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CMakeLists.txt « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****

ADD_SUBDIRECTORY(BlenderRoutines)
ADD_SUBDIRECTORY(Converter)
ADD_SUBDIRECTORY(Expressions)
ADD_SUBDIRECTORY(GameLogic)
ADD_SUBDIRECTORY(Ketsji)
ADD_SUBDIRECTORY(Ketsji/KXNetwork)
ADD_SUBDIRECTORY(Network)
ADD_SUBDIRECTORY(Network/LoopBackNetwork)
ADD_SUBDIRECTORY(Physics/common)
ADD_SUBDIRECTORY(Physics/Dummy)
ADD_SUBDIRECTORY(Rasterizer)
ADD_SUBDIRECTORY(Rasterizer/RAS_OpenGLRasterizer)
ADD_SUBDIRECTORY(SceneGraph)

IF(WITH_BULLET)
	ADD_SUBDIRECTORY(Physics/Bullet)
ENDIF(WITH_BULLET)

IF(WITH_PYTHON)
	ADD_SUBDIRECTORY(VideoTexture)
ENDIF(WITH_PYTHON)

IF(WITH_PLAYER)
	ADD_SUBDIRECTORY(GamePlayer)
ENDIF(WITH_PLAYER)