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wm_manipulator.c « intern « manipulators « windowmanager « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2014 Blender Foundation.
 * All rights reserved.
 *
 * Contributor(s): Blender Foundation
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/windowmanager/manipulators/intern/wm_manipulator.c
 *  \ingroup wm
 */

#include "BKE_context.h"

#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"

#include "ED_screen.h"
#include "ED_view3d.h"

#include "GPU_batch.h"
#include "GPU_glew.h"
#include "GPU_immediate.h"

#include "MEM_guardedalloc.h"

#include "RNA_access.h"

#include "WM_api.h"
#include "WM_types.h"

#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif

/* only for own init/exit calls (wm_manipulatortype_init/wm_manipulatortype_free) */
#include "wm.h"

/* own includes */
#include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h"

static void wm_manipulator_register(
        wmManipulatorGroup *mgroup, wmManipulator *mpr, const char *name);

/**
 * \note Follow #wm_operator_create convention.
 */
static wmManipulator *wm_manipulator_create(
        const wmManipulatorType *wt)
{
	BLI_assert(wt != NULL);
	BLI_assert(wt->struct_size >= sizeof(wmManipulator));

	wmManipulator *mpr = MEM_callocN(wt->struct_size, __func__);
	mpr->type = wt;

	unit_m4(mpr->matrix);
	unit_m4(mpr->matrix_offset);

	return mpr;
}

wmManipulator *WM_manipulator_new_ptr(const wmManipulatorType *wt, wmManipulatorGroup *mgroup, const char *name)
{
	wmManipulator *mpr = wm_manipulator_create(wt);

	wm_manipulator_register(mgroup, mpr, name);

	if (mpr->type->setup != NULL) {
		mpr->type->setup(mpr);
	}

	return mpr;
}

/**
 * \param wt: Must be valid,
 * if you need to check it exists use #WM_manipulator_new_ptr
 * because callers of this function don't NULL check the return value.
 */
wmManipulator *WM_manipulator_new(const char *idname, wmManipulatorGroup *mgroup, const char *name)
{
	const wmManipulatorType *wt = WM_manipulatortype_find(idname, false);
	return WM_manipulator_new_ptr(wt, mgroup, name);
}

/**
 * Assign an idname that is unique in \a mgroup to \a manipulator.
 *
 * \param rawname: Name used as basis to define final unique idname.
 */
static void manipulator_unique_idname_set(wmManipulatorGroup *mgroup, wmManipulator *mpr, const char *rawname)
{
	BLI_snprintf(mpr->name, sizeof(mpr->name), "%s_%s", mgroup->type->idname, rawname);

	/* ensure name is unique, append '.001', '.002', etc if not */
	BLI_uniquename(&mgroup->manipulators, mpr, "Manipulator", '.',
	               offsetof(wmManipulator, name), sizeof(mpr->name));
}

/**
 * Initialize default values and allocate needed memory for members.
 */
static void manipulator_init(wmManipulator *mpr)
{
	const float color_default[4] = {1.0f, 1.0f, 1.0f, 1.0f};

	mpr->user_scale = 1.0f;
	mpr->line_width = 1.0f;

	/* defaults */
	copy_v4_v4(mpr->color, color_default);
	copy_v4_v4(mpr->color_hi, color_default);
}

/**
 * Register \a manipulator.
 *
 * \param name: name used to create a unique idname for \a manipulator in \a mgroup
 *
 * \note Not to be confused with type registration from RNA.
 */
static void wm_manipulator_register(wmManipulatorGroup *mgroup, wmManipulator *mpr, const char *name)
{
	manipulator_init(mpr);
	manipulator_unique_idname_set(mgroup, mpr, name);
	wm_manipulatorgroup_manipulator_register(mgroup, mpr);
}

/**
 * Free \a manipulator and unlink from \a manipulatorlist.
 * \a manipulatorlist is allowed to be NULL.
 */
void WM_manipulator_free(ListBase *manipulatorlist, wmManipulatorMap *mmap, wmManipulator *mpr, bContext *C)
{
#ifdef WITH_PYTHON
	if (mpr->py_instance) {
		/* do this first in case there are any __del__ functions or
		 * similar that use properties */
		BPY_DECREF_RNA_INVALIDATE(mpr->py_instance);
	}
#endif

	if (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) {
		wm_manipulatormap_highlight_set(mmap, C, NULL, 0);
	}
	if (mpr->state & WM_MANIPULATOR_STATE_ACTIVE) {
		wm_manipulatormap_active_set(mmap, C, NULL, NULL);
	}
	if (mpr->state & WM_MANIPULATOR_STATE_SELECT) {
		wm_manipulator_deselect(mmap, mpr);
	}

	if (mpr->opptr.data) {
		WM_operator_properties_free(&mpr->opptr);
	}
	BLI_freelistN(&mpr->properties);

	if (manipulatorlist) {
		BLI_remlink(manipulatorlist, mpr);
	}

	BLI_assert(mmap->mmap_context.highlight != mpr);
	BLI_assert(mmap->mmap_context.active != mpr);

