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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/WM_manipulator_library.h
* \ingroup wm
*
* \name Generic Manipulator Library
*
* Only included in WM_api.h and lower level files.
*/
#ifndef __WM_MANIPULATOR_LIBRARY_H__
#define __WM_MANIPULATOR_LIBRARY_H__
struct wmManipulatorGroup;
/* -------------------------------------------------------------------- */
/* 3D Arrow Manipulator */
enum {
MANIPULATOR_ARROW_STYLE_NORMAL = 1,
MANIPULATOR_ARROW_STYLE_NO_AXIS = (1 << 1),
MANIPULATOR_ARROW_STYLE_CROSS = (1 << 2),
MANIPULATOR_ARROW_STYLE_INVERTED = (1 << 3), /* inverted offset during interaction - if set it also sets constrained below */
MANIPULATOR_ARROW_STYLE_CONSTRAINED = (1 << 4), /* clamp arrow interaction to property width */
MANIPULATOR_ARROW_STYLE_BOX = (1 << 5), /* use a box for the arrowhead */
MANIPULATOR_ARROW_STYLE_CONE = (1 << 6),
};
/* slots for properties */
enum {
ARROW_SLOT_OFFSET_WORLD_SPACE = 0
};
struct wmManipulator *MANIPULATOR_arrow_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
void MANIPULATOR_arrow_set_direction(struct wmManipulator *manipulator, const float direction[3]);
void MANIPULATOR_arrow_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
void MANIPULATOR_arrow_set_line_len(struct wmManipulator *manipulator, const float len);
void MANIPULATOR_arrow_set_ui_range(struct wmManipulator *manipulator, const float min, const float max);
void MANIPULATOR_arrow_set_range_fac(struct wmManipulator *manipulator, const float range_fac);
void MANIPULATOR_arrow_cone_set_aspect(struct wmManipulator *manipulator, const float aspect[2]);
/* -------------------------------------------------------------------- */
/* 2D Arrow Manipulator */
struct wmManipulator *MANIPULATOR_arrow2d_new(struct wmManipulatorGroup *mgroup, const char *name);
void MANIPULATOR_arrow2d_set_angle(struct wmManipulator *manipulator, const float rot_fac);
void MANIPULATOR_arrow2d_set_line_len(struct wmManipulator *manipulator, const float len);
/* -------------------------------------------------------------------- */
/* Cage Manipulator */
enum {
MANIPULATOR_RECT_TRANSFORM_STYLE_TRANSLATE = 1, /* Manipulator translates */
MANIPULATOR_RECT_TRANSFORM_STYLE_ROTATE = (1 << 1), /* Manipulator rotates */
MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE = (1 << 2), /* Manipulator scales */
MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM = (1 << 3), /* Manipulator scales uniformly */
};
enum {
RECT_TRANSFORM_SLOT_OFFSET = 0,
RECT_TRANSFORM_SLOT_SCALE = 1
};
struct wmManipulator *MANIPULATOR_rect_transform_new(
struct wmManipulatorGroup *mgroup, const char *name, const int style);
void MANIPULATOR_rect_transform_set_dimensions(
struct wmManipulator *manipulator, const float width, const float height);
/* -------------------------------------------------------------------- */
/* Dial Manipulator */
enum {
MANIPULATOR_DIAL_STYLE_RING = 0,
MANIPULATOR_DIAL_STYLE_RING_CLIPPED = 1,
MANIPULATOR_DIAL_STYLE_RING_FILLED = 2,
};
struct wmManipulator *MANIPULATOR_dial_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
void MANIPULATOR_dial_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
/* -------------------------------------------------------------------- */
/* Facemap Manipulator */
struct wmManipulator *MANIPULATOR_facemap_new(
struct wmManipulatorGroup *mgroup, const char *name, const int style,
struct Object *ob, const int facemap);
struct bFaceMap *MANIPULATOR_facemap_get_fmap(struct wmManipulator *manipulator);
/* -------------------------------------------------------------------- */
/* Primitive Manipulator */
enum {
MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
};
struct wmManipulator *MANIPULATOR_primitive_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
void MANIPULATOR_primitive_set_direction(struct wmManipulator *manipulator, const float direction[3]);
void MANIPULATOR_primitive_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
#endif /* __WM_MANIPULATOR_LIBRARY_H__ */
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