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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/intern/wm_init_exit.c
* \ingroup wm
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "MEM_CacheLimiterC-Api.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_DerivedMesh.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_report.h"
#include "BKE_packedFile.h"
#include "BKE_sequencer.h" /* free seq clipboard */
#include "BKE_material.h" /* clear_matcopybuf */
#include "BLI_blenlib.h"
#include "BLI_cellalloc.h"
#include "RE_pipeline.h" /* RE_ free stuff */
#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif
#ifdef WITH_GAMEENGINE
#include "SYS_System.h"
#endif
#include "GHOST_Path-api.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_cursors.h"
#include "wm_event_system.h"
#include "wm.h"
#include "wm_files.h"
#include "wm_window.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_node.h"
#include "ED_render.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "UI_interface.h"
#include "BLF_api.h"
#include "GPU_buffers.h"
#include "GPU_extensions.h"
#include "GPU_draw.h"
#include "BKE_depsgraph.h"
#include "BKE_sound.h"
#include "GHOST_C-api.h"
static void wm_init_reports(bContext *C)
{
BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
}
static void wm_free_reports(bContext *C)
{
BKE_reports_clear(CTX_wm_reports(C));
}
/* only called once, for startup */
void WM_init(bContext *C, int argc, const char **argv)
{
if (!G.background) {
wm_ghost_init(C); /* note: it assigns C to ghost! */
wm_init_cursor_data();
}
GHOST_CreateSystemPaths();
wm_operatortype_init();
set_free_windowmanager_cb(wm_close_and_free); /* library.c */
set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */
ED_spacetypes_init(); /* editors/space_api/spacetype.c */
ED_file_init(); /* for fsmenu */
ED_init_node_butfuncs();
BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
BLF_lang_init();
/* get the default database, plus a wm */
WM_read_homefile(C, NULL, G.factory_startup);
/* note: there is a bug where python needs initializing before loading the
* startup.blend because it may contain PyDrivers. It also needs to be after
* initializing space types and other internal data.
*
* However cant redo this at the moment. Solution is to load python
* before WM_read_homefile() or make py-drivers check if python is running.
* Will try fix when the crash can be repeated. - campbell. */
#ifdef WITH_PYTHON
BPY_context_set(C); /* necessary evil */
BPY_python_start(argc, argv);
BPY_driver_reset();
BPY_modules_load_user(C);
#else
(void)argc; /* unused */
(void)argv; /* unused */
#endif
wm_init_reports(C); /* reports cant be initialized before the wm */
if (!G.background) {
GPU_extensions_init();
GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
UI_init();
}
clear_matcopybuf();
ED_render_clear_mtex_copybuf();
// glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
ED_preview_init_dbase();
G.ndofdevice = -1; /* XXX bad initializer, needs set otherwise buttons show! */
WM_read_history();
/* allow a path of "", this is what happens when making a new file */
/*
if(G.main->name[0] == 0)
BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
*/
BLI_strncpy(G.lib, G.main->name, FILE_MAX);
}
void WM_init_splash(bContext *C)
{
if((U.uiflag & USER_SPLASH_DISABLE) == 0) {
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *prevwin= CTX_wm_window(C);
if(wm->windows.first) {
CTX_wm_window_set(C, wm->windows.first);
WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
CTX_wm_window_set(C, prevwin);
}
}
}
static ScrArea *biggest_view3d(bContext *C)
{
bScreen *sc= CTX_wm_screen(C);
ScrArea *sa, *big= NULL;
int size, maxsize= 0;
for(sa= sc->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_VIEW3D) {
size= sa->winx * sa->winy;
if(size > maxsize) {
maxsize= size;
big= sa;
}
}
}
return big;
}
int WM_init_game(bContext *C)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow* win;
ScrArea *sa;
ARegion *ar= NULL;
Scene *scene= CTX_data_scene(C);
if (!scene) {
// XXX, this should not be needed.
