x00, 0x40, 0x00, 0xe0, 0x00, 0xf0, 0x00, 0x78, 0x00, 0x3c, 0x00,
0x1e, 0x00, 0x0f, 0x80, 0x1f, 0xc0, 0x0f, 0xe0, 0x07, 0xf0, 0x03,
0xf8, 0x01, 0xfc, 0x00, 0x7e, 0x00, 0x3f, 0x00, 0x0f, 0x00,
};
static BCursor KnifeCursor = {
knife_bitmap,
knife_mask,
0,
15,
false,
};
BlenderCursor[WM_CURSOR_KNIFE] = &KnifeCursor;
END_CURSOR_BLOCK;
/********************** Loop Select Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char vloop_bitmap[] = {
0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00, 0xfe, 0xf0, 0x96,
0x9f, 0x92, 0x90, 0xf0, 0xf0, 0x20, 0x40, 0x20, 0x40, 0x20, 0x40,
0x20, 0x40, 0xf0, 0xf0, 0x90, 0x90, 0x90, 0x9f, 0xf0, 0xf0,
};
static char vloop_mask[] = {
0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00, 0xff, 0xf0, 0xff,
0xff, 0xf7, 0xff, 0xf3, 0xf0, 0x61, 0x60, 0x60, 0x60, 0x60, 0x60,
0x60, 0x60, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0,
};
static BCursor VLoopCursor = {
vloop_bitmap,
vloop_mask,
0,
0,
false,
};
BlenderCursor[WM_CURSOR_VERTEX_LOOP] = &VLoopCursor;
END_CURSOR_BLOCK;
/********************** TextEdit Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char textedit_bitmap[] = {
0x00, 0x00, 0x70, 0x07, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00,
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x70, 0x07, 0x00, 0x00,
};
static char textedit_mask[] = {
0x70, 0x07, 0xf8, 0x0f, 0xf0, 0x07, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
0xc0, 0x01, 0xc0, 0x01, 0xf0, 0x07, 0xf8, 0x0f, 0x70, 0x07,
};
static BCursor TextEditCursor = {
textedit_bitmap,
textedit_mask,
7,
7,
false,
};
BlenderCursor[WM_CURSOR_TEXT_EDIT] = &TextEditCursor;
END_CURSOR_BLOCK;
/********************** Paintbrush Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char paintbrush_bitmap[] = {
0x00, 0x00, 0x00, 0x30, 0x00, 0x78, 0x00, 0x74, 0x00, 0x2e, 0x00,
0x1f, 0x80, 0x0f, 0xc0, 0x07, 0xe0, 0x03, 0xf0, 0x01, 0xf8, 0x00,
0x7c, 0x00, 0x3e, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x00, 0x00,
};
static char paintbrush_mask[] = {
0x00, 0x30, 0x00, 0x78, 0x00, 0xfc, 0x00, 0xfe, 0x00, 0x7f, 0x80,
0x3f, 0xc0, 0x1f, 0xe0, 0x0f, 0xf0, 0x07, 0xf8, 0x03, 0xfc, 0x01,
0xfe, 0x00, 0x7f, 0x00, 0x3f, 0x00, 0x1f, 0x00, 0x0f, 0x00,
};
static BCursor PaintBrushCursor = {
paintbrush_bitmap,
paintbrush_mask,
0,
15,
false,
};
BlenderCursor[WM_CURSOR_PAINT_BRUSH] = &PaintBrushCursor;
END_CURSOR_BLOCK;
/********************** Eraser Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char eraser_bitmap[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc, 0x07,
0xfe, 0x03, 0xfe, 0x01, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char eraser_mask[] = {
0x00, 0x00, 0x00, 0x04, 0x00, 0x0e, 0x00, 0x1f, 0x80, 0x3f, 0xc0,
0x7f, 0xe0, 0xff, 0xf0, 0x7f, 0xf8, 0x3f, 0xfc, 0x1f, 0xfe, 0x0f,
0xff, 0x07, 0xff, 0x03, 0xff, 0x01, 0xff, 0x00, 0x00, 0x00,
};
static BCursor EraserCursor = {
eraser_bitmap,
eraser_mask,
0,
14,
false,
};
BlenderCursor[WM_CURSOR_ERASER] = &EraserCursor;
END_CURSOR_BLOCK;
/********************** Hand Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char hand_bitmap[] = {
0x00, 0x00, 0x80, 0x01, 0x80, 0x0d, 0x98, 0x6d, 0xb8, 0x6d, 0xb0,
0x6d, 0xb0, 0x6d, 0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f, 0x7c, 0x35,
0x78, 0x35, 0x70, 0x15, 0x60, 0x15, 0xc0, 0x1f, 0xc0, 0x1f,
};