	MEM_freeN(mpr);
}

/* -------------------------------------------------------------------- */
/** \name Manipulator Creation API
 *
 * API for defining data on manipulator creation.
 *
 * \{ */


PointerRNA *WM_manipulator_set_operator(wmManipulator *mpr, const char *opname)
{
	wmOperatorType *ot = WM_operatortype_find(opname, 0);

	if (ot) {
		mpr->opname = opname;

		if (mpr->opptr.data) {
			WM_operator_properties_free(&mpr->opptr);
		}
		WM_operator_properties_create_ptr(&mpr->opptr, ot);

		return &mpr->opptr;
	}
	else {
		fprintf(stderr, "Error binding operator to manipulator: operator %s not found!\n", opname);
	}

	return NULL;
}

static void wm_manipulator_set_matrix_rotation_from_z_axis__internal(
        float matrix[4][4], const float z_axis[3])
{
	/* old code, seems we can use simpler method */
#if 0
	const float z_global[3] = {0.0f, 0.0f, 1.0f};
	float rot[3][3];

	rotation_between_vecs_to_mat3(rot, z_global, z_axis);
	copy_v3_v3(matrix[0], rot[0]);
	copy_v3_v3(matrix[1], rot[1]);
	copy_v3_v3(matrix[2], rot[2]);
#else
	normalize_v3_v3(matrix[2], z_axis);
	ortho_basis_v3v3_v3(matrix[0], matrix[1], matrix[2]);
#endif

}

static void wm_manipulator_set_matrix_rotation_from_yz_axis__internal(
        float matrix[4][4], const float y_axis[3], const float z_axis[3])
{
	normalize_v3_v3(matrix[1], y_axis);
	normalize_v3_v3(matrix[2], z_axis);
	cross_v3_v3v3(matrix[0], matrix[1], matrix[2]);
	normalize_v3(matrix[0]);
}

/**
 * wmManipulator.matrix utils.
 */
void WM_manipulator_set_matrix_rotation_from_z_axis(
        wmManipulator *mpr, const float z_axis[3])
{
	wm_manipulator_set_matrix_rotation_from_z_axis__internal(mpr->matrix, z_axis);
}
void WM_manipulator_set_matrix_rotation_from_yz_axis(
        wmManipulator *mpr, const float y_axis[3], const float z_axis[3])
{
	wm_manipulator_set_matrix_rotation_from_yz_axis__internal(mpr->matrix, y_axis, z_axis);
}
void WM_manipulator_set_matrix_location(wmManipulator *mpr, const float origin[3])
{
	copy_v3_v3(mpr->matrix[3], origin);
}

/**
 * wmManipulator.matrix_offset utils.
 */
void WM_manipulator_set_matrix_offset_rotation_from_z_axis(
        wmManipulator *mpr, const float z_axis[3])
{
	wm_manipulator_set_matrix_rotation_from_z_axis__internal(mpr->matrix_offset, z_axis);
}
void WM_manipulator_set_matrix_offset_rotation_from_yz_axis(
        wmManipulator *mpr, const float y_axis[3], const float z_axis[3])
{
	wm_manipulator_set_matrix_rotation_from_yz_axis__internal(mpr->matrix_offset, y_axis, z_axis);
}
void WM_manipulator_set_matrix_offset_location(wmManipulator *mpr, const float offset[3])
{
	copy_v3_v3(mpr->matrix_offset[3], offset);
}

void WM_manipulator_set_flag(wmManipulator *mpr, const int flag, const bool enable)
{
	if (enable) {
		mpr->flag |= flag;
	}
	else {
		mpr->flag &= ~flag;
	}
}

void WM_manipulator_set_scale(wmManipulator *mpr, const float scale)
{
	mpr->user_scale = scale;
}

void WM_manipulator_set_line_width(wmManipulator *mpr, const float line_width)
{
	mpr->line_width = line_width;
}

/**
 * Set manipulator rgba colors.
 *
 * \param col  Normal state color.
 * \param col_hi  Highlighted state color.
 */
void WM_manipulator_get_color(const wmManipulator *mpr, float col[4])
{
	copy_v4_v4(col, mpr->color);
}
void WM_manipulator_set_color(wmManipulator *mpr, const float col[4])
{
	copy_v4_v4(mpr->color, col);
}

void WM_manipulator_get_color_highlight(const wmManipulator *mpr, float color_hi[4])
{
	copy_v4_v4(color_hi, mpr->color_hi);
}
void WM_manipulator_set_color_highlight(wmManipulator *mpr, const float color_hi[4])
{
	copy_v4_v4(mpr->color_hi, color_hi);
}


