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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2007 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup wm
 */

#pragma once

struct wmWindow;

#include "gizmo/wm_gizmo_wmapi.h"

#ifdef __cplusplus
extern "C" {
#endif

typedef struct wmPaintCursor {
  struct wmPaintCursor *next, *prev;

  void *customdata;

  bool (*poll)(struct bContext *C);
  void (*draw)(bContext *C, int, int, void *customdata);

  short space_type;
  short region_type;
} wmPaintCursor;

/**
 * Cause a delayed #WM_exit()
 * call to avoid leaking memory when trying to exit from within operators.
 */
void wm_exit_schedule_delayed(const bContext *C);

/**
 * Context is allowed to be NULL, do not free wm itself (lib_id.c).
 */
extern void wm_close_and_free(bContext *C, wmWindowManager *);
extern void wm_close_and_free_all(bContext *C, ListBase *);

/**
 * On startup, it adds all data, for matching.
 */
extern void wm_add_default(struct Main *bmain, bContext *C);
extern void wm_clear_default_size(bContext *C);

/* register to windowmanager for redo or macro */

/**
 * Called on event handling by `event_system.c`.
 *
 * All operations get registered in the windowmanager here.
 */
void wm_operator_register(bContext *C, wmOperator *op);

/* wm_operator.c, for init/exit */

void wm_operatortype_free(void);
/**
 * Called on initialize #WM_init().
 */
void wm_operatortype_init(void);
/**
 * Default key-map for windows and screens, only call once per WM.
 */
void wm_window_keymap(wmKeyConfig *keyconf);
void wm_operatortypes_register(void);

/* wm_gesture.c */
/* called in wm_draw.c */

void wm_gesture_draw(struct wmWindow *win);
/**
 * Use for line gesture.
 */
void wm_gesture_tag_redraw(struct wmWindow *win);

/* wm_jobs.c */

/**
 * Hard-coded to event #TIMERJOBS.
 */
void wm_jobs_timer(wmWindowManager *wm, wmTimer *wt);
/**
 * Kill job entirely, also removes timer itself.
 */
void wm_jobs_timer_end(wmWindowManager *wm, wmTimer *wt);

/* wm_files.c */

/**
 * Run the auto-save timer action.
 */
void wm_autosave_timer(struct Main *bmain, wmWindowManager *wm, wmTimer *wt);
void wm_autosave_timer_begin(struct wmWindowManager *wm);
void wm_autosave_timer_end(wmWindowManager *wm);
void wm_autosave_delete(void);

/* wm_splash_screen.c */

void WM_OT_splash(wmOperatorType *ot);
void WM_OT_splash_about(wmOperatorType *ot);

/* wm_stereo.c */

void wm_stereo3d_draw_sidebyside(wmWindow *win, int view);
void wm_stereo3d_draw_topbottom(wmWindow *win, int view);

/**
 * If needed, adjust \a r_mouse_xy
 * so that drawn cursor and handled mouse position are matching visually.
 */
void wm_stereo3d_mouse_offset_apply(wmWindow *win, int r_mouse_xy[2]);
int wm_stereo3d_set_exec(bContext *C, wmOperator *op);
int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *event);
void wm_stereo3d_set_draw(bContext *C, wmOperator *op);
bool wm_stereo3d_set_check(bContext *C, wmOperator *op);
void wm_stereo3d_set_cancel(bContext *C, wmOperator *op);

/**
 * Initialize operator properties.
 */
void wm_open_init_load_ui(wmOperator *op, bool use_prefs);
void wm_open_init_use_scripts(wmOperator *op, bool use_prefs);

#ifdef __cplusplus
}
#endif