static char hand_mask[] = {
0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f, 0xfc, 0xff, 0xfc, 0xff, 0xf8,
0xff, 0xf8, 0xff, 0xf6, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f,
0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f, 0xe0, 0x3f,
};
static BCursor HandCursor = {
hand_bitmap,
hand_mask,
8,
8,
false,
};
BlenderCursor[WM_CURSOR_HAND] = &HandCursor;
END_CURSOR_BLOCK;
/********************** NSEW Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char nsewscroll_bitmap[] = {
0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0x40, 0x02, 0x00, 0x00, 0x00,
0x00, 0x0c, 0x30, 0x06, 0x60, 0x06, 0x60, 0x0c, 0x30, 0x00, 0x00,
0x00, 0x00, 0x40, 0x02, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
};
static char nsewscroll_mask[] = {
0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0x40, 0x02, 0x0c,
0x30, 0x1e, 0x78, 0x0f, 0xf0, 0x0f, 0xf8, 0x1e, 0x78, 0x0c, 0x30,
0x40, 0x02, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
};
static BCursor NSEWScrollCursor = {
nsewscroll_bitmap,
nsewscroll_mask,
7,
7,
true,
};
BlenderCursor[WM_CURSOR_NSEW_SCROLL] = &NSEWScrollCursor;
END_CURSOR_BLOCK;
/********************** NS Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char nsscroll_bitmap[] = {
0x00, 0x00, 0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0x70, 0x07, 0x20,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02,
0x70, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00,
};
static char nsscroll_mask[] = {
0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0x70,
0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x70, 0x07,
0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00,
};
static BCursor NSScrollCursor = {
nsscroll_bitmap,
nsscroll_mask,
7,
7,
true,
};
BlenderCursor[WM_CURSOR_NS_SCROLL] = &NSScrollCursor;
END_CURSOR_BLOCK;
/********************** EW Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char ewscroll_bitmap[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38,
0x1c, 0x1c, 0x38, 0x0e, 0x70, 0x1c, 0x38, 0x38, 0x1c, 0x10, 0x08,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char ewscroll_mask[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, 0x7c,
0x3e, 0x3e, 0x7c, 0x1f, 0xf8, 0x3e, 0x7c, 0x7c, 0x3e, 0x38, 0x1c,
0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor EWScrollCursor = {
ewscroll_bitmap,
ewscroll_mask,
7,
7,
true,
};
BlenderCursor[WM_CURSOR_EW_SCROLL] = &EWScrollCursor;
END_CURSOR_BLOCK;
/********************** Eyedropper Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char eyedropper_bitmap[] = {
0x00, 0x00, 0x00, 0x60, 0x00, 0x70, 0x00, 0x3a, 0x00, 0x17, 0x00,
0x0e, 0x00, 0x1d, 0x80, 0x0b, 0xc0, 0x01, 0xe0, 0x00, 0x70, 0x00,
0x38, 0x00, 0x1c, 0x00, 0x0c, 0x00, 0x02, 0x00, 0x00, 0x00,
};
static char eyedropper_mask[] = {
0x00, 0x60, 0x00, 0xf0, 0x00, 0xfa, 0x00, 0x7f, 0x80, 0x3f, 0x00,
0x1f, 0x80, 0x3f, 0xc0, 0x1f, 0xe0, 0x0b, 0xf0, 0x01, 0xf8, 0x00,
0x7c, 0x00, 0x3e, 0x00, 0x1e, 0x00, 0x0f, 0x00, 0x03, 0x00,
};
static BCursor EyedropperCursor = {
eyedropper_bitmap,
eyedropper_mask,
0,
15,
false,
};
BlenderCursor[WM_CURSOR_EYEDROPPER] = &EyedropperCursor;
END_CURSOR_BLOCK;
/********************** Swap Area Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char swap_bitmap[] = {
0xc0, 0xff, 0x40, 0x80, 0x40, 0xbc, 0x40, 0xb8, 0x40, 0xb8, 0x40,