/** \} */ // Manipulator Creation API


/* -------------------------------------------------------------------- */
/** \name Manipulator Callback Assignment
 *
 * \{ */

void WM_manipulator_set_fn_custom_modal(struct wmManipulator *mpr, wmManipulatorFnModal fn)
{
	mpr->custom_modal = fn;
}

/** \} */


/* -------------------------------------------------------------------- */

/**
 * Remove \a manipulator from selection.
 * Reallocates memory for selected manipulators so better not call for selecting multiple ones.
 *
 * \return if the selection has changed.
 */
bool wm_manipulator_deselect(wmManipulatorMap *mmap, wmManipulator *mpr)
{
	if (!mmap->mmap_context.selected)
		return false;

	wmManipulator ***sel = &mmap->mmap_context.selected;
	int *selected_len = &mmap->mmap_context.selected_len;
	bool changed = false;

	/* caller should check! */
	BLI_assert(mpr->state & WM_MANIPULATOR_STATE_SELECT);

	/* remove manipulator from selected_manipulators array */
	for (int i = 0; i < (*selected_len); i++) {
		if ((*sel)[i] == mpr) {
			for (int j = i; j < ((*selected_len) - 1); j++) {
				(*sel)[j] = (*sel)[j + 1];
			}
			changed = true;
			break;
		}
	}

	/* update array data */
	if ((*selected_len) <= 1) {
		wm_manipulatormap_selected_clear(mmap);
	}
	else {
		*sel = MEM_reallocN(*sel, sizeof(**sel) * (*selected_len));
		(*selected_len)--;
	}

	mpr->state &= ~WM_MANIPULATOR_STATE_SELECT;
	return changed;
}

/**
 * Add \a manipulator to selection.
 * Reallocates memory for selected manipulators so better not call for selecting multiple ones.
 *
 * \return if the selection has changed.
 */
bool wm_manipulator_select(bContext *C, wmManipulatorMap *mmap, wmManipulator *mpr)
{
	wmManipulator ***sel = &mmap->mmap_context.selected;
	int *selected_len = &mmap->mmap_context.selected_len;

	if (!mpr || (mpr->state & WM_MANIPULATOR_STATE_SELECT))
		return false;

	(*selected_len)++;

	*sel = MEM_reallocN(*sel, sizeof(wmManipulator *) * (*selected_len));
	(*sel)[(*selected_len) - 1] = mpr;

	mpr->state |= WM_MANIPULATOR_STATE_SELECT;
	if (mpr->type->select) {
		mpr->type->select(C, mpr, SEL_SELECT);
	}
	wm_manipulatormap_highlight_set(mmap, C, mpr, mpr->highlight_part);

	return true;
}

void wm_manipulator_calculate_scale(wmManipulator *mpr, const bContext *C)
{
	const RegionView3D *rv3d = CTX_wm_region_view3d(C);
	float scale = 1.0f;

	if (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SCALE_3D) {
		if (rv3d) {
			if (mpr->type->matrix_world_get) {
				float matrix_world[4][4];

				mpr->type->matrix_world_get(mpr, matrix_world);
				scale = ED_view3d_pixel_size(rv3d, matrix_world[3]) * (float)U.manipulator_size;
			}
			else {
				scale = ED_view3d_pixel_size(rv3d, mpr->matrix[3]) * (float)U.manipulator_size;
			}
		}
		else {
			scale = U.manipulator_size * 0.02f;
		}
	}

	mpr->scale = scale * mpr->user_scale;
}

static void manipulator_update_prop_data(wmManipulator *mpr)
{
	/* manipulator property might have been changed, so update manipulator */
	if (mpr->type->property_update && !BLI_listbase_is_empty(&mpr->properties)) {
		for (wmManipulatorProperty *mpr_prop = mpr->properties.first; mpr_prop; mpr_prop = mpr_prop->next) {
			if (WM_manipulator_property_is_valid(mpr_prop)) {
				mpr->type->property_update(mpr, mpr_prop);
			}
		}
	}
}

void wm_manipulator_update(wmManipulator *mpr, const bContext *C, const bool refresh_map)
{
	if (refresh_map) {
		manipulator_update_prop_data(mpr);
	}
	wm_manipulator_calculate_scale(mpr, C);
}

bool wm_manipulator_is_visible(wmManipulator *mpr)
{
	if (mpr->flag & WM_MANIPULATOR_HIDDEN) {
		return false;
	}
	if ((mpr->state & WM_MANIPULATOR_STATE_ACTIVE) &&
	    !(mpr->flag & (WM_MANIPULATOR_DRAW_ACTIVE | WM_MANIPULATOR_DRAW_VALUE)))
	{
		/* don't draw while active (while dragging) */
		return false;
	}
	if ((mpr->flag & WM_MANIPULATOR_DRAW_HOVER) &&
	    !(mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) &&
	    !(mpr->state & WM_MANIPULATOR_STATE_SELECT)) /* still draw selected manipulators */
	{
		/* only draw on mouse hover */
		return false;
	}

	return true;
}