Main *bmain = CTX_data_main(C);
scene= bmain->scene.first;
}
win = wm->windows.first;
//first to get a valid window
if(win)
CTX_wm_window_set(C, win);
sa = biggest_view3d(C);
if(sa)
{
for(ar=sa->regionbase.first; ar; ar=ar->next) {
if(ar->regiontype == RGN_TYPE_WINDOW) {
break;
}
}
}
// if we have a valid 3D view
if (sa && ar) {
ARegion *arhide;
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
/* disable quad view */
if(ar->alignment == RGN_ALIGN_QSPLIT)
WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL);
/* toolbox, properties panel and header are hidden */
for(arhide=sa->regionbase.first; arhide; arhide=arhide->next) {
if(arhide->regiontype != RGN_TYPE_WINDOW) {
if(!(arhide->flag & RGN_FLAG_HIDDEN)) {
ED_region_toggle_hidden(C, arhide);
}
}
}
/* full screen the area */
if(!sa->full) {
ED_screen_full_toggle(C, wm->windows.first, sa);
}
/* Fullscreen */
if(scene->gm.fullscreen) {
WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL);
wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax);
ar->winx = ar->winrct.xmax + 1;
ar->winy = ar->winrct.ymax + 1;
}
else
{
GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin);
ar->winrct.ymax = GHOST_GetHeightRectangle(rect);
ar->winrct.xmax = GHOST_GetWidthRectangle(rect);
ar->winx = ar->winrct.xmax + 1;
ar->winy = ar->winrct.ymax + 1;
GHOST_DisposeRectangle(rect);
}
WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
return 1;
}
else
{
ReportTimerInfo *rti;
BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found. Game auto start is not possible.");
/* After adding the report to the global list, reset the report timer. */
WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
/* Records time since last report was added */
wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02);
rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo");
wm->reports.reporttimer->customdata = rti;
}
return 0;
}
/* free strings of open recent files */
static void free_openrecent(void)
{
struct RecentFile *recent;
for(recent = G.recent_files.first; recent; recent=recent->next)
MEM_freeN(recent->filepath);
BLI_freelistN(&(G.recent_files));
}
/* bad stuff*/
extern ListBase editelems;
extern wchar_t *copybuf;
extern wchar_t *copybufinfo;
// XXX copy/paste buffer stuff...
extern void free_anim_copybuf(void);
extern void free_anim_drivers_copybuf(void);
extern void free_fmodifiers_copybuf(void);
extern void free_posebuf(void);
/* called in creator.c even... tsk, split this! */
void WM_exit(bContext *C)
{
wmWindow *win;
sound_exit();
/* first wrap up running stuff, we assume only the active WM is running */
/* modal handlers are on window level freed, others too? */
/* note; same code copied in wm_files.c */
if(C && CTX_wm_manager(C)) {
WM_jobs_stop_all(CTX_wm_manager(C));
for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
CTX_wm_window_set(C, win); /* needed by operator close callbacks */
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
ED_screen_exit(C, win, win->screen);
}
}
wm_operatortype_free();
wm_dropbox_free();
WM_menutype_free();
/* all non-screen and non-space stuff editors did, like editmode */
if(C)
ED_editors_exit(C);
// XXX
// BIF_GlobalReebFree();
// BIF_freeRetarget();
BIF_freeTemplates(C);
free_ttfont(); /* bke_font.h */
free_openrecent();
BKE_freecubetable();
fastshade_free_render(); /* shaded view */
ED_preview_free_dbase(); /* frees a Main dbase, before free_blender! */
if(C && CTX_wm_manager(C))
wm_free_reports(C); /* before free_blender! - since the ListBases get freed there */
seq_free_clipboard(); /* sequencer.c */
free_blender(); /* blender.c, does entire library and spacetypes */
// free_matcopybuf();
free_anim_copybuf();
free_anim_drivers_copybuf();
free_fmodifiers_copybuf();
free_posebuf();
// free_vertexpaint();
// free_imagepaint();
// fsmenu_free();
BLF_exit();
ANIM_keyingset_infos_exit();
RE_FreeAllRender();
RE_engines_exit();
// free_txt_data();
#ifdef WITH_PYTHON
/* XXX - old note */
/* before free_blender so py's gc happens while library still exists */
/* needed at least for a rare sigsegv that can happen in pydrivers */
/* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
* so decref'ing them after python ends causes bad problems every time
* the pyDriver bug can be fixed if it happens again we can deal with it then */
BPY_python_end();
#endif
if (!G.background) {
// XXX UI_filelist_free_icons();
}
GPU_buffer_pool_free(0);
GPU_free_unused_buffers();
GPU_extensions_exit();
// if (copybuf) MEM_freeN(copybuf);
// if (copybufinfo) MEM_freeN(copybufinfo);
if (!G.background) {
BKE_undo_save_quit(); // saves quit.blend if global undo is on
}
BKE_reset_undo();
ED_file_exit(); /* for fsmenu */
UI_exit();
BKE_userdef_free();
RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
wm_ghost_exit();
CTX_free(C);
#ifdef WITH_GAMEENGINE
SYS_DeleteSystem(SYS_GetSystem());
#endif
GHOST_DisposeSystemPaths();
if(MEM_get_memory_blocks_in_use()!=0 || BLI_cellalloc_get_totblock()!=0) {
printf("Error Totblock: %d\n",
BLI_cellalloc_get_totblock()+MEM_get_memory_blocks_in_use());
BLI_cellalloc_printleaks();
BLI_cellalloc_destroy();
MEM_printmemlist();
}
wm_autosave_delete();
printf("\nBlender quit\n");
#ifdef WIN32
/* ask user to press enter when in debug mode */
if(G.f & G_DEBUG) {
printf("press enter key to exit...\n\n");
getchar();
}
#endif
exit(G.afbreek==1);
}
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