0xa4, 0x00, 0x82, 0xfe, 0x81, 0x7e, 0x81, 0xbe, 0xfd, 0xda, 0x01,
0xe2, 0x01, 0xe2, 0x01, 0xc2, 0x01, 0xfe, 0x01, 0x00, 0x00,
};
static char swap_mask[] = {
0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03,
0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03,
};
static BCursor SwapCursor = {
swap_bitmap,
swap_mask,
7,
7,
false,
};
BlenderCursor[WM_CURSOR_SWAP_AREA] = &SwapCursor;
END_CURSOR_BLOCK;
/********************** Vertical Split Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char vsplit_bitmap[] = {
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x88,
0x11, 0x8c, 0x31, 0x86, 0x61, 0x86, 0x61, 0x8c, 0x31, 0x88, 0x11,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
};
static char vsplit_mask[] = {
0xe0, 0x07, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc8, 0x13, 0xdc,
0x3b, 0xde, 0x7b, 0xcf, 0xf3, 0xcf, 0xf3, 0xde, 0x7b, 0xdc, 0x3b,
0xc8, 0x13, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xe0, 0x07,
};
static BCursor VSplitCursor = {
vsplit_bitmap,
vsplit_mask,
7,
7,
true,
};
BlenderCursor[WM_CURSOR_V_SPLIT] = &VSplitCursor;
END_CURSOR_BLOCK;
/********************** Horizontal Split Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char hsplit_bitmap[] = {
0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0x60, 0x06, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x60, 0x06, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
};
static char hsplit_mask[] = {
0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0x60, 0x06, 0x01,
0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x80,
0x60, 0x06, 0xf0, 0x0f, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
};
static BCursor HSplitCursor = {
hsplit_bitmap,
hsplit_mask,
7,
7,
true,
};
BlenderCursor[WM_CURSOR_H_SPLIT] = &HSplitCursor;
END_CURSOR_BLOCK;
/********************** North Arrow Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char narrow_bitmap[] = {
0x00, 0x00, 0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8,
0x0f, 0x7c, 0x1f, 0x3e, 0x3e, 0x1c, 0x1c, 0x08, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char narrow_mask[] = {
0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc,
0x1f, 0xfe, 0x3f, 0x7f, 0x7f, 0x3e, 0x3e, 0x1c, 0x1c, 0x08, 0x08,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor NArrowCursor = {
narrow_bitmap,
narrow_mask,
7,
5,
true,
};
BlenderCursor[WM_CURSOR_N_ARROW] = &NArrowCursor;
END_CURSOR_BLOCK;
/********************** South Arrow Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char sarrow_bitmap[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x08, 0x08, 0x1c, 0x1c, 0x3e, 0x3e, 0x7c, 0x1f, 0xf8, 0x0f,
0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00,
};
static char sarrow_mask[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08,
0x08, 0x1c, 0x1c, 0x3e, 0x3e, 0x7f, 0x7f, 0xfe, 0x3f, 0xfc, 0x1f,
0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00,
};
static BCursor SArrowCursor = {
sarrow_bitmap,
sarrow_mask,
7,
10,
true,
};
BlenderCursor[WM_CURSOR_S_ARROW] = &SArrowCursor;
END_CURSOR_BLOCK;
/********************** East Arrow Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char earrow_bitmap[] = {
0x00, 0x00, 0x00, 0x01, 0x80, 0x03, 0xc0, 0x07, 0x80, 0x0f, 0x00,
0x1f, 0x00, 0x3e, 0x00, 0x7c, 0x00, 0x3e, 0x00, 0x1f, 0x80, 0x0f,
0xc0, 0x07, 0x80, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
};
static char earrow_mask[] = {
0x00, 0x01, 0x80, 0x03, 0xc0, 0x07, 0xe0, 0x0f, 0xc0, 0x1f, 0x80,
0x3f, 0x00, 0x7f, 0x00, 0xfe, 0x00, 0x7f, 0x80, 0x3f, 0xc0, 0x1f,
0xe0, 0x0f, 0xc0, 0x07, 0x80, 0x03, 0x00, 0x01, 0x00, 0x00,
};
static BCursor EArrowCursor = {
earrow_bitmap,
earrow_mask,
10,
7,
true,
};
BlenderCursor[WM_CURSOR_E_ARROW] = &EArrowCursor;
END_CURSOR_BLOCK;
/********************** West Arrow Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char warrow_bitmap[] = {
0x00, 0x00, 0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x01, 0xf8,
0x00, 0x7c, 0x00, 0x3e, 0x00, 0x7c, 0x00, 0xf8, 0x00, 0xf0, 0x01,
0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char warrow_mask[] = {
0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x03, 0xfc,
0x01, 0xfe, 0x00, 0x7f, 0x00, 0xfe, 0x00, 0xfc, 0x01, 0xf8, 0x03,
0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00,
};
static BCursor WArrowCursor = {
warrow_bitmap,
warrow_mask,
5,
7,
true,
};
BlenderCursor[WM_CURSOR_W_ARROW] = &WArrowCursor;
END_CURSOR_BLOCK;
/********************** Stop Sign Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char stop_bitmap[] = {
0x00, 0x00, 0xe0, 0x07, 0xf8, 0x1f, 0x1c, 0x3c, 0x3c, 0x30, 0x76,
0x70, 0xe6, 0x60, 0xc6, 0x61, 0x86, 0x63, 0x06, 0x67, 0x0e, 0x6e,
0x0c, 0x3c, 0x3c, 0x38, 0xf8, 0x1f, 0xe0, 0x07, 0x00, 0x00,
};
static char stop_mask[] = {
0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0x7e, 0x7c, 0xff,
0xf8, 0xff, 0xf1, 0xef, 0xf3, 0xcf, 0xf7, 0x8f, 0xff, 0x1f, 0xff,
0x3e, 0x7e, 0xfe, 0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07,
};
static BCursor StopCursor = {
stop_bitmap,
stop_mask,
7,
7,
false,
};
BlenderCursor[WM_CURSOR_STOP] = &StopCursor;
END_CURSOR_BLOCK;
/********************** Zoom In Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char zoomin_bitmap[] = {
0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0xf8, 0x03, 0xb8, 0x03, 0xbc,
0x07, 0x0c, 0x06, 0xbc, 0x07, 0xb8, 0x03, 0xf8, 0x0b, 0xe0, 0x14,
0x00, 0x22, 0x00, 0x44, 0x00, 0x88, 0x00, 0x90, 0x00, 0x60,
};
static char zoomin_mask[] = {
0x00, 0x00, 0xe0, 0x00, 0xf8, 0x03, 0xfc, 0x07, 0xfc, 0x07, 0xfe,
0x0f, 0xfe, 0x0f, 0xfe, 0x0f, 0xfc, 0x07, 0xfc, 0x0f, 0xf8, 0x1f,
0xe0, 0x3e, 0x00, 0x7c, 0x00, 0xf8, 0x00, 0xf0, 0x00, 0x60,
};
static BCursor ZoomInCursor = {
zoomin_bitmap,
zoomin_mask,
6,
6,
false,
};
BlenderCursor[WM_CURSOR_ZOOM_IN] = &ZoomInCursor;
END_CURSOR_BLOCK;
/********************** Zoom Out Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char zoomout_bitmap[] = {
0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0xf8, 0x03, 0xf8, 0x03, 0xfc,
0x07, 0x0c, 0x06, 0xfc, 0x07, 0xf8, 0x03, 0xf8, 0x0b, 0xe0, 0x14,
0x00, 0x22, 0x00, 0x44, 0x00, 0x88, 0x00, 0x90, 0x00, 0x60,
};
static char zoomout_mask[] = {
0x00, 0x00, 0xe0, 0x00, 0xf8, 0x03, 0xfc, 0x07, 0xfc, 0x07, 0xfe,
0x0f, 0xfe, 0x0f, 0xfe, 0x0f, 0xfc, 0x07, 0xfc, 0x0f, 0xf8, 0x1f,
0xe0, 0x3e, 0x00, 0x7c, 0x00, 0xf8, 0x00, 0xf0, 0x00, 0x60,
};
static BCursor ZoomOutCursor = {
zoomout_bitmap,
zoomout_mask,
6,
6,
false,
};
BlenderCursor[WM_CURSOR_ZOOM_OUT] = &ZoomOutCursor;
END_CURSOR_BLOCK;
/********************** Put the cursors in the array ***********************/
}
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